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RE: 25.4.1 clarification on 30 hex limit

 
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RE: 25.4.1 clarification on 30 hex limit - 1/31/2022 11:31:47 PM   
HardLuckYetAgain


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Thank you everyone for your posts and invaluable insight into the Freight system and the posts in my AAR. I hope some questions have been answered for some.

(in reply to Zovs)
Post #: 31
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 6:58:01 AM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Beethoven1, Loki, thanks for your ruleset contributions regarding the 200SMP. The fact that the entrained freight always takes a "200SMP" budget with it, regardless of the distance it travels, does change things as you describe. Not sure why the system is this way, a unit shipped from Berlin 10 Miles to Potsdam should use less train capacity than one shipped to Rostov in real life, but does not ingame if I understand this correctly?

@Beethoven: The test by Hardradi is not what I described since the rail net is connected to the mainland and is not a single rail line only connected to a port.
From what I have learned now, the test is moot anyway.
Regrads

_____________________________


(in reply to HardLuckYetAgain)
Post #: 32
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 7:49:36 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
quote:

ORIGINAL: HardLuckYetAgain

Thank you everyone for your posts and invaluable insight into the Freight system and the posts in my AAR. I hope some questions have been answered for some.


this explanation as to how the system works is in the manual - 30.8.1 including a discussion of how freight takes 'trains' and then moves

quote:

ORIGINAL: EwaldvonKleist

Beethoven1, Loki, thanks for your ruleset contributions regarding the 200SMP. The fact that the entrained freight always takes a "200SMP" budget with it, regardless of the distance it travels, does change things as you describe. Not sure why the system is this way, a unit shipped from Berlin 10 Miles to Potsdam should use less train capacity than one shipped to Rostov in real life, but does not ingame if I understand this correctly?

@Beethoven: The test by Hardradi is not what I described since the rail net is connected to the mainland and is not a single rail line only connected to a port.
From what I have learned now, the test is moot anyway.
Regrads


a) like a unit freight matches its 'weight' to claim rail cap (or shipping or air transport), just 1 tonne of freight = 1 unit of capacity
b) there are complications (above what is said above) but they don't alter the basic system
c) A unit grabs the trains as it entrains, generates a SMP stock (MP left after moves and entrains) and moves, sometimes you can disentrain that move (so the trains go back to source), most often the unit has to wait till next turn to finish its move (so the trains are locked up).
c1) you can test this 'locking up' by entraining say XXXX Pzr when it arrives at Berlin, the rail cap left at Berlin will be reduced till they finally leave their trains
c2) in a unit move you have your 200 SMP (or less), each hex costs from 1-6 SMP (congestion), when you reach the end of your allocation it stops
d) freight does some things the same, some different
d1) entrains, gets 200 SMP pays a variable move cost
d2) must disentrain (which is where intermediate depots come in)
d3) can still try to go 200 hexes but pulls down more rail cap from the original source, so whereas increasing congestion reduces the distance for units it actually increases the cost on rail cap for freight
d4) which is why the amount pumped out of the NSS has a max (the rail yards) but the practical amount (sticking with the axis for the moment) drops as distance/prior usage builds up. Its also why it tends to plateau for the axis player come mid-42 when they basically have all the main rail connections repaired (so the ability to route around congestion) and the at-start malus drops away

Its easier to test the isolated spur question in WiTW as geography generates them. The first (& usually most telling) is that when the Allies move into Italy the rail cap for Sicily is not available, so its not till they have some of the bigger rail yards in S Italy captured, repaired and integrated will they get much rail capacity. Same in France, its slotting Paris into the rail net that starts to give some capacity (all those trains in the UK being useless)

quote:

ORIGINAL: HardLuckYetAgain

... "pretty misleading to be honest" is offensive and you seem to do it quit often to not only me ...


your post was misleading, as was the underlying premise. If all you were doing was a discussion of a different way to do depot priorities/HQ placement etc then your take is a valid as anyone elses. May be more or less effective but never right or wrong. When you (inadvertently) misrepresent how it works, and then others shoot off accepting what you've said then, yes, its misleading.

edit - and, of real importance, none of this engages with how demand slots into the system

< Message edited by loki100 -- 2/1/2022 8:07:45 AM >


_____________________________


(in reply to HardLuckYetAgain)
Post #: 33
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 11:04:33 AM   
Stamb

 

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Joined: 10/26/2021
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If there is Stalino with lvl 4 depot supply priority and all nearby depots within 30 hexes range are also set at 4 then Stalino's railyard is just useless as it can not perform depot to depot movement and freight that is coming from other sources, lets say Berlin, is utilizing only trains that it was able to grab at en training (Berlin at 30 hexes around in this example) ?

