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Formation assignment - 10/15/2003 10:58:59 AM   
Klinkenhoffen

 

Posts: 248
Joined: 1/30/2003
Status: offline
Hello all,

First a little background. I like to play with the C&C on, so orders become important. I will buy units as a company if I can to get the advantage of having a company comander.

I like snipers. :D

I may also have missed some techo information along the way if the following has been asked before.

Now to the question. If I do nothing then the sniper unit ( we'll call him Z0) will report to the A0 unit so when/if he runs out of orders that is were the next orders will come from.

I want to assign the sniper to the company rather than the battalion. This will allow Z0 to use his orders then report to company commander (BO) and then to battalion commander (AO).

If I assign the sniper to the company during set up it changes from being ZO to B1. As it is no longer its own formation it looses an order advantage.

[B]Is there any way to assign a unit (and not just a sniper) to a company were it will retain its individuality (ie remain as ZO and not B1)[/B]

Is doing this unfair and considered to be "gamey"?

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IF I REMEBER CORRECTLY - 10/15/2003 4:49:56 PM   
MOTHER

 

Posts: 172
Joined: 10/26/2002
From: Melbourne ,Australia
Status: offline
As I remeber ,to designate "UNIT Z 0 "into the "Boogy Woogy Boys of company B" [SORRY COULDNT RESIST], you delete B0 UNIT before you purchse unit Z0 and when you purchse UNIT Z 0 it shall become the B0 UNIT.
Exception to the rule:When you play ME my inbulit DNA will always sniff out your AO.HAGH! HAGH! HAGH! :D

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Post #: 2
Insubordination! - 3/16/2004 7:37:38 PM   
dthompson

 

Posts: 3
Joined: 3/16/2004
Status: offline
I have been wrestling with the same issue Klinkenhoffen has raised here, and I have found that things can get quite messy and confusing when we start reassigning units in an effort to modify which sub-units will report to a company HQ.

Unfortunately, I don't think Mother's suggestion really helps much here, because if you delete B0 (the company HQ) during the purchase phase and then substitute Z0 (sniper or whatever), then Z0 just replaces the HQ unit rather than reporting to it.

I used to do a lot of that delete / replace trick during the purchase phase, trying to create customized companies (for example, a U.S. Army combat group with two Arm. Inf. Plt. and one tank Plt. instead of two tank and one Arm. Inf.) Recently, however, I discovered after wading well into a big campaign that some of my substitute platoons were *not* subordinate to the company HQ as I had intended them to be.

Weird things happen behind the scenes when we start messing around this way. Have you noticed that when you cycle through your units after such shuffling, the sequence is not the same as how they appear on your HQ screen?

I'm still not familiar with all of the game utilities provided, so maybe there is some way to sort things out. Can any of our veteran comrades here shed some light?

Thanks!

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Dave Thompson

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Post #: 3
RE: Insubordination! - 3/17/2004 12:40:38 AM   
mine_field


Posts: 95
Joined: 3/10/2004
From: North Carolina, USA
Status: offline
Any luck if you purchase an inf HQ and assign the units to it?
I don't follow 100% so sorry if this is irrelevant.
I have noticed the mess created in a long campaign by manipulating organization even without C&C on.

(in reply to dthompson)
Post #: 4
RE: Insubordination! - 3/17/2004 6:36:59 PM   
Sturmpionier


Posts: 99
Joined: 4/29/2002
From: Jennings, FL, USA
Status: offline
I have never been able to get the reassign button to work the way it seems to be advertised. I have only managed to get it to change the name of the unit organization. When you rally; it makes no check for the new formation. When you cycle through the units; it still uses their old letter designation.

You want to know how to really do it? Find a unit in a company that you don't mind losing. Then, just change it in the editor. And, don't give me all that "But I want that MG to be a tank and if I just switch it, the characteristics will be off." Just be a man about it and change the unit characteristics in the editor. That is what I do, and works just fine. The new unit shows up in the right place, and takes orders from the right people.

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"Good, bad, I'm the guy with the gun." - Ash

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Post #: 5
RE: Formation assignment - 3/23/2004 12:14:52 PM   
Klinkenhoffen

 

Posts: 248
Joined: 1/30/2003
Status: offline
I love it when an old thread resurfaces six months later.

To cut a long story short, what I wanted to achieve can not be done. I have just had to learn to work with what it could do.

There was originally around ten replys to this thread so I assume that most were lost in one the hacker attacks over the last few months.

Klinkenhoffen

PS I like snipers

< Message edited by Klinkenhoffen -- 3/23/2004 8:16:44 PM >


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Post #: 6
RE: Formation assignment - 3/23/2004 8:36:53 PM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
I've a question that might sound simple to CC players but how does a CC player (on) fair when going against a non-CC (off), in a battle. I'm just inquisitive if either has an advantage.
Thanks in advance for any replies.

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

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Post #: 7
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