Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AAR vs Opponent Nr.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: AAR vs Opponent Nr.1 Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AAR vs Opponent Nr.1 - 9/15/2021 6:38:03 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

The Soviets did not have radios in their tanks did they? I thought I read that a long time ago. Is that true?

(in reply to AlbertN)
Post #: 61
RE: AAR vs Opponent Nr.1 - 9/15/2021 6:41:58 PM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline
I think a better example would be the historical Lepel counteroffensive - it was in a similar area at pretty much the same time. Interestingly the Soviet forces were roughly similar to this battle - c.100k men and c.1000 tanks - so I'm not sure I'd agree with the assertion that the scale/coordination of this Soviet attack is ahistorical.

What does seem off is the outcome - in the historical Lepel battle the Panzer divisions (note plural - the Soviet force were fighting 2 Pz Divs, with another subsequently joining) were roughly handled and appear to have suffered significant losses but in the end the counteroffensive broke down and the Soviet tank forces were effectively wiped out. Whilst you could argue that had the Soviets managed to concentrate on a single Pz Div as in Alberts battle they could have inflicted higher tank losses and suffered less of their own I don't think they could have shifted the balance of losses to the extent we have seen in the battle above. I'd argue that they certainly should take way more of their own losses.

https://codenames.info/operation/borisov-lepel-offensive-operation/

Albert I do have some gameplay thoughts but have to rush off to football. One brief point where I agree with you - if the Soviet is able to use admin movement to withdraw their attacking forces to safety this is a problem. The gamble of making a large scale assault like this should be that you leave 100k men in a risky forward position with low CPP.


< Message edited by Sammy5IsAlive -- 9/15/2021 6:44:57 PM >

(in reply to vvs007)
Post #: 62
RE: AAR vs Opponent Nr.1 - 9/15/2021 6:42:38 PM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


The Soviets did not have radios in their tanks did they? I thought I read that a long time ago. Is that true?


Correct - I believe they used flags at the beginning of the war. Mad when you think about it.

(in reply to HardLuckYetAgain)
Post #: 63
RE: AAR vs Opponent Nr.1 - 9/15/2021 6:49:30 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


The Soviets did not have radios in their tanks did they? I thought I read that a long time ago. Is that true?


Not in 1941.
Only the officers had radios.
The other tank commanders had to maneuver of their own will or get out of the turrets, and signal to each other with hands or flags, akin to old fashioned ship signaling!

(in reply to HardLuckYetAgain)
Post #: 64
RE: AAR vs Opponent Nr.1 - 9/15/2021 6:52:58 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
I'll provide two Imgur albums I have made that I think are relevant to the discussion.

https://imgur.com/a/x6HBHM6

https://imgur.com/a/hBQidBl

EDIT: added the correct images for Dubno-Rovno-Lvov-Lutsk's aerial considerations

< Message edited by Jango32 -- 9/15/2021 7:05:36 PM >

(in reply to AlbertN)
Post #: 65
RE: AAR vs Opponent Nr.1 - 9/15/2021 7:36:32 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: Sammy5IsAlive


quote:

ORIGINAL: HardLuckYetAgain


The Soviets did not have radios in their tanks did they? I thought I read that a long time ago. Is that true?


Correct - I believe they used flags at the beginning of the war. Mad when you think about it.


How in the hell could someone coordinate so many tanks if you were not using radio but flags and/or hand signals that could or could not be seen in the heat of battle?

How about in the Air? Did the Soviets use Radio in the air?

(in reply to Sammy5IsAlive)
Post #: 66
RE: AAR vs Opponent Nr.1 - 9/15/2021 7:37:32 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: AlbertN


quote:

ORIGINAL: HardLuckYetAgain


The Soviets did not have radios in their tanks did they? I thought I read that a long time ago. Is that true?


Not in 1941.
Only the officers had radios.
The other tank commanders had to maneuver of their own will or get out of the turrets, and signal to each other with hands or flags, akin to old fashioned ship signaling!



Seems to me the Soviets would have a "clusterf*ck" of a mess out there with everyone doing what-ever-they-want instead of being lead properly.

