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RE: October 16, 1942 - 12/8/2021 12:57:23 PM   
castor troy


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Zeroes and Oscars on sweeps in late 42. Hmmm, doesn't your opponent have Tojos? Zeroes and Oscars work perfectly well very early on against Hurricanes when the Brit pilots are green but against trained pilots not so much. It's a difference if a 50mph faster Tojo is showing up on a sweep when the pilots are equally skilled.

_____________________________


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Post #: 451
RE: October 17, 1942 - 12/8/2021 1:56:02 PM   
Nomad


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October 17, 1942

Nothing

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Post #: 452
RE: October 16, 1942 - 12/8/2021 2:30:46 PM   
Nomad


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quote:

ORIGINAL: castor troy

Zeroes and Oscars on sweeps in late 42. Hmmm, doesn't your opponent have Tojos? Zeroes and Oscars work perfectly well very early on against Hurricanes when the Brit pilots are green but against trained pilots not so much. It's a difference if a 50mph faster Tojo is showing up on a sweep when the pilots are equally skilled.


I think he is flying from Rangoon which would be out of range for Tojos. I think he is afraid to base them closer since he does know I have B-17s in the area.

(in reply to castor troy)
Post #: 453
RE: Variants - Allied side NO Xargun please - 12/8/2021 2:45:52 PM   
Lowpe


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quote:

ORIGINAL: Nomad

These are my Variants:

We have agreed upon 100 points

E1 ... Add size 30 F4F-4 factory at Eastern USA --------- 5 points
E1 ... Add size 30 B-25C factory at Eastern USA -------- 10 points
E5 ... Increase Sydney repair shipyards by 10 ----------- 5 points
........ and Auckland repair shipyards by 20
E4 ... Add size 50 oil at Melbourne --------------------- 5 points
.....................................Total E ------ 25 points

A1 ... Accelerate P-47D25 by 8 months to 43/7 ------------8 points
A1 ... Accelerate F6F-3 by 4 months to 42/12 -------------5 points
A2 ... Delay Prod end P-47D25 by 3 months to 9/44--------- 2 points
A6 ... Add USAAF 75 x P-47D25 10th AF HQ ----------------- 2 points
A6 ... Add USAAF 75 x P-47D25 II US FTR HQ --------------- 2 points
A14 .. Add 50 PBY-5 to pool ---------------------------- 2 points
A14 .. Add 50 SBD-3 to pool ---------------------------- 2 points
.....................................Total A ------- 23 points

N3 ... Add 2 Mdway CVBs in 1944 ------------------------- 8 points
N4 ... Add 3 Essex CVs in 1943 -------------------------- 15 points
N7 ... Change CV Wasp to Yorktown class ------------------- 2 points
......................................Total N ---------- 25 points

O1 ... Add 25 PP per day ----------------------------------- 4 points
.......................................Total O ----------- 4 points

L1 ... Increase 25lb gun by 25 to 53 ----------------------- 2 points
L1 ... Increase 40mm bofors AA gun by 25 to 37 -------------- 2 points
L1 ... Increase 6pdr AT Gun by 25 to 37 --------------------- 2 points
L2 ... Accelerate 6 pdr AT Gun by 6 months to 42/6 --------- 3 points
L3 ... Add USMC Div TOE #2502 at San Diego ------------------ 4 points
L3 ... Add USA Inf Div TOE #2511 at San Fransisco------------ 4 points
L4 ... Add USMC Div TOE #2503 at San Diego ------------------ 3 points
L8 ... Change III US Corps HQ to temp restricted ----------- 1 point
L9 ... Cancel withdrawal of III US Corps HQ ----------------- 1 point
.........................................Total L --------- 22 points

B1 ... Increase port potential of Vava'u by one to SPS(4) ----- 1 point
..........................................Total B ---------- 1 point

.....................................Grand total ------- 100 points

That is a bit easier to read


I find the variant mod to be extremely interesting, and will most likely make it my next game, when I finish my current game that is, and I am catching up on your AAR finally.

Exciting!

(in reply to Nomad)
Post #: 454
RE: Variants - Allied side NO Xargun please - 12/8/2021 3:35:31 PM   
RangerJoe


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I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 455
RE: Variants - Allied side NO Xargun please - 12/8/2021 3:40:57 PM   
Nomad


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quote:

ORIGINAL: RangerJoe

I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .


There is a checkbox in the scenario tab labeled "Use Respawn" That will allow American CVs and American and Australian CAs sunk prior to 1944 to be replaced 450 + random days from sinking.


