BBfanboy
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Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Zovs Again, personally I don't think any crowd funding will work or would necessary be needed. What Matrix/Slitherline would need is a capable volunteer programmer, probably a C++ developer/software engineer to step up, sign a NDA and then spend 3-6 months (guessing as a minimum) of understanding the code to make any basic (bugs) changes. He would also need a project manager resource from Matrix/Slitherline to coordinate his efforts and then an alpha/beta test team to test those changes. That is just my very uneducated swag... If the main programmer is working on a current new release and supporting it, it gets much harder with he passage of time to go back to the original program and pick it up again. This is just based on my current experience based on my 'professional web development career', I last worked on three projects for a company in 2019, of those three projects one was 2019, another 2017 and the other 2011. Evening go back to the 2019 project I have forgotten most of the details of that web app and it would take 2-3 months to get reacquainted with the code. I think it would be even harder with game code because for example for WITP-AE some of the code probably goes back to 2004 or before. Think of the original game from SSI called Steel Panthers written in 1995. I doubt Gary Grigsby would remember code from 25+ years ago, so he would most likely just start new from scratch. All this is just my uninformed guess. But thanks again for the input and most likely we won't see a new patch. I never thought of Grigsby as a coder as much as a game designer - developing the flow charts that show how the game is set up and what happens in each step of the chart. The coding is done from there by dedicated programmers. Sometimes they can lift routines they have already developed for other programs and use them with little modification in the new game, shortening the development time. The hard part on this one would be developing a responsive AI (that analyses situations like a human player) and getting copywrite permissions to use stuff like the excellent database of WITP-AE (which would save thousands of hours of research).
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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