Zovs
Posts: 6668
Joined: 2/23/2009 From: United States Status: offline
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Notes, just got turn 4, wrote this up a few days ago. Turn 3 - 6-Jul-1941 Note for this turn (since I and thedoctorking are beta testers) I have updated to to the soon to be released version 1.02.13 Beta, which corrects the Vienna Bug (Soviet units teleporting into Vienna), plus several tweaks to the combat routines (flak reduction in losses, reduced air to air and ops losses), some ground combat changes, some logistic changes (an undocumented feature), and some data and scenario changes. All this should be released to the public in January. New Events Eastward Evacuations by Soviets. Turn Summary & General Notes (previous Soviet turn) Reinforcements I got the normal 7 ground reinforcements this turn. Friendly Losses Friendly losses show 12,478 men, 191 guns, 12 AFV's and 175 aircraft (will dig into this later). Logistics Logistics looks good (more on this later). Combat Unit Alerts Shows 3 units with low supply, 1 unit isolated and 4 unready (will delve into this below). Looks like more Naval Patrols around Riga. Naval Patrols around Odessa as well. The Soviets did one attack on the 6th Rum. Cavalry Brigade. The Rumanian losses were very low men and gun wise, air loses were also low but the Soviet air took it on the chin here. Looks like it might be the first encounter of the T-34's. The Soviets lost 7 of these. If I am reading the charts right (Ground Combat details), the best HPE was the 24 Rum. 149mm Howitzers (2.0) followed by 17x 88mm Flak gun (1.66). In aircraft losses for this battle, I lost 5 total to A2A, 1 to Flak and 8 to Ops. Out of the total 104 Soviet aircraft lost, 3 were Ops and the rest A2A. I had six squadrons intercepting and five escorting the 123 bombers. The Soviets had eight escorts squadrons and four intercepting squadrons. All in all the Axis air decimated this ground attack. My one isolated regiment was this motorized infantry unit. Turn 3 - 6-Jul-1941 Air Phase: First thing I did was to adjust the Recon altitude from 17,000 to 22,000. I also changed the Ground Attack target priorities to Airfield: Low, Unit: Normal and Interdict: High. Next, I transferred all JG's and Recon squadrons forward. I sent the remaining Me-110's to train as Fighters. I lastly cleared out all the Air Directives and reset the as follows. I created 24 AD as: Luftlotte 1: 4x Recon 1x Naval Patrol 1x GND Support AGN Luftflotte 2: 5x Recon 1x GND Support AGC Luftflotte 4: 3x Recon 1x Naval Patrol 1x GND Support AGS Hun. Air Cmd. 1x Recon 1x GND Support Carpathian Hun. Army Rumanian Air Cmd. 4x Recon 1x GND Support Army Grp. Anton Air Execution Phase Summary Total sorties: 3,350 Aircraft lost: 463 Damaged: 107 Enemy Aircraft lost in A2A: 21 Damaged: 4 Wow that was a total bust! I think I need to rebuild Recon from the ground up, as those AD for Recon was just way to costly. The problem was that I left all the Air Recon on auto and the AI did a horrid job of allocating and protecting my recon units. I went offline and ran some tests, first I setup the Recon AD to 22,000, and set escort to 25. I then let the AI setup the AD in this test to see what it would do. Instead of setting the missions to auto(auto) for Req AC(Esc) it actually was doing 12(4) and the results were way less costly, still the Recon losses where higher then you would expect, especially while fly >22k feet the flak losses are and were enormous. Personally I would think flying Recon would be a form of stealthy but that does not seem to be the case. In any event crying over spilt milk does no good. So for the next turn I'll rectify that. But it sucks wades to have almost 850 losses by turn 4 with 300+ from just the Recon missions. Here are some of the higher Recon missions that got shredded. The Naval patrol's also got hit hard. Ground Phase Looking over the OOB things for the Axis tend to look good. I have 3.5 million on map men, 36k guns, 4,144 AFV and 2,500 aircraft for Germany with a small percentage in reserve. The Axis Allies have 1.2 million men on map, with 10k guns and 409 AFV and 672 aircraft with