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WITE2, Stalingrad to Berlin

 
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WITE2, Stalingrad to Berlin - 11/24/2021 8:07:46 PM   
rocket7407

 

Posts: 11
Joined: 12/3/2018
Status: offline
Playing the campaign Stalingrad to Berlin as
soviet player vs. AI. There are 2 hexes near Stalingrad that refuse to be occupied by Soviet units. They are 273,161 and 272,160. One is a rail hex, severely hampering supply to front line depots and fuel to airfields. Every turn for approximately 10 turns I have occupied those 2 hexes with Soviet units and used a rail repair unit to repair the rail hex. After the AI takes its turn as Axis player, the Soviet units occupying those 2 hexes have been mysteriously removed and the hexes reverted to Axis control, without an Axis unit anywhere.
Post #: 1
RE: WITE2, Stalingrad to Berlin - 11/24/2021 8:32:52 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Wrong forum. It's here: https://www.matrixgames.com/forums/tt.asp?forumid=1795

Regards

_____________________________

a nu cheeki breeki iv damke

(in reply to rocket7407)
Post #: 2
RE: WITE2, Stalingrad to Berlin - 11/24/2021 9:46:58 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Please state the game verison you are using. This buggy AI behaviour should have been cured many versions ago

(in reply to TulliusDetritus)
Post #: 3
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