Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Starting a New 1941 GC as Soviets

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Starting a New 1941 GC as Soviets Page: [1]
Login
Message << Older Topic   Newer Topic >>
Starting a New 1941 GC as Soviets - 11/27/2021 2:25:11 PM   
king171717


Posts: 294
Joined: 5/14/2016
Status: offline
I have never played the Soviets but always the Germans.

For Germans I play against Soviet AI 115 vs 90 german (morale of germans 100)

I found that to be a good game. But I am at the moment waiting for a bug to get fix. So happy they found it :)

SO I started a new game as the Soviets. I ran the Germans 1st turn at Ai with 119 vs 90 (morale of soviets 100) and there opening turn was really good. I know the AI is weaker at offense then defense, So I am wondering if this is a good setup to play against. I really want a challenge. I dont have time to play a H2H.
Post #: 1
RE: Starting a New 1941 GC as Soviets - 11/27/2021 2:40:02 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
if you feel confident, give the AI 120 (or more).

its not just the linear effects that invokes some new routines. These are described in the Player's Notes in the Manual

You'll see references to 'tactical nukes' in some AARs/posts. This applies for the Summer/Autumn 1941 and again same period in 1942. If the Soviets lose a battle there losses escalate via extra disruptions, that in turn leads to more shatters (& certainly more units that need a serious refit). This (to me) compensates that the AI is not great at pockets, so you get Soviet units removed as if pockets were being developed. Makes the late autumn 1941 downright scary and means the late summer 1942 can be very tricky.

You'll get more out of this than setting Soviet morale<100.

_____________________________


(in reply to king171717)
Post #: 2
RE: Starting a New 1941 GC as Soviets - 11/27/2021 2:47:44 PM   
GibsonPete


Posts: 308
Joined: 11/5/2014
Status: offline
Since it is the first playthrough I would suggest a straight 100/100. Good luck.

_____________________________

“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”

(in reply to loki100)
Post #: 3
RE: Starting a New 1941 GC as Soviets - 11/27/2021 7:25:48 PM   
king171717


Posts: 294
Joined: 5/14/2016
Status: offline

quote:

ORIGINAL: loki100

if you feel confident, give the AI 120 (or more).

its not just the linear effects that invokes some new routines. These are described in the Player's Notes in the Manual

You'll see references to 'tactical nukes' in some AARs/posts. This applies for the Summer/Autumn 1941 and again same period in 1942. If the Soviets lose a battle there losses escalate via extra disruptions, that in turn leads to more shatters (& certainly more units that need a serious refit). This (to me) compensates that the AI is not great at pockets, so you get Soviet units removed as if pockets were being developed. Makes the late autumn 1941 downright scary and means the late summer 1942 can be very tricky.

You'll get more out of this than setting Soviet morale<100.


ya the manual does recommend 120 for the AI to sustain a offensive.

You have convinced me! I will play the AI at 125 vs 100 for me.

Thank you!

(in reply to loki100)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Starting a New 1941 GC as Soviets Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906