Nikel
Posts: 355
Joined: 3/24/2009 Status: offline
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quote:
ORIGINAL: Stamb My experience in this game is: 1 game as an Axis vs AI (100%) and 1 ongoing game as Axis vs rookie to a wite 2 and Soviets, but he has some experience with other games from this series. I was enjoying playing vs AI. It was too passive, but overall it was fine. Now the problem is that humans are smart creatures. And pretty quickly they will figure out the most effect way of doing anything. This leads to a strategies such as abandoning the South in order to reinforce North and Center. Also this leads to a huge 5mil + Red Army already in a first winter, as Axis can not create any pockets, except of the initial one. There are also issues with armament/heavy industry/resources factories. Soviet player can give them for free. Not even bother clicking evacuate as they have plenty of this resources in the pool and face no deficit at all. One more reason not to defend in the South where such factories are located. Factories that produce chassis for airplanes/tanks are important. But the only one in real threat is Kharkov which can be quickly evacuated. Leningrad is also under threat if Axis is able to make a good progress towards it in the first few turns. Lets talk about logistics. Soviet logistic system is super overpowered which allows them to use supply priority 4 for a units and don't give a, khm khm, care about it. They can concentrate enormous amount of divisions in a little sector without a problems with supply/ammo. Also I find it strange that Axis army total freight consumption is way higher than a Soviets one, despite Soviets having more men. Axis infantry division consumes around 100 ton supplies per turn. I made a quick test and looks like Soviet divisions is eating only 66 tons, (actually this Soviet division is at 128% TOE) so it consumes more that a usual one. Maybe vodka is 50% of the ration and is coming for free, I don't know. But it is strange for me. Initial panzers divisions are just a trash. You can not attack with them, you can not defend with them. But you can flip hexes. Motorized divisions, even simple one, not SS, are much more better then a tanks, how is it possible? Soviet players can concentrate enormous amount of tanks with huge TOE that they get in the start and purposely hunt for German panzers divisions, only panzers, not motorized one. As panzers are performing much worse in comparison to motorized one and it is almost impossible to refit panzer division on a front, while motorized division is reffitable. Check this thread: https://www.matrixgames.com/forums/tm.asp?m=5135309 Now when we are talking about reinforcements In `41 it is pretty hard to refit your units if you are the Axis side, but not impossible. North is a sector that has no problems with a supply. Especially if you manage to take Leningrad, then you can refit your units even during a blizzard. Center is not so good. And you need to move your units back or use super depots. South is a disaster in terms of logistics and without a super depot you can forget about anything more then 1k, 2k of freight. In March or April `42 situations gets better, but overall freight distribution is still the same. No problems in a North, Center is ok, South is pretty bad. Yet to see AAR where Stalingrad is under serious threat. I think it is due to a poor logistic there, but might be wrong. Over all I have some questions to Axis logistics but it is acceptable. Soviet one is super strong. Would I play as an Axis vs AI - yes. Would I play vs Soviet player. If he tries to play historically, without running ASAP - yes. Versus a running one - no way. There is no sense. The "running away russian strategy" should be fixed, the commanders doing it should be considered as collaborationist and shot in the spot, completely unhistorical. Beria, where are you? And if allowed, the soviet player should pay a very high price for it in factories and population evacuation. Have the developers answered to those issues in the sense: nope, this is WAD, or the contrary, the game still needs balancing? Regarding the poor Panzer units performance: the reason is known? is it related to TOE? or perhaps internal combat engine?
< Message edited by Nikel -- 2/12/2022 10:58:38 AM >
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