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Make a game - 12/3/2021 10:03:16 PM   
nordwind45


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Joined: 12/3/2021
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Hello guys!

This is my first post on this forum. I'm looking for company or group pf people to create unique strategy game on batalion scale. I have all the system, units and maps. Now need the people to convert it on PC. Do you have any sugestions?

Best regards
Simon Nordwind45
Post #: 1
RE: Make a game - 12/4/2021 4:35:38 PM   
76mm


Posts: 4688
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From: Washington, DC
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quote:

ORIGINAL: nordwind45
Now need the people to convert it on PC.

Best of luck to you, but in my experience this is not so easy! If you find a lead game architect and they work in C#, let me know, maybe I could
help in some way.

(in reply to nordwind45)
Post #: 2
RE: Make a game - 12/4/2021 6:54:42 PM   
Kuokkanen

 

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Just pick up one of the existing games with a scenario editor and use it to recreate your game. Some games for you to consider:
The Operational Art of War 4
Advanced Tactics Gold
WinSPWW2
WinSPMBT

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to 76mm)
Post #: 3
RE: Make a game - 12/4/2021 8:09:31 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
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Like I alluded to (in another thread), most people who work with games, want to have some influence as to what they create. Be prepared either to learn how to do it yourself... or make some compromises :)

_____________________________

Creator of High Quality Scenarios for:
    Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.

Try this Global WW2 Scenario: GD1938v3

(in reply to Kuokkanen)
Post #: 4
RE: Make a game - 12/4/2021 10:15:03 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
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quote:

ORIGINAL: Kuokkanen

Just pick up one of the existing games with a scenario editor and use it to recreate your game. Some games for you to consider:
The Operational Art of War 4
Advanced Tactics Gold
WinSPWW2
WinSPMBT


I totally agree, no need to re create the wheel, and a human system you have is not how a PC thinks, many boardgame conversions have something changed because of tech problems. BUT if you have a million to spend Im sure you will find willing programmers, wargame programming is hard work its not really hobby stuff.

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Post #: 5
RE: Make a game - 12/5/2021 4:49:25 AM   
terminator


Posts: 1047
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From: France
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For what period of time ?


< Message edited by terminator -- 12/5/2021 5:45:23 AM >

(in reply to mainsworthy)
Post #: 6
RE: Make a game - 12/18/2021 12:28:35 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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It is starting to be easy to design your own game. I am still learning but I have now implemented a Pong game with Godot engine. Now, my two daughters are playing it and are asking me more features. So I have implemented scores then a game over splash screen with particules and a pause function. This is funny to do for her. This is funny to do for me to learn.

My next objective is to finish a Pacman game with some AI for the ghosts.

Start with easy games to ask you the right questions.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to terminator)
Post #: 7
RE: Make a game - 12/18/2021 4:39:34 PM   
Kuokkanen

 

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quote:

ORIGINAL: ncc1701e

It is starting to be easy to design your own game.

Tell me about it. Game engines and stuff (models, tile sets, counters etc.) are available for the same price as the games themselves or even for free. Thanks to that, Steam alone gets like a dozen+ games daily, many of questionable quality

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to ncc1701e)
Post #: 8
RE: Make a game - 12/18/2021 5:01:47 PM   
mainsworthy

 

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well your right games are getting easier to create, BUT only certain games, every branch in logic has to have atrigger and a reaction, wargames have many branches with thousands of chits and prperties altering the branching, a simple game moving an object is not the same as a chit in a wargame. if a frogger got hit by a car kill it, that involved say 30 vehicles moving and a check in front of every vehicle if a frog is there, this is arcade stuff. a wargame has strength not just alive or dead, it have movement allowance and each hex it moves has different costs, and attacking and what can it attack, what can fire back, how many times can it fire, is the enemy able to fight back because its pinned or broken. is a leader close enough to influence the unit. where are the victory locations, elevation can a unit fire over a hill, can it see a unit. this all happens for every chit, then you can have multiple chits in one hex, with different weapons chits attached.Then there is the map, a normal game its just a backdrop with maybe a couple of trigger points, a wargame has the map cutup into many hundreds of locations. each trigger is a complex formula, and this is not even talking about the A.I.

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.

but if you find one let me know :)

Now what would interest me is creating an A.I. that reads vassal turns it outputs in text, then do some math and creating a text file return turn, so you could create an A.I. for all the old boardgames. I have done something simular in the past with chess engines, but this would be a real worthwhile project, but decoding the text files would need insider info etc... and its such a job i would not do something like this as a hobby, i would need to be paid, but this would be earth shattering project

Happy Xmas

< Message edited by mainsworthy -- 12/18/2021 6:48:28 PM >


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Post #: 9
RE: Make a game - 12/18/2021 9:25:09 PM   
Kuokkanen

 

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Joined: 4/2/2004
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quote:

ORIGINAL: mainsworthy

but if you find one let me know :)

Here you go:
https://www.matrixgames.com/game/the-war-engine

quote:

The Wargamers Development Kit is the ultimate table top war game simulation and replication kit. Limited only by your imagination, all units, weapons and terrain are fully configurable in artwork and stats. Ready made worlds range from sci-fi to fantasy to space to World War 2.