(in reply to AlbertN)
Post #: 67
RE: AAR vs Opponent Nr.1 - 9/15/2021 9:55:38 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
quote:

ORIGINAL: DesertedFox

So you two would like to see the Russians shackled by forcing them to stand fast and also have no ability to co-ordinate any attacks whatsoever until a certain time frame, say, November 1942.



No, because I never made that claim so you are fighting a strawman. I made the claim that, the Soviets coordinating such massive attacks and managing to basically destroy the combat power of a German panzer division due to the excessive panzer loses is not realistic.

I never said the Soviets shouldnt be allowed to attack and have actually praised aggressive Soviet players on multiple occasions and I have also praised that the game allows for Soviet counterattacks to be successful and actually inflict casualties on the Germans unlike WitE 1 when in many cases Panzer divisions were losing 3 tanks and the Soviets were losing 100.

Also, me claiming that the panzer losses from an attack in early July 1941 are excessive is totally the same as me wanting the Soviets to have I quote "no ability to co-ordinate any attacks whatsoever". Truly good faith assumptions on your part.

quote:

ORIGINAL: vvs007

The ratio of tank losses is absolutely meaningless from the point of view of the historicity of the battle ...



You made the claim that German kill counts are exagerated. I countered it and gave you an example that resembles the battle in the AAR. Now you are claiming the ratio of losses is meaningless. So all you are doing is shifting the goalposts. No matter what argument I use next, you will just shift the goalposts again, so whats the point of discussing this?


quote:

ORIGINAL: HardLuckYetAgain


How in the hell could someone coordinate so many tanks if you were not using radio but flags and/or hand signals that could or could not be seen in the heat of battle?



In fantasy world everything is possible HLYA

< Message edited by xhoel -- 9/15/2021 10:13:30 PM >


_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to DesertedFox)
Post #: 68
RE: AAR vs Opponent Nr.1 - 9/15/2021 11:58:04 PM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline
Just some additional thoughts...

1) on regiments - whilst I agree that you have to be cautious in using them I do think they have their place in certain situations and this may be one of them. On T3 in AGC you are going to be in a situation where your Panzer Corps are still well ahead of their supporting infantry and the Soviet player is starting to regain their balance and ability to mount significant counter attacks. In that situation I think one possibility is to break down your more 'repairable' Motorized Inf divisions and use them as pickets in front of your more brittle Panzer Divs. One thing that does is forces the Soviet player to split their forces. So rather than one set piece attack as above where all their resources are committed at once they are forced to use those forces piecemeal. It gives the still very iffy Soviet leadership structure 3 chances to fail their rolls rather than just 1 (and in the other direction it gives your better leaders three chances to pass their rolls rather than just one). Similarly it splits the SU commitment - so rather than being able to commit 1.5k 'fresh' guns to a single attack as above the Soviet player may have to recommit increasingly fatigued/disrupted SUs to their second and third attacks. Finally it complicates the Soviet defensive plans against your counter attack on the next turn - rather than having a single point of focus to set up a defence around your opponent has to defend on three different axes. That gives them more opportunities to make mistakes that you can then punish.

2) on Assault Fronts - I'm aware that Seminole was not using AFs but I think this still illustrates the issue a bit. For me the issue comes in not on this early turn but on the 10-15 turns that come afterwards. By making this attack he has used up half of his CPPs for a very large grouping of units. Many of them would potentially lose the rest of their CPP from your counterattack next turn. With AFs they will regain those CPPs twice as quick and if you repeat that process over the whole of the 41 campaign you end up with an issue in terms of balancing.

3) on historic vs non-historic outcomes/instances - I think that with a IGOUGO game on week long turns you are always going to get some odd things happening turn by turn, especially in the more fluid combat in 1941. Similarly you get issues of scale. In WITW there are a couple of scenarios that open with the Market Garden and Battle of the Bulge set pieces. You have two very famous battles that in a 1 week turn/10x10km hex context end up feeling fairly inconsequential in terms of the overall scenario. I'd suggest that 1941 in WITE (1 or 2) kind of follows that principle but written bigger. The game is (correctly in my view) balanced around the whole war and not just the first 5 months. So between two roughly evenly matched players you are not going to see fireworks and auto-victories in 1941 - that campaigning season is about putting yourself in a position to 'win the game' later in the war on a larger/more strategic scale. So for me the problem is not so much with that concept in terms of game design but with the overall balancing which seems to be making it very difficult for an Axis player (in HvH at least) to have any prospect of getting that 'later war' victory.

