Desert Fox
Posts: 171
Joined: 5/9/2000 From: Ohio, that is all I can say. Status: offline
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quote:
Originally posted by Host26:
Sorry Desert Fox, I must be too dumb, I still can't figure out how to do that.
For example I have units c0-C5 equipped with PzIIs. During the last battle I lost C5 and had C2 damaged. In the 're-equip' screen I have got C0-C4 listed, C2 having 10 damage points and C5 as 'crewmen'. When I click on 'crewmen' to change, I have a choice of inf units. If I click on any non-damaged PzII to change, I change the tank type of said unit but the crewmen stay 'crewmen'. If I change the damaged PzII to say a PzIII the crewmen simply disappear. I thought the idea was to keep the crewmen and their experience?
Also, how can add _one_ tank to a formation? They only come in platoons at least...
Well, easy question first, you can't add one tank to your formations unless they come in singles. Not many do. Your best bet is to buy sections which are usually pairs. You also cannot add a tank to your list unless it is during the original selection of your core units. You can switch the HQ unit of one tank to a different formation, and that is done in the deployment phase. Thats not really important except for organization and C&C.
Now, I think you don't realize what is happening when you change that destroyed unit. Changing that unit will put the original crew back into a tank. Check this next time before the end of a battle. Find a crew standing around, note what formation they are from, their experience, their commander, and their kills. After the battle, when you change their destroyed ride into a new unit, they will disappear from the list and jump into their new ride. Check at the next battle, they should have the same amount of kills, roughly the same experience, and unless he was changed, the same commander. Experience will likely go down for giving them an unfamiliar piece of equipment, at least I think that is how it works, but that will happen any time you change a unit to a different one.
If, instead of changing that Pz 2 to a Pz 3, you 'fix' the Pz 2, then the crew will not get back in the tank and instead a new crew will man it. The experienced crew gets to sit on their butts until you destroy them by attaching them to the A0 unit or until you change them to infantry.
Now, lets say you have a destroyed Tiger with an elite crew. If you want them to keep driving the Tiger, you have to change the destroyed Tiger into a different armor unit, then back into a Tiger. That can cost quite a bit of cash, especially in the early part of the campaign when you don't have lots of points available for repairs. So to remedy that, use my method stated above to create free units so that you do not spend unecessary points to keep your experienced crew.
Okay, now for the benefit of everyone, I have figured out the best classes to make the crew fix units. For your tank crews, make an "attack helicopter" class unit. There are no helicopters for the AI to use, so you never have to worry about a few hundred odd looking attack helos showing up in battles. For your halftrack/truck crews use a "helicopter" class unit, again because there are none for the AI to buy. For the artillery crews, this is a little difficult since there are so few classes of artillery, but you can use "howitzer" class to make the crew fix for artillery. I don't see the AI buying howitzers (on map versions), and though most people will not have changed the availability dates of their howitzers, I did and still do not see the AI using them, so the howitzer class seems to be good for making the crew fix for your AT guns and other artillery.
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