ncc1701e
Posts: 7380
Joined: 10/29/2013 From: Utopia Planitia Fleet Yards Status: offline
|
As I said before, only combat will allow it to gain experience. There is no training from veterans allowing an unit to gain experience by adding veterans inside it. The based experience of the Red Army, in my game, is at 50% since many turns. The problem is the broadcast of this experience inside the units deployed on the map. And this is why people are disbanding armies at 31% to recreate a brand new one at 50%. As such, why not create a script to simulate unit gaining experience by training? What I propose is to trigger unit experience upgrade only if there is a difference of 10% between the unit experience and the based experience of a given army. This would limit things. This way, an army at 41% experience won't be concerned if my based experience is at 50%. But, for a unit eligible to unit experience upgrade, they have a 40% chance each turn to gain 1% experience. This way, my unit at 31% experience may gain 1% slowly until it reachs 40%. No more need to disband and recreate while you are fighting to prevent the Germans to do holes and encirclements. We can even say that this process starts only in 1942. Just an idea. Of course, the above numbers could be adapted. But, I think the USSR must not be too strong too quickly.
Attachment (1)
_____________________________
Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
|