4) Seminole is an exceptional player - he was one of the more active and successful WITW players and has continued on been battering his opponents in the WITE2 scenario AARs that he has reported. Personally I'm completely comfortable with the elite players being able to do things that on the face of it are 'ahistorical'. Where the balancing issue comes in for me is where those players struggle to have the same success on a particular side. If you both have the time/inclination to swap I'd be interested to see what Seminole (or HLYA if you managed to agree a game?) is able to do as the Axis against you on the Soviet side.

(in reply to xhoel)
Post #: 69
RE: AAR vs Opponent Nr.1 - 9/16/2021 12:37:20 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
I've only answer to point 1 here - MOT Divisions tend to fight since Panzers are brittle. So they lack the MP to then split in regiments and get where needed. And if a pocket is to be made, Panzers are needed as well.

On the point 2, I've discussed Assault Fronts and other changes in the thread for Assault Fronts.

I think for point 3 the bigger issues may be later or the like. Like the Stalingrad to Berlin scenario envision an encirclement that assumes by default the German forces stay put and do not try to 'block it'. I feel it will be somehow easy to create pockets in late game on a static front. Especially with the current combat model.

4 - Not against playing Soviets, but as I am a newb there, with assault fronts.

(in reply to Sammy5IsAlive)
Post #: 70
RE: AAR vs Opponent Nr.1 - 9/16/2021 1:13:55 AM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: Sammy5IsAlive
3) on historic vs non-historic outcomes/instances - I think that with a IGOUGO game on week long turns you are always going to get some odd things happening turn by turn, especially in the more fluid combat in 1941.


A bit OT, but on the main forum there is a new game announcement for a WEGO 42/43 'Stalingrad campaign that is very interesting. Battalion scale tho. Wonder how WEGO 'd do at the scale of GWITE where otherwise the week long turns seem a bit too long for the fairly detailed/small map scale.

(in reply to Sammy5IsAlive)
Post #: 71
RE: AAR vs Opponent Nr.1 - 9/16/2021 1:37:14 AM   
GloriousRuse

 

Posts: 906
Joined: 10/26/2013
Status: offline
To answer the tank-radio question, assuming this is a deliberate attack in a small area...by using tight platoon/company formations centered around one command radio tank. The individual platoons aren't very flexible and suffer tactically, but if your basic goal is just to get a few hundred tanks into the fight along rouhg sectors of responsibility to begin with, it works just fine. Later (1943+) German panzer manuals will stress the necessity of platoons and companies being able to execute approach marches, defensive occupation, and pre-attack assembly under radio silence given the technological paradigm of the time meant listening and radio direction for radio was not that difficult. Those wing tank radios really were about making better killing platoons and companies, not coordinating large units.

(in reply to governato)
Post #: 72
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:11:44 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: GloriousRuse

To answer the tank-radio question, assuming this is a deliberate attack in a small area...by using tight platoon/company formations centered around one command radio tank. The individual platoons aren't very flexible and suffer tactically, but if your basic goal is just to get a few hundred tanks into the fight along rouhg sectors of responsibility to begin with, it works just fine. Later (1943+) German panzer manuals will stress the necessity of platoons and companies being able to execute approach marches, defensive occupation, and pre-attack assembly under radio silence given the technological paradigm of the time meant listening and radio direction for radio was not that difficult. Those wing tank radios really were about making better killing platoons and companies, not coordinating large units.


Interesting. But if you reach your objective how would you get the follow up orders? What if things changed and you need to go elsewhere. Had to be a communication apparatus set up for coordination & command & if you din't have radio's that had to be extremely difficult. I know this is getting semi off topic but related but didn't the Germans have many more field radios for communication too than the Soviets? I'm sorry up front I am not the big historical WW2 history buff but know enough to make me dangerous generally interested since a communicating army would move with greater precision than one that did not.

(in reply to GloriousRuse)
Post #: 73
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:46:19 AM   
DesertedFox


Posts: 314
Joined: 8/3/2004
Status: offline
Hardluck, this article might help.

