Galaxy227
Posts: 142
Joined: 12/1/2020 Status: offline
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quote:
ORIGINAL: StormingKiwi However, I have a video of actual gameplay providing a concrete example to support what I have written My initial argument was against the statement of yours which describes "...quantity [being] better than quality." I will not agree quantity is objectively superior to quality. There is a time and a place for both. Any player of Distant Worlds, or observer of warfare in general, should understand this concept. If you need "evidence," I can fire up DW:U and create a single ship capable of destroying a hundred others at once. Your statement is not a rule Distant Worlds strictly follows, and a single five-minute engagement in a preview build will not make it so. Regardless, you are correct in saying "this is a tangent to the actual point I am making." In an effort to remain on-topic, I spent some time thinking about the current state of strength in DW2. Closer inspection of Tortuga's battle has led me to believe the value of strength in DW2 is so inaccurate, it's practically useless. Furthermore, your original point is equally as useless of a solution, as defining the quantity of entities within a given value of strength will not fix the inherent inaccuracies nested within said value. Simply put, telling the player 800 strength is one ship or seven ships doesn't change the fact 800 was an inaccurate measure of strength to begin with. You tell me you want evidence. quote:
ORIGINAL: StormingKiwi Unless you're going to provide evidence supporting your point of view, [my point] is a good generalization... To elaborate, let us simply look into the evidence you provided. The engagement linked in Tortuga's video suggests strength in DW2 is a poor indicator of an entity's prowess in combat. Allow me to demonstrate: Tortuga had two fleets, the 1st & 2nd Defense Force, of twelve and fifteen ships respectively. Combined, these two fleets totaled to eight frigates and nineteen escorts. Both Tortuga's frigates and escorts have 228 shields and 0 armor, but differ in their damage per second. Each frigate deals 2.9 damage per second, whereas each escort deals 1.8 damage per second. Let us find the combined hitpoints and damage of Tortuga's two fleets (which DW2 projects at a strength of 568). 228 * 27 = 6,156 hitpoints 2.9 * 8 = 23.2 1.8 * 19 = 34.2 23.2 + 34.2 = 57.4 damage per second Let us list the hitpoints and damage of the Pirate Base (which DW2 projects at a strength of 850). = 1,384 hitpoints = 9.8 damage per second With the numbers above, it should be clear as day Tortuga's two fleets are significantly stronger than the Pirate Base. So why does DW2 suggest the Pirate base has more strength? Because the value of strength is broken. I suggest strength should be a combination of only hitpoints and damage. You might ask, why only hitpoints and damage if I previously argued "ships are very complex?" The answer lies in what followed the aforementioned quote: "there are too many factors contributing to the outcome of engagements for you to generalize combat" into a single value of strength. The rest of combat is far too unpredictable; for instance, the range of weapons or speed of ships will always be too situational to reliably define. If we want a single, simple value like strength to quantify an entity's combat prowess, we must use concrete values like hitpoints and damage. This way, the player will always get a reliable, ball-park estimate of the strength of any given ship, fleet, or base. My suggestion fixes strength, creating a predictable value to estimate the power of entities. This value paints a more realistic picture of an entity's prowess in combat than whatever DW2's strength is currently providing. TL;DR: The problem with strength has nothing to do with the number of entities, but rather how strength is calculated. It is currently highly inaccurate, and needs to be more predictable.
< Message edited by Galaxy227 -- 2/21/2022 4:07:40 AM >
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