Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pulling Out Support Units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Pulling Out Support Units Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pulling Out Support Units - 8/30/2021 8:28:27 PM   
Rosencrantus

 

Posts: 318
Joined: 1/9/2021
From: Canada
Status: offline
In the newest public beta it seems that you are still able to get support units out from a pocket if you change its HQ if it gets opened. Can it be considered that the support unit can only be moved out when the HQ or unit is not isolated for a turn? I don't know why it has been made so displacing an HQ or relocating it from isolation destroys all support units but opening a single hex which although puts them all "in supply" allows there to be a transfer of thousands of men and heavy weapons through ZOC. Obviously there are more situations such as one where you completely relieve a pocket with escape routes having no ZOC, but my point is having a single hex opened should not allow so many units to be transferred without any consequences.
Post #: 1
RE: Pulling Out Support Units - 9/3/2021 10:17:16 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Basically because for some things, it's a lot easier to devise a rule for a paper game than it is to code a rule into a computer game. Anything can ultimately be done, but it takes time, can involve complexity when new data elements need to be added (like tracking supply status over time), or can slow the game down doing difficult path checks.

This issue along with the one re units being able to too easily warp out of large near pocket situations and go to the reserve are very similar. I expect down the road these two issues will get another look. Since there is no simple (code) solution they won't get attention until more pressing issues are dealt with.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Rosencrantus)
Post #: 2
RE: Pulling Out Support Units - 9/4/2021 5:07:31 AM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
A suggestion would be to block assignment or reassignment of SUs to/from units that started the turn out of supply.
This would go a long way to mitigating the example Rosencrantus was referring which I think was in our game and also the more common one where the Soviets break one of the T1 pockets and get all of their artillery out.

(in reply to Joel Billings)
Post #: 3
RE: Pulling Out Support Units - 9/4/2021 6:17:59 AM   
Rosencrantus

 

Posts: 318
Joined: 1/9/2021
From: Canada
Status: offline
Yeah something as simple as that would fix the problem.

< Message edited by Rosencrantus -- 9/4/2021 6:18:08 AM >

(in reply to tyronec)
Post #: 4
RE: Pulling Out Support Units - 9/4/2021 12:13:13 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
+1 to Tyronec suggestion.

I may be wrong but I think that is even pretty simple to code!

I'd prevent Disband as well IF unit started Isolated; or if there is Enemy Unit within X hexes (X to me should be a value between 5 and 10)

But I understand there are other priorities. Just one cannot always rely on 'house rules' especially for non trackable things.

(in reply to Rosencrantus)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Pulling Out Support Units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641