Galka
Posts: 129
Joined: 4/30/2000 From: Alberta, Canada Status: offline
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The spwaw manual indicates that H2H games and practice games against AI may be timed. Would it be difficult to add PBEM or Hotseat support for this valued asset? Timing a game may have originally be intended to speed up an online match, however it forces a player to think quick and prioritize their actions, much like a real battlefield experience. Victories are won by capitializing on anothers mistakes. anyone can make the right moves consistantly if given an unlimited amount of time.
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"In light of my experience, I consider that your conclusion that the attacker needs a three to one superiority is under the mark, rather than over it. I would say that, for success, the attacker needs six to one or seven to one against a well-knit defence
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