(in reply to loki100)
Post #: 34
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 11:47:18 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
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quote:

ORIGINAL: Stamb

If there is Stalino with lvl 4 depot supply priority and all nearby depots within 30 hexes range are also set at 4 then Stalino's railyard is just useless as it can not perform depot to depot movement and freight that is coming from other sources, lets say Berlin, is utilizing only trains that it was able to grab at en training (Berlin at 30 hexes around in this example) ?



no

usually issues on this matter are subjective but we have to be clear - all this freight can only go 30 hexes from the depot stuff is nonsense, I'm sorry there is no other way to put it. HLYA has managed to set off a spectacular collection of hares about this.

So if Stalino is at level 4 it cannot do depot-depot transfer, perfectly true, but its got nothing to do with what is within 30 hexes, its to do with the rule that stops depot-depot moves if they are the same priority. If every depot on the map was #3 then the only depot-depot moves would be from the NSS (as they are at 0).

If the entire southern half of the axis depot system was at #3 then Stalino could feasibly still be sending out freight if say Minsk was at #4, that meets the basic test and it could use its local railyards to initiate the transfer

edit: in the end the logistics system is actually very simple, its when people decide that they can game it that all this confusion comes up. Look at Carlkay's AAR, that is how to get a decent 1941 logistics system in place, look at mine (both the vs AI and with SpeedySteve) and that is how to get a decent mid-game logistics system in place.

Your tools are depot priority, unit priority, HQ placement, how you repair the rail net and deploy the FBD/NKPS. All those are subjective, as M60 has argued, there are a number of ways to get it to work but equally there are a number of mistakes that can crash it

< Message edited by loki100 -- 2/1/2022 11:50:58 AM >


_____________________________


(in reply to Stamb)
Post #: 35
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 12:02:42 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: loki100

quote:

ORIGINAL: HardLuckYetAgain

Thank you everyone for your posts and invaluable insight into the Freight system and the posts in my AAR. I hope some questions have been answered for some.


this explanation as to how the system works is in the manual - 30.8.1 including a discussion of how freight takes 'trains' and then moves

quote:

ORIGINAL: EwaldvonKleist

Beethoven1, Loki, thanks for your ruleset contributions regarding the 200SMP. The fact that the entrained freight always takes a "200SMP" budget with it, regardless of the distance it travels, does change things as you describe. Not sure why the system is this way, a unit shipped from Berlin 10 Miles to Potsdam should use less train capacity than one shipped to Rostov in real life, but does not ingame if I understand this correctly?

@Beethoven: The test by Hardradi is not what I described since the rail net is connected to the mainland and is not a single rail line only connected to a port.
From what I have learned now, the test is moot anyway.
Regrads


a) like a unit freight matches its 'weight' to claim rail cap (or shipping or air transport), just 1 tonne of freight = 1 unit of capacity
b) there are complications (above what is said above) but they don't alter the basic system
c) A unit grabs the trains as it entrains, generates a SMP stock (MP left after moves and entrains) and moves, sometimes you can disentrain that move (so the trains go back to source), most often the unit has to wait till next turn to finish its move (so the trains are locked up).
c1) you can test this 'locking up' by entraining say XXXX Pzr when it arrives at Berlin, the rail cap left at Berlin will be reduced till they finally leave their trains
c2) in a unit move you have your 200 SMP (or less), each hex costs from 1-6 SMP (congestion), when you reach the end of your allocation it stops
d) freight does some things the same, some different
d1) entrains, gets 200 SMP pays a variable move cost
d2) must disentrain (which is where intermediate depots come in)
d3) can still try to go 200 hexes but pulls down more rail cap from the original source, so whereas increasing congestion reduces the distance for units it actually increases the cost on rail cap for freight
d4) which is why the amount pumped out of the NSS has a max (the rail yards) but the practical amount (sticking with the axis for the moment) drops as distance/prior usage builds up. Its also why it tends to plateau for the axis player come mid-42 when they basically have all the main rail connections repaired (so the ability to route around congestion) and the at-start malus drops away

Its easier to test the isolated spur question in WiTW as geography generates them. The first (& usually most telling) is that when the Allies move into Italy the rail cap for Sicily is not available, so its not till they have some of the bigger rail yards in S Italy captured, repaired and integrated will they get much rail capacity. Same in France, its slotting Paris into the rail net that starts to give some capacity (all those trains in the UK being useless)

quote:

ORIGINAL: HardLuckYetAgain

... "pretty misleading to be honest" is offensive and you seem to do it quit often to not only me ...


your post was misleading, as was the underlying premise. If all you were doing was a discussion of a different way to do depot priorities/HQ placement etc then your take is a valid as anyone elses. May be more or less effective but never right or wrong. When you (inadvertently) misrepresent how it works, and then others shoot off accepting what you've said then, yes, its misleading.

edit - and, of real importance, none of this engages with how demand slots into the system


Yup, 30.8.1 in the Appendix is a good read on how freight works. Thank you for the pointer. I will point people to this.

