AlvaroSousa
Posts: 9927
Joined: 7/29/2013 Status: offline
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Well you made your mod before 1.00.16 right? So you have to change the map orders and copy paste the associated scripts. This is the only one you need to add for the Egypt garrison #### under _changeOrder.txt //UK removes garrisons in Egypt once Italy enters the war $ChangeOrder if_Date=1/1/1939 if_Country=7 if_Alliance=Axis actionCountry=1 lifespan=tillTrigger //Jerusalem xyArea=198,13,1 //Alexandria xyArea=194,11,13 $End ###under events.txt //Egypt left ungarrisoned if attacked by Allies - Italy +200 Axis $ChangeEntry if_Date=1/1/1939 if_Country=7 if_Alliance=Neutral //if the UK has less than 6 units in Egypt, Palestine, and Jordan Italy can declare war landUnitInRadius=193,8,-6,10,Allies targetCountry=7 lifespan=tillTrigger text=Italy enters on the Axis side as the UK leaves the Middle East under garrisoned addReportTo=All entryShift=-200 $End ### map modifications Swap unit locations of 191,10 with 194,11 A.I. strat -> Input Allies Orders change 194,11 to GarHQ order change 198,13 to GarS order File/Quit -> Load All Scripts -> save under the scenario name.
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Creator Kraken Studios - WarPlan - WarPlan Pacific Designer Strategic Command - Brute Force (mod) SC2 - Assault on Communism SC2 - Assault on Democracy SC2 - Map Image Importer SC3
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