IslandInland
Posts: 891
Joined: 12/8/2014 From: YORKSHIRE Status: offline
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quote:
ORIGINAL: DimDX59 IslandInland, so I can 1)insert new units, but not delete existing unit, 2)I can change delay, so disabled by delay units can be returned to game, if I'll follow these simple rules then AI will not be seriously affected? Can I clear unused units, it don't break sequence number, only clear slot, so Can I clear WITW units by this mean without affecting the game? Yes, you can insert new units. I have done this myself. You can delete an existing unit but I'm not sure if this will affect the AI. I don't think it will but I am not sure. Small scale deletions will be fine. Never delete OKH, OKL or Stavka. Yes, you can change delay so units delayed out of the scenario will now show up in the scenario. You will have to assign them a hex if they start the scenario on the map. This is the "Loc:" in the unit detail screen in the editor. Click the 0,0 and you will be taken to the map. Left click on the hex you want the unit to arrive in. Go back to the unit detail screen and you should now see the coordinates of the hex you clicked. If you want a unit to arrive as a reinforcement then it is "Arrival" and you will also have to assign a hex for the unit to arrive in. If you want the unit to begin the scenario in a theatre box or arrive as a reinforcement in a theatre box then use the "Theater Box:" line to place a unit in one of the available theatre boxes from the drop down list. Yes, I think you can clear unused units and the number sequence should be OK. Yes, I think you can clear WITW units with out affecting the game. Try one, some or all of these things then test your changes by running your edited scenario AI v AI by setting both sides to "Computer". To stop the automatic AI turns when the scenario is running press SHIFT and X together and see what has happened in the scenario. As I wrote in my earlier post if you back up your scen folder and rename a default scenario that comes with the game then you can experiment and test out the things you want to do. I have a version of the 1941 Campaign which I renamed "Testbed Don't Play" to try out things in the editor. Whenever I want to experiment I load that in the editor then play around with it to see what is possible and what will break the game. it doesn't matter what changes I make to this scenario as I don't intend to play it and I still have the original 1941 Campaign intact unchanged.
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< Message edited by IslandInland -- 10/20/2021 5:26:00 PM >
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War In The East 2 Beta Tester and War In The West Operation Torch Beta Tester XXXCorps
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