(in reply to RangerJoe)
Post #: 456
RE: Variants - Allied side NO Xargun please - 12/8/2021 3:41:31 PM   
Nomad


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Nomad

These are my Variants:

We have agreed upon 100 points

E1 ... Add size 30 F4F-4 factory at Eastern USA --------- 5 points
E1 ... Add size 30 B-25C factory at Eastern USA -------- 10 points
E5 ... Increase Sydney repair shipyards by 10 ----------- 5 points
........ and Auckland repair shipyards by 20
E4 ... Add size 50 oil at Melbourne --------------------- 5 points
.....................................Total E ------ 25 points

A1 ... Accelerate P-47D25 by 8 months to 43/7 ------------8 points
A1 ... Accelerate F6F-3 by 4 months to 42/12 -------------5 points
A2 ... Delay Prod end P-47D25 by 3 months to 9/44--------- 2 points
A6 ... Add USAAF 75 x P-47D25 10th AF HQ ----------------- 2 points
A6 ... Add USAAF 75 x P-47D25 II US FTR HQ --------------- 2 points
A14 .. Add 50 PBY-5 to pool ---------------------------- 2 points
A14 .. Add 50 SBD-3 to pool ---------------------------- 2 points
.....................................Total A ------- 23 points

N3 ... Add 2 Mdway CVBs in 1944 ------------------------- 8 points
N4 ... Add 3 Essex CVs in 1943 -------------------------- 15 points
N7 ... Change CV Wasp to Yorktown class ------------------- 2 points
......................................Total N ---------- 25 points

O1 ... Add 25 PP per day ----------------------------------- 4 points
.......................................Total O ----------- 4 points

L1 ... Increase 25lb gun by 25 to 53 ----------------------- 2 points
L1 ... Increase 40mm bofors AA gun by 25 to 37 -------------- 2 points
L1 ... Increase 6pdr AT Gun by 25 to 37 --------------------- 2 points
L2 ... Accelerate 6 pdr AT Gun by 6 months to 42/6 --------- 3 points
L3 ... Add USMC Div TOE #2502 at San Diego ------------------ 4 points
L3 ... Add USA Inf Div TOE #2511 at San Fransisco------------ 4 points
L4 ... Add USMC Div TOE #2503 at San Diego ------------------ 3 points
L8 ... Change III US Corps HQ to temp restricted ----------- 1 point
L9 ... Cancel withdrawal of III US Corps HQ ----------------- 1 point
.........................................Total L --------- 22 points

B1 ... Increase port potential of Vava'u by one to SPS(4) ----- 1 point
..........................................Total B ---------- 1 point

.....................................Grand total ------- 100 points

That is a bit easier to read


I find the variant mod to be extremely interesting, and will most likely make it my next game, when I finish my current game that is, and I am catching up on your AAR finally.

Exciting!



I am thinking that my next game will be a 200 point game, but I am not sure which side I will play.

(in reply to Lowpe)
Post #: 457
RE: Variants - Allied side NO Xargun please - 12/8/2021 4:06:00 PM   
Lowpe


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quote:

ORIGINAL: Nomad



I am thinking that my next game will be a 200 point game, but I am not sure which side I will play.


Wow! It seems to me that 100 points buys a lot -- maybe even too much. I was thinking of 25 to 50 points...

(in reply to Nomad)
Post #: 458
RE: Variants - Allied side NO Xargun please - 12/8/2021 4:08:29 PM   
Nomad


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Nomad



I am thinking that my next game will be a 200 point game, but I am not sure which side I will play.



Wow! It seems to me that 100 points buys a lot -- maybe even too much. I was thinking of 25 to 50 points...


I truly have not made up my mind, it will be at least a year before I have to start really thinking about it.

(in reply to Lowpe)
Post #: 459
RE: Variants - Allied side NO Xargun please - 12/8/2021 5:02:40 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe

I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .

What does the bolded part mean? Withdrawn? Given the names of Confederate Generals?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to RangerJoe)
Post #: 460
RE: Variants - Allied side NO Xargun please - 12/8/2021 5:08:36 PM   
RangerJoe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .

What does the bolded part mean? Withdrawn? Given the names of Confederate Generals?


Yes, they should be withdrawn. I had a cat pestering me so things weren't that clear. Plus, I had no coffee, tea, nor beer in me!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 461
RE: Variants - Allied side NO Xargun please - 12/8/2021 5:11:09 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .

What does the bolded part mean? Withdrawn? Given the names of Confederate Generals?


Yes, they should be withdrawn. I had a cat pestering me so things weren't that clear. Plus, I had no coffee, tea, nor beer in me!