nothing in reserve. The report shows that the the Soviet Union has 2.3 million men on map, with almost half a million in reserve but a total of 4.3 million. I see 37k in guns, 8,975 in AFV and 4,995 in aircraft. Their reserves show 4k in guns, 1,200 in AFV and 2k in aircraft. Bottom line is kill more Soviets. At start losses show. Ground Axis losses in men is 22,997 verses 591,840 Soviets. Gun losses is 511 to 11,367. AFV losses is 27 Axis to 3,698. Looks like the captured Soviet men is 410,314. Air My total pilots KIA is now up to 586 with 857 aircraft lost. During the Axis air phase I lost 390 pilots KIA and 464 aircraft. The Soviets during that part of the turn only lost 87 KIA and 100 lost aircraft. So turn 3 Air Phase goes to the Soviets this turn. That was a major blunder on my part in allowing the AI to auto setup those Recon missions and it really cost me. So word to the wise here. Don't do auto(auto) it's a disaster. In general though at start air losses is 596 Axis pilots KIA to the Soviets 1,761 and total airframe losses is 857 to 5,687. Hopefully I can intercept and kill off more Soviet pilots and aircraft over the next few turns, despite my mistake with Recon. Weather Report Weather is clear, except for some rain in the Hamburg-Mechlenbug-Berlin-Leipzig-Prague-Munich area, or Central Germany. Logistic Reports Things of interest. The Air Execution Phase took 6 minutes and 6 seconds. Freight Generally looks pretty good. OKH totally was short about 60 tons, Hungarian HC received more than it needed. Rumanian HC was short 32 tons of need. AGN was short 176 tons. AGC was short 234 tons. AGS was short 45 tons. 1st Panzer Group (AGS) was positive 584 tons. 2nd Panzer Group (AGC) was short 263 tons. 3rd Panzer Group (AGC) was short 565 tons. 4th Panzer Group (AGN) was short 236 tons. Grand totals was: Sup Need: 24,625 Sup Rec: 21,923 Diff: 2,702 Sup lost: 6,014 Air Command was positive 240 tons. In general and my gut feeling is that freight movement and consumption as well as Depot management is going well. I'll need to make a few tweaks to Depots this turn. Theater Box Nothing specular of note. Replacement 46 damaged AFV were returned to the pool and 8 damaged AFV were not repairable. Finland received some captured Soviet equipment. Arrival 2nd Army, XXXV Corps, and Slovakian Corps are no longer frozen. The 60th Motorized Division, and five German Infantry Divisions have arrived. Leader GenL Kuntze initiative rating improved to 6. Supply 779 trucks have been lost during the campaign due to unit movement and 596 trucks were repaired and returned to the logistics pool. Commanders Report I have a number (11 to be exact) of units whom are out of command range (DtHQ) that I need to rectify. I am usually pretty good at keeping units in command, so I'll investigate why this discrepancy exists and correct. The highest Morale unit is the Grossdeutschland Motorized Regiment at 99. The most experienced unit is the 1/833rd Sieg Mortar Battery at 95, followed by the Grossdeutschland at 92 and then the L.A..H. SS Mot. Brigade at 92 and the Totenkopf SS Mot. Division and Das Reich Mot. Division both at 91. I have 20 units that are at fatigue levels 40-50% I'll need to rest soon. OKH total win/loss count is at 148 to 1. My top fighter ace is G.Huhn with 10 kills and 82 exp, flying in a Bf 109F-2. Theater Boxes All looking pretty good. For the Axis reserves both Stug battalions are flesh out and transferred these to the map. End of Turn Summary End of turn map. Click on the link if you'd like a zoomed in view: https://i.imgur.com/dRibF1a.jpg Areas of Interest AGN AGC AGS Here is a breakdown by Battle Result: Total Battles: 29 Retreated: 3 Shattered: 3 Surrendered: 23 Routed: 2 End of turn 3 losses Ground Air OKH win/loss totals for turn 3. 174 to 1 Soviet 3rd mechanized Corps commander Aleksei Kurkin has been killed in action. ...to be continued...
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Beta Tester for: Flashpoint Campaigns: Sudden Storm War in the East 1 & 2 WarPlan & WarPlan Pacific Valor & Victory DG CWIE 2 SPWW2 & SPMBT scenario creator
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