Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Strategic Bombing Tips?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Strategic Bombing Tips? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Strategic Bombing Tips? - 1/21/2022 1:30:53 PM   
tolsdorff

 

Posts: 204
Joined: 12/12/2016
Status: offline

quote:

ORIGINAL: rockmedic109

Or How do you keep a B-29 flying.

Any ideas on how to keep B-29s flying? They seem to take forever to repair or maintain.

I am keeping them at Level 9 fields {Formosa}. I have above the minimum air support. Does having more than the required air support help? I know that HQ can increase the chances of flying, but does that increase the repair times? Does the HQ attachment of the squadron help with this at all?



One thing, not explicitly mentioned so far in this post is to fly them at normal range, not extended.
Flying beyond normal range is the shortest road to the repair-shop.


_____________________________

Nou nou, gaat het wel helemaal lekker met je -- Kenny Sulletje

(in reply to rockmedic109)
Post #: 31
RE: Strategic Bombing Tips? - 1/21/2022 1:31:40 PM   
tolsdorff

 

Posts: 204
Joined: 12/12/2016
Status: offline
error 500

< Message edited by tolsdorff -- 1/21/2022 1:32:36 PM >


_____________________________

Nou nou, gaat het wel helemaal lekker met je -- Kenny Sulletje

(in reply to KenchiSulla)
Post #: 32
RE: Strategic Bombing Tips? - 1/21/2022 2:06:10 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: tolsdorff


quote:

ORIGINAL: rockmedic109

Or How do you keep a B-29 flying.

Any ideas on how to keep B-29s flying? They seem to take forever to repair or maintain.

I am keeping them at Level 9 fields {Formosa}. I have above the minimum air support. Does having more than the required air support help? I know that HQ can increase the chances of flying, but does that increase the repair times? Does the HQ attachment of the squadron help with this at all?


One thing, not explicitly mentioned so far in this post is to fly them at normal range, not extended.
Flying beyond normal range is the shortest road to the repair-shop.


Only if they make it that far, they may not make it back to their base.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to tolsdorff)
Post #: 33
RE: Strategic Bombing Tips? - 1/21/2022 4:48:54 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Although I don't have a link, I recall a developer (I think it was MichaelM???) saying that extra air support at a base does go toward repairing/maintaining aircraft, but they put an upper limit on that. Definitely you need to have at least the 1 to 1 ratio required to not show as deficient on the base display screen.

_____________________________


(in reply to RangerJoe)
Post #: 34
RE: Strategic Bombing Tips? - 1/22/2022 6:25:27 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Question about manpower bombing. My first forays into this seem like there is limited or no effect on the first day. The next day I noted some damage. Is this how it work? If so, is repeated firebombing the way to increase the fire levels to the point needed to cause significant damage? Or is the major effect the destruction of the industry and getting 20 vps instead of 2?

(in reply to witpqs)
Post #: 35
RE: Strategic Bombing Tips? - 1/22/2022 6:31:27 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I do believe that it is hard to destroy the industry but the main thing is the disruption of the production.

I don't recall if anyone mentioned this but it is probably best to have the air units within range of the Air HQ that they are assigned to as well as any escorting fighters assigned to the HQ. It is also probably best to have the base and the Air HQ under the same overall command HQ.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to rockmedic109)
Post #: 36
RE: Strategic Bombing Tips? - 1/22/2022 7:22:41 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: rockmedic109

Question about manpower bombing. My first forays into this seem like there is limited or no effect on the first day. The next day I noted some damage. Is this how it work? If so, is repeated firebombing the way to increase the fire levels to the point needed to cause significant damage? Or is the major effect the destruction of the industry and getting 20 vps instead of 2?

After a manpower raid there are usually some lingering fires that eat away at industrial assets. The higher the fire level gets during the raid, the higher the lingering fire level and subsequent damage. Direct hits on an industry can also cause disablement of some industry points, of course - but never completely destroy them.

I recall Alfred telling us that a firestorm (a very high fire level) was needed to actually destroy industry points (subject to die rolls of course). But in the last couple of years players have been saying industry never gets destroyed and despite their attacks yielding firestorms, they only disable more industry. This makes me think that a patch took away the destruction of industry code, perhaps to balance the game a bit more in favour of the Japanese player under siege?