Thank you, RJ. Sometimes I ask for clarification for the sake of foreign language speakers who may not be able to guess.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to RangerJoe)
Post #: 462
RE: Variants - Allied side NO Xargun please - 12/8/2021 5:24:53 PM   
RangerJoe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

I was thinking of trying the Japanese again against the AI and maybe doing some of these mods as well but give the AI more than I get. Also, if that switch is still there to replace sunk Allied CVs, CAs, and BBs, turn it on.

Although most of the four piper DDs will drawl . . .

What does the bolded part mean? Withdrawn? Given the names of Confederate Generals?


Yes, they should be withdrawn. I had a cat pestering me so things weren't that clear. Plus, I had no coffee, tea, nor beer in me!

Thank you, RJ. Sometimes I ask for clarification for the sake of foreign language speakers who may not be able to guess.


You are welcome and it was an error on my part.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 463
October 18, 1942 - 12/8/2021 5:38:40 PM   
Nomad


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October 18, 1942

Not much, I did a quick Naval Bombardment of Tulagi

I found out what I needed to know. Recon shows 2 units there
and it looks like 2 Naval Guard units

Night Naval bombardment of Tulagi at 114,137

Allied Ships
CA Australia
CA Vincennes
CA San Francisco
CA Minneapolis
CA Astoria
CA New Orleans
DD Mugford
DD Helm
DD Blue
DD Bagley
DD Morris
DD Sims

Japanese ground losses:
84 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 17
Port fuel hits 12
Port supply hits 2

CA Australia firing at Tulagi
CA Vincennes firing at Tulagi
CA San Francisco firing at 61st Naval Guard Unit
CA Minneapolis firing at 61st Naval Guard Unit
CA Astoria firing at Tulagi
CA New Orleans firing at 67th Naval Guard Unit
DD Mugford firing at Tulagi
DD Helm firing at Tulagi
DD Blue firing at 61st Naval Guard Unit
DD Bagley firing at Tulagi
DD Morris firing at Tulagi
DD Sims firing at Tulagi



(in reply to RangerJoe)
Post #: 464
RE: October 19, 1942 - 12/8/2021 11:44:29 PM   
Nomad


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October 19, 1942

nothing to talk about

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Post #: 465
RE: October 20, 1942 - 12/9/2021 1:18:14 AM   
Nomad


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October 20, 1942

Fighter bombers attack
Afternoon Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid detected at 33 NM, estimated altitude 3,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
Beaufighter Ic x 16

No Allied losses

Japanese Ships
xAKL Higari Maru, Bomb hits 4, heavy fires, heavy damage
xAKL Tateyama Maru, Shell hits 6, Bomb hits 4, heavy fires

Aircraft Attacking:
16 x Beaufighter Ic bombing from 100 feet
Naval Attack: 2 x 250 lb SAP Bomb

I heard sinking sounds later in the turn, so one or both probably sank

And BTW, these FBs were set to 1000 feet. So they drop down to 100 feet, strafe and bomb.
I have to admit that I have rarely used FBs for these missions, mostly I have used them to train fighter pilots.


< Message edited by Nomad -- 12/9/2021 2:25:07 AM >

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Post #: 466
RE: October 21, 1942 - 12/9/2021 3:50:02 PM   
Nomad


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October 21, 1942

Nothing

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Post #: 467
RE: October 22, 1942 - 12/9/2021 6:37:06 PM   
Nomad


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October 22, 1942

nothing

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Post #: 468
RE: October 20, 1942 - 12/9/2021 8:02:57 PM   
castor troy


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quote:

ORIGINAL: Nomad

October 20, 1942

Fighter bombers attack
Afternoon Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid detected at 33 NM, estimated altitude 3,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
Beaufighter Ic x 16

No Allied losses

Japanese Ships
xAKL Higari Maru, Bomb hits 4, heavy fires, heavy damage
xAKL Tateyama Maru, Shell hits 6, Bomb hits 4, heavy fires

Aircraft Attacking:
16 x Beaufighter Ic bombing from 100 feet
Naval Attack: 2 x 250 lb SAP Bomb

I heard sinking sounds later in the turn, so one or both probably sank

And BTW, these FBs were set to 1000 feet. So they drop down to 100 feet, strafe and bomb.
I have to admit that I have rarely used FBs for these missions, mostly I have used them to train fighter pilots.



Fighter bombers and attack bombers more so are ship killers when they bomb from 100ft. IMO better to train pilots in low nav for the fighter and attack bombers than nav for the other mediums. It's just that it takes so long until attack bombers arrive in numbers.


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Post #: 469
RE: October 20, 1942 - 12/9/2021 8:31:50 PM   
BBfanboy


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Not sure the Japanese player would agree that Attack Bombers take so long to show up in numbers!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 470
RE: October 20, 1942 - 12/9/2021 10:03:29 PM   
Nomad


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For this game I took an extra size 30 B-25C factory, that will upgrade to a B-25D1 factory, more attack bombers.

