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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
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- 9/22/2003 3:43:55 PM   
Pawlock

 

Posts: 1041
Joined: 9/18/2002
From: U.K.
Status: offline
[QUOTE=Rob Gjessing]I never said that the supply radius was static, I said it was an indication of what hexes would be supplied next turn based upon known enemy positions. I also stated that it would vary depending upon enemy movement and interdiction.[/QUOTE] Furthermore to what Rob mentioned, what you seem to be asking(I may be wrong here) is a cast iron way of knowing your exact supply status come what may. I apologise if I have this wrong. Now, to me, the interdiction is when used correctly one of the most powerfull weapons available. Correct use of it would scupper many of your supply plans. I personally see no problems at all with the interface as regards to supply, its a best guestimate barring enemy intervention.

(in reply to Rob Gjessing)
Post #: 1
- 9/23/2003 12:45:53 AM   
tempest

 

Posts: 18
Joined: 5/19/2002
From: Sacramento
Status: offline
[QUOTE=Rob Gjessing]I never said that the supply radius was static, I said it was an indication of what hexes would be supplied next turn based upon known enemy positions. I also stated that it would vary depending upon enemy movement and interdiction.[/QUOTE]
In section 3.2.8 of the manual regarding supply truck radius, it states that "the probable area to be supplied by that truck in the next turn is shown". This is exactly what I'm asking for; the "probable area" should include the effect of OP point changes that the computer knows will occur prior to ones next turn (change in ownership reduction, barrage/bridge building penalty reduction,etc). Again, this is NOT currently being done. The supply radius shown is a function of OP point penalties in effect now, not next turn. Forget enemy action; I understand that enemy action during his turn(movement, combat, interdiction) can change things; obviously the computer can't show that. I think this a another disconnect between the intent(show next turns supply radius affected by known coming changes in OP point effects) and the reality(it shows this turns OP point effects). Do some quick testing and see.

(in reply to Rob Gjessing)
Post #: 2
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