Firstly it's well known about the lack of radios in Russian tanks. This was further compromised by the fact in the T-34 the commander was also the loader. Thus the Germans were able to use their tactical advantage and experience to outmaneuver the T-34's and KV's. Forget the rest of the trashy Russian light tanks, they were hopeless.

However, the T-34 and KVs had the advantage of much better armor and the better ability to traverse over rough and especially wet terrain due to their wider tracks. The Germans also had superior optics but had to close the distance anyway to try and penetrate the Russian armor.

quote:

The Effects during the Mid-War period
By early 1943 'all' Soviet Armoured formations had radios in company and platoon commander's tanks, though this might have been later on the 'quiet' fronts.



So they were able with the same limited radios to conduct Operation Uranus, a fantasy according to Herr xhoel. So operation Uranus actually occurred and succeeded despite the Soviets still having limited radios. They also defeated Manstein's relief attempt. To boot the battle at Brody was a close-run thing. The Russian came close to a victory.


https://www.manxgamingsolutions.com/ww2soviettankradios.html

(in reply to HardLuckYetAgain)
Post #: 74
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:52:00 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: DesertedFox

Hardluck, this article might help.

Firstly it's well known about the lack of radios in Russian tanks. This was further compromised by the fact in the T-34 the commander was also the loader. Thus the Germans were able to use their tactical advantage and experience to outmaneuver the T-34's and KV's. Forget the rest of the trashy Russian light tanks, they were hopeless.

However, the T-34 and KVs had the advantage of much better armor and the better ability to traverse over rough and especially wet terrain due to their wider tracks. The Germans also had superior optics but had to close the distance anyway to try and penetrate the Russian armor.

quote:

The Effects during the Mid-War period
By early 1943 'all' Soviet Armoured formations had radios in company and platoon commander's tanks, though this might have been later on the 'quiet' fronts.



So they were able with the same limited radios to conduct Operation Uranus, a fantasy according to Herr xhoel. So operation Uranus actually occurred and succeeded despite the Soviets still having limited radios. They also defeated Manstein's relief attempt. To boot the battle at Brody was a close-run thing. The Russian came close to a victory.


https://www.manxgamingsolutions.com/ww2soviettankradios.html


Thank you much! I will give it a read.

(in reply to DesertedFox)
Post #: 75
RE: AAR vs Opponent Nr.1 - 9/16/2021 6:56:51 AM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
https://imgur.com/a/T8VqLZk

Attaching an album analysing the TOE differences between the 1941 Panzer division and the 1941 Tank division.

(in reply to HardLuckYetAgain)
Post #: 76
RE: AAR vs Opponent Nr.1 - 9/16/2021 10:56:53 AM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
quote:

ORIGINAL: DesertedFox


So they were able with the same limited radios to conduct Operation Uranus, a fantasy according to Herr xhoel.



Operation Uranus was launched in November 1942, 17 months later and was a grand scale offensive. We are talking about a single battle on the 6th of July 1941. Make actual arguments and stop being bad faith.

quote:

ORIGINAL: DesertedFox

Forget the rest of the trashy Russian light tanks, they were hopeless.



I am pretty sure that if we look at the details of the battle, out of those 900 tanks the Soviets used, most of those would be light tanks, that you yourself consider hopeless.

quote:

ORIGINAL: DesertedFox

To boot the battle at Brody was a close-run thing. The Russian came close to a victory.



Yes, losing 800 tanks and completely decimating your mechanized forces is what I would call a close victory.

< Message edited by xhoel -- 9/16/2021 11:01:38 AM >


_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to DesertedFox)
Post #: 77
RE: AAR vs Opponent Nr.1 - 9/16/2021 12:24:33 PM   
DesertedFox


Posts: 314
Joined: 8/3/2004
Status: offline
quote:

I am pretty sure that if we look at the details of the battle, out of those 900 tanks the Soviets used, most of those would be light tanks, that you yourself consider hopeless.


