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Soviet division turned up 2 hexes NE of Vienna turn 3

 
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Soviet division turned up 2 hexes NE of Vienna turn 3 - 12/30/2021 1:09:17 AM   
hpalmer

 

Posts: 23
Joined: 4/27/2020
Status: offline
Was pretty shocked to see a single russian rifle division parked 2 hexes NE of Vienna on turn 3... No idea how that was possible and assume it must be a bug. It had only destroyed rail on the hex it sat on, all hexes around were disabled rail, and had to rail a unit across the map to eliminate it. Very odd!
Post #: 1
RE: Soviet division turned up 2 hexes NE of Vienna turn 3 - 12/30/2021 1:14:18 AM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
I recommend you install the latest hotfix, which solves this annoying problem:

https://www.matrixgames.com/forums/tm.asp?m=5117554

Just reload the save before the Soviet spam near Vienna and it will be fixed!

(in reply to hpalmer)
Post #: 2
RE: Soviet division turned up 2 hexes NE of Vienna turn 3 - 12/30/2021 1:24:17 AM   
hpalmer

 

Posts: 23
Joined: 4/27/2020
Status: offline
Thanks and appreciate the rapid response! I'm curious where the soviet division is coming from? Seems like an easy way to farm prisoners if they keep teleporting divisions into austria... Maybe the reds have a tunnel through romania and hungary no one has found...

(in reply to Teo41_ITA)
Post #: 3
RE: Soviet division turned up 2 hexes NE of Vienna turn 3 - 12/30/2021 9:05:07 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
AI teleported/warped the unit there, you should revert to last good save and continue from there with the hotfix

(in reply to hpalmer)
Post #: 4
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