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Simple economy is best

 
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Simple economy is best - 10/30/2003 3:10:28 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
James:
I'm not keen on your complex economy idea . WiF uses factory and oil hexes with convoys to move the build points to the homeland. It's simple but it works and anything more than that would distract the AI from the more important work of planning/fighting a war. HOI had a much more complex economy but I don't feel it added anything to the game. I did like their convoy model.

I can't see the megahex idea working out for combat. Too much data needed and too many problems in resolving casualties... how do you make your single 5-4 infantry counter take the 30% casualties inflicted in the tactical combat?

However there does seem a common thread from most HOI players... the naval game for cWiF needs to work. Matrix, are you reading this?

(in reply to James Taylor)
Post #: 1
WIF - 10/30/2003 3:15:11 AM   
Diamond

 

Posts: 5
Joined: 10/30/2003
Status: offline
Thank you for bringing an excellent game to our computers! My 10 cents:

* Keep it a faithful adoption of the original board game!
- RAW 7m
- All kits

* Put focus on PBEM/online gaming rather than AI.

* Take advantage of the WIF community in
- beta testing
- developing the AI (why not release the AI module for beta testers/equivalents to develop modules for various countries?)

* Add-ons:
- Days of Decision III
- Patton in Flames/America in Flames

(in reply to James Taylor)
Post #: 2
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