Only about 13 % if the Soviet tanks modern T-34 and KV. So how does this justify your claim the battle in question from this game is "pure fantasy" when compared to Brody? It doesn't.


quote:

Operation Uranus was launched in November 1942, 17 months later and was a grand scale offensive. We are talking about a single battle on the 6th of July 1941. Make actual arguments and stop being bad faith.


quote:

quote:

ORIGINAL: HardLuckYetAgain


How in the hell could someone coordinate so many tanks if you were not using radio but flags and/or hand signals that could or could not be seen in the heat of battle?

In fantasy world everything is possible HLYA


Time frame doesn't matter. You claimed in response to HardLucks comment re using flags and hand signals it is pure fantasy that they could organize a proper attack using such communication methods. Well, they used flags and hand signals well into 1944 including the failed Kharkov offensive in May 1942 where they did push (ie got a 2 to 1 better combat value to force a retreat) the Germans back initially. Thus your claim of pure fantasy, is exactly that, PURE FANTASY on your part.




quote:

Yes, losing 800 tanks and completely decimating your mechanized forces is what I would call a close victory.



The 11th Panzer division was completely surrounded at one stage and if the Soviet Corp had not wandered off into nowhere the outcome could have been different. Of course, such strategy is beyond your grasp, CLEARLY.


You have provided no evidence what so ever that the outcome in this game's battle was "pure fantasy". I have given examples of successful Russian attacks "using flags" and destroyed the 100% relevance you claim between Brody and this battle, in my very first post.

All you have provided is useless rhetoric which would be right at home in the opening scene of Peter Jackson's next movie.


(in reply to xhoel)
Post #: 78
RE: AAR vs Opponent Nr.1 - 9/16/2021 1:09:09 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline

quote:

ORIGINAL: DesertedFox

Only about 13 % if the Soviet tanks modern T-34 and KV. So how does this justify your claim the battle in question from this game is "pure fantasy" when compared to Brody? It doesn't.



What? Learn to write first, then we can talk.

quote:

ORIGINAL: DesertedFox
Time frame doesn't matter.


Yes it does, because I specified that the Soviets didnt have the abilities in July 1941 and you used an example of a Soviet attack in November 1942.


quote:

ORIGINAL: DesertedFox
The 11th Panzer division was completely surrounded at one stage and if the Soviet Corp had not wandered off into nowhere the outcome could have been different.



A lot of things could have been differnt in the war, if different decisions had been made or different events have happened. What a shocker!


quote:

ORIGINAL: DesertedFox

You have provided no evidence what so ever that the outcome in this game's battle was "pure fantasy".



I have and also countered your claims. No point talking to fanboys that pretend they are being objective. You entered this talk by attacking a strawman position, have shifted the goalposts multiple times and have made constant bad faith arguments. You are clearly not interested in a discussion, nor are you interested in hearing what others have to say about the game.

There is no point talking to you and I wont waste any more of my time with it. Enjoy fighing strawmen arguments, you seem to be brilliant at it.




_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to DesertedFox)
Post #: 79
RE: AAR vs Opponent Nr.1 - 9/16/2021 1:12:47 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
nvm.

< Message edited by Aurelian -- 9/16/2021 1:15:41 PM >


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to DesertedFox)
Post #: 80
RE: AAR vs Opponent Nr.1 - 9/16/2021 1:38:57 PM   
DesertedFox


Posts: 314
Joined: 8/3/2004
Status: offline

quote:

ORIGINAL: xhoel


quote:

ORIGINAL: DesertedFox

Only about 13 % if the Soviet tanks modern T-34 and KV. So how does this justify your claim the battle in question from this game is "pure fantasy" when compared to Brody? It doesn't.



What? Learn to write first, then we can talk.

quote:

ORIGINAL: DesertedFox
Time frame doesn't matter.


Yes it does, because I specified that the Soviets didnt have the abilities in July 1941 and you used an example of a Soviet attack in November 1942.


quote:

ORIGINAL: DesertedFox
The 11th Panzer division was completely surrounded at one stage and if the Soviet Corp had not wandered off into nowhere the outcome could have been different.



A lot of things could have been differnt in the war, if different decisions had been made or different events have happened. What a shocker!


quote:

ORIGINAL: DesertedFox

You have provided no evidence what so ever that the outcome in this game's battle was "pure fantasy".



