Tailspintommy
Posts: 43
Joined: 11/12/2021 From: Lincolnshire. UK. Status: offline
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I just want to say a huge "Thank You" to Erik and everyone else involved with the continued work to add extra depth and realism to this game. Having only just started playing it, I'm certainly no expert but from a real life history aspect, I'm not a novice, so the map, units, equipment, events and structure are all familiar. I added the new patch last night (UK) and have just completed a run through of the "Velikie Luki" scenario, played as Axis on normal difficulty with full fog of war and no ai- air assist.. After the first four turns, the playing area was locked in under blizzard conditions for the rest of the game so this obviously had a large effect.. The end result was a draw but the game was enjoyable. For what it's worth, my take on things is simply that I didn't buy this game because it's basic or easy. The more deep and complex it can be made, within a realistic structure the better. (As close as possible to WitP.AE would be perfect). Picking a unit and throwing it into battle without taking account of things like leadership and terrain is likely to prove costly, even with a huge advantage. When battles become more even, every advantage you can get will make a difference. Bottom line is that there will always be some players who want things to stay the same as the original WitE because that's what they're used to....but with more "stuff" bolted on... Some people will just want an overall easier game, without having to think too much about the strategy. Maybe this is the wrong game for them but they can always let the ai run things while they sit and watch. Maybe some changes will need a rethink in time but let's keep trying to tweak things another notch closer to perfection rather than settle into a comfort zone of an average game. You'll never please everyone, no matter what you do so stick with the great work you're doing and the effort it must involve. Some of us appreciate it 100%
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"Never fire a shot before coffee"
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