Yup, my premise was wrong based on my understanding of observance of the system. I said so in my AAR I could be totally wrong from my observation. At this point I believe more have learned from the dialogue and maybe a better understanding since many, like me, don't read the manual from cover to cover.

Thanks for the lesson.

(in reply to loki100)
Post #: 36
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 12:08:23 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
quote:

ORIGINAL: loki100

quote:

ORIGINAL: Stamb

If there is Stalino with lvl 4 depot supply priority and all nearby depots within 30 hexes range are also set at 4 then Stalino's railyard is just useless as it can not perform depot to depot movement and freight that is coming from other sources, lets say Berlin, is utilizing only trains that it was able to grab at en training (Berlin at 30 hexes around in this example) ?



no

usually issues on this matter are subjective but we have to be clear - all this freight can only go 30 hexes from the depot stuff is nonsense, I'm sorry there is no other way to put it. HLYA has managed to set off a spectacular collection of hares about this.

So if Stalino is at level 4 it cannot do depot-depot transfer, perfectly true, but its got nothing to do with what is within 30 hexes, its to do with the rule that stops depot-depot moves if they are the same priority. If every depot on the map was #3 then the only depot-depot moves would be from the NSS (as they are at 0).

If the entire southern half of the axis depot system was at #3 then Stalino could feasibly still be sending out freight if say Minsk was at #4, that meets the basic test and it could use its local railyards to initiate the transfer

edit: in the end the logistics system is actually very simple, its when people decide that they can game it that all this confusion comes up. Look at Carlkay's AAR, that is how to get a decent 1941 logistics system in place, look at mine (both the vs AI and with SpeedySteve) and that is how to get a decent mid-game logistics system in place.

Your tools are depot priority, unit priority, HQ placement, how you repair the rail net and deploy the FBD/NKPS. All those are subjective, as M60 has argued, there are a number of ways to get it to work but equally there are a number of mistakes that can crash it

I understand it that freight moves 200 smp, not 30 hexes. And I made a mistake in my example. It should be "If there is Stalino with lvl 4 depot supply priority and all nearby depots within 200SMP range are also set at 4"

Basically all depots at 4. Only NSS are 0. In that case rail yards lvl2+ > 30 hexes from NSS are useless, correct?


< Message edited by Stamb -- 2/1/2022 12:11:49 PM >

(in reply to loki100)
Post #: 37
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 12:27:20 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Stamb

...
I understand it that freight moves 200 smp, not 30 hexes. And I made a mistake in my example. It should be "If there is Stalino with lvl 4 depot supply priority and all nearby depots within 200SMP range are also set at 4"

Basically all depots at 4. Only NSS are 0. In that case rail yards lvl2+ > 30 hexes from NSS are useless, correct?



as above, don't look for complications, stick to the tools you have.

Stalino at priority #4 = no Stalino-depot transfers. There is no other reasons for this other than that you have it at #4.

If everything is #4 apart from the NSS then only the NSS can do depot-depot transfers

_____________________________


(in reply to Stamb)
Post #: 38
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 12:44:13 PM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: Hardradi

So I destroy Cherepovets depot on T1, (note it still has supplies as built into the scenario). Now, as far as I understand the northern line, would be outside the range and should not be able to ship to Volkhov/Leningrad. Likewise the southern line is also outside of the range. There are no level 2+ railyards within 30 hexes (if you follow the rail lines) of either Volkhov or Leningrad. There are no interim depots to catch supplies along either the northern line or the southern line.

I run it forward to turn 2 and they still get supplies via rail.

Removing a depot does not remove a railyard, and this level 2 railyard will still provide trains for freight over 30 hexes.

_____________________________

Sorry, i use an online translator :(

(in reply to Hardradi)
Post #: 39
RE: 25.4.1 clarification on 30 hex limit - 2/1/2022 8:19:39 PM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline

quote:

ORIGINAL: malyhin1517


quote:

ORIGINAL: Hardradi

So I destroy Cherepovets depot on T1, (note it still has supplies as built into the scenario). Now, as far as I understand the northern line, would be outside the range and should not be able to ship to Volkhov/Leningrad. Likewise the southern line is also outside of the range. There are no level 2+ railyards within 30 hexes (if you follow the rail lines) of either Volkhov or Leningrad. There are no interim depots to catch supplies along either the northern line or the southern line.

I run it forward to turn 2 and they still get supplies via rail.

Removing a depot does not remove a railyard, and this level 2 railyard will still provide trains for freight over 30 hexes.


Good point. I missed that Cherepovets had a level 2+ railyard. Still, IF the 30 hex rule applied as thought, the southern line would not have any freight on it on the first test run.


(in reply to malyhin1517)
Post #: 40
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