Venger
Posts: 51
Joined: 7/31/2000 From: Home of the 90mm M46, keeper of the Can O'Whoopass Status: offline
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Played my first bit of 6.1 tonight. Decided on a Nazi assault against an American position in August of 1944.
To make it fun, I chose a kind of an A-Team unit. No good guns, no tank destroyers. Nope, I took a single 3 inch gun, two 57mm guns, two 37mm guns, 2 Stuarts (yep, M3A1s), and some ground units, some rangers, airborne, and infantry, none with M9 Bazooka. For artillery, I took 3 units of 75mm only. Basically these guys had to make due with whatever they found around the place...nothing fancy or even potent.
Okay, so I deploy this pathetic little force and wait for the Kaiser to bring it on. Sure enough, the first sighting is of a Tiger E. Great. Then some SturmTigers and then a bunch of halftracks. Alas, I savage the halftracks and short range, wait for the tanks to close, and whammo. Lost a single Stuart to a Tiger E that was skirting to the south.
Anyways, as his offense slows to a trickle, I'd like to congratulate myself, but something just doesn't seem right...what happened to those Tiger E's that were skirting south? Hmmm. I only lose the one Stuart and 7 men while putting the wood to nearly 25 halftracks and tanks.
What doesn't seem right is not that I defeated those forces, but that there should have been MUCH more in the way of forces. I saw under a dozen ground squads.
Sure enough, when the battle ends, I check the map...
There are 8 Tiger E's in the two bottom left hand hexes. Just bunched up there.
There are nearly * FOURTY * engineer, scout, and infantry units hugging the far right line (the German side of the map). Almost as if they never moved from there.
This has got to be a huge bug. I wondered why I never had to have a single infantry unit fire (well, one did, but that's it). I planned on major carnage, and somethings broken...
Venger
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