I haven't tried it myself. And for some reason SEARCH DON'T FIND IT ANYMORE! (I had to type the URL)

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to mainsworthy)
Post #: 10
RE: Make a game - 12/18/2021 10:04:00 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline

quote:

ORIGINAL: Kuokkanen

quote:

ORIGINAL: mainsworthy

but if you find one let me know :)

Here you go:
https://www.matrixgames.com/game/the-war-engine

quote:

The Wargamers Development Kit is the ultimate table top war game simulation and replication kit. Limited only by your imagination, all units, weapons and terrain are fully configurable in artwork and stats. Ready made worlds range from sci-fi to fantasy to space to World War 2.


I haven't tried it myself. And for some reason SEARCH DON'T FIND IT ANYMORE! (I had to type the URL)


I downloaded it about 8 years ago, have not tried it since, but its on the right lines. Advanced tactics also had a setup if i remember right have not played that for a long while.

_____________________________


(in reply to Kuokkanen)
Post #: 11
RE: Make a game - 12/18/2021 11:21:25 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline
Come on, don't discourage the man!

Anyway, as I understood his post, he can't actually program but he's looking for programmers. So, maybe he'll find someone here assuming his game system makes sense and is good enough.

_____________________________


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Post #: 12
RE: Make a game - 12/19/2021 2:13:02 AM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline
its his first and only post, so i dont think hes going to reply, but im not trying to put him off, i trying to give an idea of what work is ivolved

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Post #: 13
RE: Make a game - 12/19/2021 2:02:40 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: mainsworthy

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.


Of course but an engine can save you a lot of time to design an UI, all the events signaling, textures work and even some easy game logics. Designing an AI, all right, there is no engine and you will need to program. But, you can do things faster than before even if this is still a long process, at the end, to polish a good game.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to mainsworthy)
Post #: 14
RE: Make a game - 12/19/2021 2:55:03 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline

quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: mainsworthy

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.


Of course but an engine can save you a lot of time to design an UI, all the events signaling, textures work and even some easy game logics. Designing an AI, all right, there is no engine and you will need to program. But, you can do things faster than before even if this is still a long process, at the end, to polish a good game.


I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.


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(in reply to ncc1701e)
Post #: 15
RE: Make a game - 12/19/2021 3:19:24 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: mainsworthy

I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.


This is not an engine to make wargames specifically. This is an engine to help you make games.

Two come to mind:

Godot engine:
https://godotengine.org/

Unity engine:
https://unity.com/

Both can be linked with C# to do stuff like AI, ...

I am using Godot.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to mainsworthy)
Post #: 16
RE: Make a game - 12/19/2021 5:05:44 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline

quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: mainsworthy

I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.


This is not an engine to make wargames specifically. This is an engine to help you make games.

Two come to mind:

Godot engine:
https://godotengine.org/

Unity engine:
https://unity.com/

Both can be linked with C# to do stuff like AI, ...

I am using Godot.


Thanks, I really should try unity, been putting it off for years

_____________________________


(in reply to ncc1701e)
Post #: 17
RE: Make a game - 12/19/2021 7:31:07 PM   
Kuokkanen

 

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I know one war game made with Unity. Here's some game play. Enjoy.
https://www.youtube.com/watch?v=mkLPVP1LcKw&list=PLR5zhFCFVb9UsN9pWq1Gr8p4gQiQbjYbN

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to mainsworthy)
Post #: 18
RE: Make a game - 12/19/2021 7:43:37 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline
quote:

ORIGINAL: Kuokkanen

I know one war game made with Unity. Here's some game play. Enjoy.
https://www.youtube.com/watch?v=mkLPVP1LcKw&list=PLR5zhFCFVb9UsN9pWq1Gr8p4gQiQbjYbN


great thanks. i have it, its even installed :)

< Message edited by mainsworthy -- 12/19/2021 7:45:39 PM >


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(in reply to Kuokkanen)
Post #: 19
RE: Make a game - 12/19/2021 8:28:21 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Well in the Matrix Games catalog, both Warplan and Warplan Pacific were made with Unity:

https://www.matrixgames.com/game/warplan
https://www.matrixgames.com/game/warplan-pacific


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to mainsworthy)
Post #: 20
RE: Make a game - 12/20/2021 4:29:00 AM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline

quote:

ORIGINAL: ncc1701e

Well in the Matrix Games catalog, both Warplan and Warplan Pacific were made with Unity:

https://www.matrixgames.com/game/warplan
https://www.matrixgames.com/game/warplan-pacific



i can see unity is good but its not realy a point and click wargame engine, i was hopeing for an engine, but i suppose unity is interesting

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Post #: 21
RE: Make a game - 12/23/2021 12:15:33 PM   
wodin


Posts: 10762
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From: England
Status: offline
I'm sure many if not all of us has at least one game design milling around their head:) I have about three.

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Post #: 22
RE: Make a game - 12/24/2021 6:36:37 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
I just have a notebook where I record all my ideas.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to wodin)
Post #: 23
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