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[Q] Telling a weapon to ignore OODA-loop

 
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[Q] Telling a weapon to ignore OODA-loop - 10/7/2021 12:41:42 PM   
MarkJoergensen

 

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Is there a way to tell a weapon mount to ignore the OODA-loop limitation? This would be useful for certain CIWS that are fully automated.

< Message edited by Dimitris -- 11/4/2021 12:17:43 PM >
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RE: Telling a weapon to ignore OODA-loop - 10/7/2021 12:43:52 PM   
Dimitris

 

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This is handled by the "Autonomous" flag on weapon mounts.

The practical effect of this is that the mount (and all the weapons it carries) ignore the OODA-Targeting value and are able to engage targets immediately when physically possible. For example, both the Phalanx and SeaRAM mounts are autonomous, whereas the normal Mk31 RAM mount is not.

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RE: Telling a weapon to ignore OODA-loop - 10/7/2021 12:52:21 PM   
MarkJoergensen

 

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Is there a way of flagging a mount with that? I don't see it, but I may be blind.

The Pantsir-M, for instance, is an autonomous system, but its not in CMO.

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RE: Telling a weapon to ignore OODA-loop - 10/7/2021 12:54:44 PM   
Dimitris

 

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Are you a professional user, editing the database?

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RE: Telling a weapon to ignore OODA-loop - 10/7/2021 1:06:28 PM   
MarkJoergensen

 

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Pro, yes. Editing database, no.

I guess that answers my question :P

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RE: Telling a weapon to ignore OODA-loop - 10/7/2021 1:08:38 PM   
Dimitris

 

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In that case please contact us through the email address command-pro@matrixgames.com . We are able to provide better support through that channel for pro users. Thanks!

< Message edited by Dimitris -- 10/7/2021 1:09:02 PM >


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RE: Telling a weapon to ignore OODA-loop - 10/8/2021 3:36:09 AM   
KnightHawk75

 

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DataMount record entry set Autonomous=1

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