I have and also countered your claims. No point talking to fanboys that pretend they are being objective. You entered this talk by attacking a strawman position, have shifted the goalposts multiple times and have made constant bad faith arguments. You are clearly not interested in a discussion, nor are you interested in hearing what others have to say about the game.

There is no point talking to you and I wont waste any more of my time with it. Enjoy fighing strawmen arguments, you seem to be brilliant at it.





More useless rhetoric without any facts or evidence.

(in reply to xhoel)
Post #: 81
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:24:39 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
I think people can look at history - with this or that episode.

A battle could have gone this way and another that way. Etcetera.
But there are patterns and situations.
Did Soviets had stalling counterattacks in the 41? Stalling, no. Delaying yes.
Did Germans had successful offensives in '44? Local ones, yes. Heck, they even had successes in Hungary. Has that changed the whole business of the war? No.

The grand scheme must be seen.
The general pulse of the game felt.

You can go back and forth on percentages and whatnot as much as you like.

But it seems more players -that play / profess to play- are showing struggling times on Axis side.

(in reply to DesertedFox)
Post #: 82
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:34:08 PM   
vvs007

 

Posts: 59
Joined: 1/6/2012
Status: offline
quote:

ORIGINAL: xhoel
-We are talking about a single battle on the 6th of July 1941

-We already have historical precedent of such an event happening in the Battle of Brody (23-30 June 1941) but the result contradicts your claim. 3.5k Soviet tanks going agains a much smaller German force of 750 tanks. The result: 200 German tanks lost vs 800 Soviet tanks lost (4:1 ratios)

-No point talking to fanboys that pretend they are being objective


hmm... from total 3k RU tanks (Dubno-Brody area 23/06-1/07), on 8/07/41 mech corps had less than 600 tanks. thus, the losses amounted to 2.5k. so the fanboy of the Red Army is you, Herr xhoel! :) (reduced losses by three times) ...

Remind you that we considered the losses in AlbertNs AAR (89 German tanks in a week's battle), which you claim to be unrealistic, let's compare the situations again:

1. Main force
IRL 1941 150k vs 150k (1:1) AAR 100k vs 16k (6:1)

2. German aviation activity, IRL 1941 very strong, AAR - nothing

3. The range of the mechanized corps marches to the battle areas (lvl OP losses), IRL 100-150 km, AAR -40 km max

4. and Most importantly, for whom did the battlefield remain? This is an important indicator because the main losses in the AAR of German tanks are "damaged" and "abandoned", and in real history about 60-70% of Russian tanks were killed not in direct battle, and even less so from German tank guns.

I hope the difference is obvious?

Thus, the historical battle of Dubno-Brody does not in any way deny the "historicity" of the battle that was brilliantly carried out in this AAR (bravo Seminole!), the ground battles of WITE2 have become much more real than in WITE1. But aviation, unfortunately, needs to be seriously rebuilt.




(in reply to xhoel)
Post #: 83
RE: AAR vs Opponent Nr.1 - 9/16/2021 2:49:05 PM   
DesertedFox


Posts: 314
Joined: 8/3/2004
Status: offline

quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.

(in reply to vvs007)
Post #: 84
RE: AAR vs Opponent Nr.1 - 9/16/2021 3:22:50 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.



I guess this conversation if going to go how great the Soviets are in the Air and how the 109's are too invincible in the game. I hope not but I am sure it will go that way :(

(in reply to DesertedFox)
Post #: 85
RE: AAR vs Opponent Nr.1 - 9/16/2021 3:44:24 PM   
DesertedFox


Posts: 314
Joined: 8/3/2004
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.



I guess this conversation if going to go how great the Soviets are in the Air and how the 109's are too invincible in the game. I hope not but I am sure it will go that way :(



Wrong in that case for me HL.

I feel that direct air support in ground combat could be beefed up a bit.

I am not sure how effective interdiction actually is in the game, but the German airforce gave the Soviets deploying for the attack at Brody a big workover.

(in reply to HardLuckYetAgain)
Post #: 86
RE: AAR vs Opponent Nr.1 - 9/16/2021 3:59:47 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.



I guess this conversation if going to go how great the Soviets are in the Air and how the 109's are too invincible in the game. I hope not but I am sure it will go that way :(



Wrong in that case for me HL.