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rockmedic109)
Post #: 37
RE: Strategic Bombing Tips? - 1/22/2022 9:11:36 PM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
I have just started to be on the receiving end of B29s, so my tips are:
1. fly them every day with no rest
2. Daylight raids, unescorted
3. Low altitude over IJ bases that are known to have AA units
For the consideration of the GOC 20th Air Force.


_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to BBfanboy)
Post #: 38
RE: Strategic Bombing Tips? - 1/22/2022 9:45:46 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: jdsrae

I have just started to be on the receiving end of B29s, so my tips are:
1. fly them every day with no rest
2. Daylight raids, unescorted
3. Low altitude over IJ bases that are known to have AA units
For the consideration of the GOC 20th Air Force.


Always remember, it is better to give than to receive . . .

There are some things to minimize the damage which increasing enemy losses . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to jdsrae)
Post #: 39
RE: Strategic Bombing Tips? - 1/23/2022 8:57:25 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
The only time I have seen industry actually destroyed by bombing is with atomic bombs.

Regular fires from manpower bombing seem to just damage the industry.

It's still a lot of points.

(in reply to RangerJoe)
Post #: 40
RE: Strategic Bombing Tips? - 1/23/2022 4:56:38 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Damaged industry is as good as destroyed anyway, because it's not worth it to spend 1000 supply to fix it. It would only be worth it, IMO, for very valuable air or engine factories that are critical, but other than that I would not be repairing LI, HI, NSY, Refineries, OIL, or anything else. Also why you probably need surplus A/C by the time 1945 rolls around.

Am I wrong there?

_____________________________


(in reply to Lokasenna)
Post #: 41
RE: Strategic Bombing Tips? - 1/23/2022 5:11:56 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Q-Ball

Damaged industry is as good as destroyed anyway, because it's not worth it to spend 1000 supply to fix it. It would only be worth it, IMO, for very valuable air or engine factories that are critical, but other than that I would not be repairing LI, HI, NSY, Refineries, OIL, or anything else. Also why you probably need surplus A/C by the time 1945 rolls around.

Am I wrong there?


I depends upon the time in the game.

Oil is good to repair since it gives 10 oil which then goes to 9 fuel and 1 supply (depending upon the mod) but there is excess refinery capacity. Resources usually are not a good return since there are so many out there but then again, make the effort to bring it back to the Home Islands. Or the mainland so it can go to Korea and then to the Home Islands, whichever is quicker and easier.

Shipyards are essential early as well and I expand Saigon to 15 and Soerabaja up to 20. Although that one should probably be a little lower so any American carriers can't be repaired there but if you lost the DEI, you have probably lost the war . . .

Heavy Industry is used to make Heavy Industry (HI) points which then is used for many things and is especially good at generating supplies at the cost of fuel and resources and the payoff is 500 days - compared to 1000 days for LI. But by expanding the LI at Fusan, that increases the draw for resources so you can shuttle those resources rather cheaply using small xAKs to the Home Islands two hexes away, going through the Tsushima Straight which should be mined at that base along with those 1 point SCs with 8 DC racks performing ASW missions under air cover. Some fuel and oil can also be shipped to the Home Islands from there although you would have to unload oil there to "prime the pump" so to speak for the CS convoys. So it would be more beneficial and quicker to expand the Heavy Industry by 10 points at many locations rather than at one location even though the supply demand is more intense. By expanding the heavy industry in Manchukuo (Manchuria - the land of the Manchu people) and around Peiping, it is relatively safe until the USSR gets into the game.

If the cost of the LI were only 500 supply points, then it would be more beneficial to expand that just for the supply production with no inherent fuel cost . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Q-Ball)
Post #: 42
RE: Strategic Bombing Tips? - 1/23/2022 10:12:05 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Q-Ball

Damaged industry is as good as destroyed anyway, because it's not worth it to spend 1000 supply to fix it. It would only be worth it, IMO, for very valuable air or engine factories that are critical, but other than that I would not be repairing LI, HI, NSY, Refineries, OIL, or anything else. Also why you probably need surplus A/C by the time 1945 rolls around.

Am I wrong there?


I depends upon the time in the game.

Oil is good to repair since it gives 10 oil which then goes to 9 fuel and 1 supply (depending upon the mod) but there is excess refinery capacity. Resources usually are not a good return since there are so many out there but then again, make the effort to bring it back to the Home Islands. Or the mainland so it can go to Korea and then to the Home Islands, whichever is quicker and easier.

