beyondwudge
Posts: 74
Joined: 12/22/2020 Status: offline
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For example, take a game like Valor and Victory. I just started playing it. From what I have seen of the most basic scenario, with the most basic units, is it is a logic game. It has hexes signifying the unevenness of the mechanics and factional balance. It seems that good performance from my play relies upon in-depth knowledge of how each mechanism works, including of the turn counter and its victory conditions. There are a few ways to approach a logic game. One of them is to sit and read extensively, working through each mechanic and what its possible outcomes are and weighing them in your mind until you formulate a winning strategy, this we could call by theory. Another one is to sit and try something simple, see how it works by sheer repetition, give weight to the tactic and then try something new, this we could call by experiment. A third way might be to read a forum or game-guide and see what other players have worked out through experience, this we could call by community. Right now, I am trying an experimental approach. It relies upon repetition. The game's user-interface is starting to irritate me, because it has put in numerous dialog boxes (that I have to click through every turn) and delays (usually for sound, that I must wait for to end with minor visual feedback). However, I use irritate in a technical fashion, like a rough surface irritates the skin on your hand. Is it the game's UI that is the problem or is it my approach, refusing to seek out the manual or the help of a community? Am I just rushing because I'm impatient, or is do I have a personal aversion to the sheer randomness of the gameplay? Indeed, look at my emotional language as I start to talk about the game. Look at the adjectives I'm starting to use, the describing words giving a particular tilt to the observations I'm making. I'm not being very impartial. Logic games aren't something I easily enjoy. However, the reason why I am playing the game isn't really the point. Whether I enjoy it or like it's mechanics aren't the point. My reaction though is and that can be generalised to many other games, like Distant Worlds. Should I get on the Valor and Victory forum and beginning lobbying for changes that fit how I want to play the game? Is my irritation really that important -- compared with the fun all the other people are having who are fine with it? Maybe I shouldn't be trying to experiment so quickly, or indeed, be using an experimental approach at all. Then I'm not irritated anymore and I might enjoy the game more. I really can just play the game differently and try the experimental method with some other game more suited to it. I think players are complicated as all people are and it isn't easy to always work out what they want or what, more curiously, will actually satisfy their needs and resolve their problems.
< Message edited by beyondwudge -- 12/15/2021 7:28:17 AM >
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