I feel that direct air support in ground combat could be beefed up a bit.

I am not sure how effective interdiction actually is in the game, but the German airforce gave the Soviets deploying for the attack at Brody a big workover.


:)

Jubjub is doing pretty good Ground attacks to my 1941 Germans. So I hope it isn't beefed up anymore since I am losing 150-300 men per bombing run and he is making up to 3 runs on a hex before attacking. So lord I hope not from that perspective. I will post some of his bombings in my AAR when I get back from grabbing a sandwich for lunch.

I know I don't use the German airforce much in 41 because I want the supply for ground forces. Thus I have not done much Ground Attacking. But interdiction in the early stages of beta was crazy that I saw. Now it might be a bit low but I am still on the fence on interdiction.

(in reply to DesertedFox)
Post #: 87
RE: AAR vs Opponent Nr.1 - 9/16/2021 4:29:08 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
But only V Fliegerkorps participated during the border battles at Lutsk-Dubno-Rovno-Lvov with 109 single engine fighters and 247 twin engine bombers (exclusively He-111s and Ju-88s with the sole exception of 2 Bf-110s) that were completely unsuited for low interdiction and ground support (see Imgur links above)...

< Message edited by Jango32 -- 9/16/2021 5:18:10 PM >

(in reply to HardLuckYetAgain)
Post #: 88
RE: AAR vs Opponent Nr.1 - 9/16/2021 7:48:57 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
There were some major changes in the use of the air force for interdiction, ground attack, and ground support early in the design of WitE2. Without those changes the sheer numbers of the VVS were overwhelming the ability of the Axis to go anywhere after turn 1. The problem was that the air effectiveness in WitW was WAY too powerful when moved to the eastern front.

(in reply to Jango32)
Post #: 89
RE: AAR vs Opponent Nr.1 - 9/19/2021 1:15:55 AM   
GloriousRuse

 

Posts: 906
Joined: 10/26/2013
Status: offline
Re: HYLA, radios, and coordination.

The early Germans did have more radios, hands down. As it relates to this question, that really gave them increased tactical level ability and the ability to be agile in and around the structure of a plan. When it comes to actually making a multi division plan in WW2 though, it's paper, acetate, and in person meetings. That all travels by courier and hard copy. At a technological level, how you assemble and put the planning framework in place for Kursk or Yelna look pretty much the ssame...the Germans are just way better at it professionally in '41. But just getting 800 tanks to the starting line and pointed the right way would have looked like paper and acetate for both sides.

After that is when radios matter, but even then you have to account the vast doctrinal differences. Let's take you point , "but how would tanks know how to go to the next objective" as an example.

The German lesson from 1918 was that small units, well handled and with iniative and agility would break a front, and it was only a matter of adding mobility and traveling fire support and you would be able to actually sustain what the lessons of 1918 had already taught you how to win. Their answer to your question is a horrified stare that the very small units they relied on for big successes would ever not have the communication to enable and exploit a breakthrough, rolling notbjust on to new objectives but picking their own and letting higher know. You can't coordinate that without radio.

The soviets learned a very different lesson set. That local success was ultimately pointless unless tied into a successive series of hammer blows that didn't just penetrate, but obliterated, the front in depth. Their answer to your question would be "we could call the commander if he's alive, and he can take a moment to talk to his people in person, or just signal flag them to follow. But why are we going to a new objective? The first echelon got in a fight, that is what it's there for. Someone else will be passing througb" Where the Germans wanted wild and flukd big results from small units, thesoviets wanted small and predictable results from big units that could be chained together. Both doctrinaly and dogmatically many soviet theorists thought small professional armies were madness. And if you had to accept that a massive army drawn from the people to create a series of ever strengthening blows to break the enemy was the way to win a war, then you dint really care if a company could go to a second objective at a moments notice. That was someone else's job. All you cared about was that they achieved what you told them to do up front, and you could parse what you wanted to do later. So for them coordinating 800 tanks tactically wasn't that hard. Give them objectives and sectors. Give the second echelon deeper objectives. There you go.[code][/code]

(in reply to carlkay58)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: AAR vs Opponent Nr.1 Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969