Shipyards are essential early as well and I expand Saigon to 15 and Soerabaja up to 20. Although that one should probably be a little lower so any American carriers can't be repaired there but if you lost the DEI, you have probably lost the war . . .

Heavy Industry is used to make Heavy Industry (HI) points which then is used for many things and is especially good at generating supplies at the cost of fuel and resources and the payoff is 500 days - compared to 1000 days for LI. But by expanding the LI at Fusan, that increases the draw for resources so you can shuttle those resources rather cheaply using small xAKs to the Home Islands two hexes away, going through the Tsushima Straight which should be mined at that base along with those 1 point SCs with 8 DC racks performing ASW missions under air cover. Some fuel and oil can also be shipped to the Home Islands from there although you would have to unload oil there to "prime the pump" so to speak for the CS convoys. So it would be more beneficial and quicker to expand the Heavy Industry by 10 points at many locations rather than at one location even though the supply demand is more intense. By expanding the heavy industry in Manchukuo (Manchuria - the land of the Manchu people) and around Peiping, it is relatively safe until the USSR gets into the game.

If the cost of the LI were only 500 supply points, then it would be more beneficial to expand that just for the supply production with no inherent fuel cost . . .


My assumption is that if the Allies are bombing Japan, it's 1944 at the earliest. At that point, I do not see the benefit to repairing any industry aside from very critical Air or Engine factories. Your calculations are certainly correct, but Japan should not be expanding or repairing any HI or LI after early 1942, because the payoff is just not there.

That's why I think damaging industry via Strategic Bombing is as good as destroying it

_____________________________


(in reply to RangerJoe)
Post #: 43
RE: Strategic Bombing Tips? - 1/24/2022 3:38:37 AM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
quote:

ORIGINAL: Q-Ball

My assumption is that if the Allies are bombing Japan, it's 1944 at the earliest. At that point, I do not see the benefit to repairing any industry aside from very critical Air or Engine factories. Your calculations are certainly correct, but Japan should not be expanding or repairing any HI or LI after early 1942, because the payoff is just not there.

That's why I think damaging industry via Strategic Bombing is as good as destroying it


I'm thinking the same Q-Ball.
I'm at 1 Jul 44 now and I can't see myself repairing industry that is bombed from this point forward, except maybe late war engines and fighters/night fighters.
That will depend on the supply situation, which could rule it out even if I want to!



< Message edited by jdsrae -- 1/24/2022 3:39:20 AM >


_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to Q-Ball)
Post #: 44
RE: Strategic Bombing Tips? - 1/24/2022 11:30:11 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'd actually argue that even the late war engines and fighters aren't worth repairing. If it's been hit once, it's going to get hit twice. It takes too long to get the points repaired to see any practical benefit (unless you get really lucky with the RNG for that 1 point or 5 points that you repaired before it got hit again).

Better to overbuild before you need them. Once they start getting damaged from bombing, your time is up.

(in reply to jdsrae)
Post #: 45
RE: Strategic Bombing Tips? - 1/24/2022 1:57:00 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
It may also depend upon other factors to include:

1) Do I really need that factory?
2) Can I improve the defenses there as the enemy target list dwindles?
3) Is it far enough away that the enemy has to fly at extended ranges to increase his fatigue and ops losses?
4) Is it not on the coast to avoid shore bombardments?
5) Can I repair it just enough to avoid it being a target?
6) Is there no manpower there to avoid collateral damage if the manpower is hit?
7) Is the factory on the mainland so I can repair it so the enemy does not get VPs for damaging it?
8) Is the enemy close to capturing the factory location?
9) Is the factory location within easy range of enemy fighters?


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lokasenna)
Post #: 46
RE: Strategic Bombing Tips? - 1/24/2022 2:36:22 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
OK, so I've just discovered the reason for strategic bombing. You collect a lot of VPs in a very short period of time. I never started bombing till 14 NOV 44 when I had Formosa, Philippines, Okinawa, Marianas. I did not want to start till I had fighter coverage. On 16 DEC, I triggered an auto-victory. Over 7000 VPs in a month. But I will have to continue the fight. The IJA staged a coup and is determined to fight to the bitter end.

(in reply to RangerJoe)
Post #: 47
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Strategic Bombing Tips? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.922