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Post #: 471
RE: October 23, 1942 - 12/9/2021 11:41:07 PM   
Nomad


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October 23, 1942

Unescorted Nells can run into a problem

Morning Air attack on TF, near Cox's Bazar at 54,43

Weather in hex: Clear sky

Raid detected at 41 NM, estimated altitude 17,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
G3M3 Nell x 13

Allied aircraft
Hurricane IIb Trop x 16
P-40E Warhawk x 25

Japanese aircraft losses
G3M3 Nell: 8 destroyed

(in reply to Nomad)
Post #: 472
RE: Variants - Allied side NO Xargun please - 12/10/2021 3:30:52 AM   
Nomad


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From: West Yellowstone, Montana
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Nomad



I am thinking that my next game will be a 200 point game, but I am not sure which side I will play.


Wow! It seems to me that 100 points buys a lot -- maybe even too much. I was thinking of 25 to 50 points...


The way I am tending to think of it is that 50 - 100 points is a minor mod. At 200 points you are approaching a respectable self made mod.

(in reply to Lowpe)
Post #: 473
RE: Variants - Allied side NO Xargun please - 12/10/2021 10:51:23 AM   
deaniks

 

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quote:

ORIGINAL: Nomad


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Nomad



I am thinking that my next game will be a 200 point game, but I am not sure which side I will play.



Wow! It seems to me that 100 points buys a lot -- maybe even too much. I was thinking of 25 to 50 points...


The way I am tending to think of it is that 50 - 100 points is a minor mod. At 200 points you are approaching a respectable self made mod.

Ya me and Andy when doing our varients started out at 200 then went to 250 cause we wanted todo more I bet I could have talked him into 300 but at that point your hitting the limit that is like a major mod anymore your getting into a quite big mod.

(in reply to Nomad)
Post #: 474
RE: October 20, 1942 - 12/10/2021 1:05:06 PM   
castor troy


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quote:

ORIGINAL: BBfanboy

Not sure the Japanese player would agree that Attack Bombers take so long to show up in numbers!


Not sure about Vanilla but in Babes the first attack bombers "in numbers" show up as the B25D1 and that`s at 20 bombers per month in 1/43. By then I would have already produced several thousand airframes capable of attacking ships as the Japanese.

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Post #: 475
RE: October 24, 1942 - 12/10/2021 2:40:28 PM   
Nomad


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October 24, 1942

Not much happening.

SS Grenling who hit a mine at Hakodate sank this turn, I thought she might make it.
She moved 14 turns toward Adak Island, but it was not to be.

(in reply to castor troy)
Post #: 476
RE: October 25, 1942 - 12/10/2021 5:27:48 PM   
Nomad


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October 25, 1942

This was a TF just North of Tulagi. Was he trying to remove his troops from Tulagi?
Maybe trying to move supply into Tulagi?


Afternoon Air attack on TF, near Auki at 115,134

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 19,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
F2A-3 Buffalo x 16
F4F-3 Wildcat x 13
SBD-3 Dauntless x 12

No Allied losses

Japanese Ships
PB Sento Maru, Bomb hits 3, and is sunk
xAKL Kanaiyama Maru, Bomb hits 6, and is sunk

Aircraft Attacking:
9 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb

Heavy smoke from fires obscuring xAKL Kanaiyama Maru
Heavy smoke from fires obscuring PB Sento Maru



< Message edited by Nomad -- 12/10/2021 5:32:59 PM >

(in reply to Nomad)
Post #: 477
RE: October 26, 1942 - 12/10/2021 10:46:39 PM   
Nomad


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From: West Yellowstone, Montana
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October 26, 1942

Nothing

(in reply to Nomad)
Post #: 478
RE: October 27, 1942 - 12/11/2021 3:47:39 PM   
Nomad


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From: West Yellowstone, Montana
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October 27, 1942

Nothing happening

Another question for the Japanese players. Xargun commented that he was short on IJN pilots. Is that a concern and/or problem?

(in reply to Nomad)
Post #: 479
RE: October 27, 1942 - 12/11/2021 4:25:50 PM   
castor troy


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From: Austria
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quote:

ORIGINAL: Nomad

October 27, 1942

Nothing happening

Another question for the Japanese players. Xargun commented that he was short on IJN pilots. Is that a concern and/or problem?


That is a concern. I can only speak for Babes but IIRC it's the same in vanilla, he only gets 150 IJNAF pilots a month but this is going up in 43 to nearly 500 per month.

_____________________________


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Post #: 480
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