Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Page: [1]
Login
Message << Older Topic   Newer Topic >>
- 10/7/2003 7:13:16 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Wait until you have three Betty bombers come in, evade all Flak and put 3 torps into your ships. Then you wont think they are so useless. :mad:

(in reply to mogami)
Post #: 1
- 10/7/2003 7:41:07 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
Part of the issue involved :

1. The AI is coded to reflect a relatively accurate HISTORICAL outcome, using relatively historical tactics. To test the AI, the coders simply let the game play itself. The AI of both nationalities are using comperable routines that produce relatively historical results. Remember here, the AI is trying to produce historical results.

2. Players know they need to concentrate their forces. Remember that historically, the use of airpower vs. fleet units was still in it's infancy. The only US experience with aggressive of airpower vs. naval units was Billy Mitchell bombing a pair of BBs (which actually p1ssed off the Navy, he was USAAC). CVs were seen generally as the SCOUTS of the fleet, not as their major offensive asset. The British had used CVs in the Atlantic and Med vs. Bismark and the Italians with some success. But even so, none of these engagements saw the scale, impact, or even necessity that was to be proven in the Pacific. The greatest threat to naval vessals in the Med and North/Norwegian Sea, was actually from Land Based aircraft, not from CVs. Coral Sea was the 1st time that large numbers of aircraft attacked a fleet. Had the BBs at Pearl been available, naval strategy in the Pacific would likely have begun very differently (using the BBs as the core, instead of CVs; I believe it would still have ended with CVs tho). The in the official debrief of Coral Sea, it was decided that strikes needed to be larger, coordinated better, and that ships needed more AAA. Tactics in 1942 had no problem attacking with 6 plane flight. By 1943 however, you did see the concentration (and greater coordination) of air attacks. Players already know this, and will tend to put together a massive fleet in order to accomplish it; which furthers compounds the next point...

3. Players know exactly what resources they're going to get (or not get) and when. They know the limited area in which their units can/will be deployed. They also have a fairly good idea of the enemy's disposition and arrival of the enemy forces. Players have played UV many times, they know generally what will be facing them regardless of the specific intel. They also have their OB arrival chart, that tells them exactly when other fleet units will arrive, and they will plan accordingly. Historically, our counterparts had much less to work with. The only got one chance "to play the game". Their intel was actual, and not based upon prior knowledge from "playing the game" previous times and discovering "the game arc" that ultimately unfolds.

So I guess that's the the long way of saying, 4 - 8 plane flights were -not- ahistorical. The AI is trying to play a historical game. Players will ulitimately sabotage a historical strategy, because of thier knowledge of dispostion and tactics.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to mogami)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797