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Scenario Design Question for Wild Bill

 
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Scenario Design Question for Wild Bill - 8/8/2001 12:42:00 AM   
victorhauser

 

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Joined: 5/29/2000
From: austin, texas
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How did you make all that smoke at the start of the Bogeyman Hill battle of the Utah to the Rhine Campaign?

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- 8/8/2001 1:29:00 AM   
A_B

 

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From: San Jose, CA
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You use chandla's scenario editor, which comes in the chandla folder in SPWAW. First make a map, then make it a scenario. Give one side a ton of artillery, and set it to fire a smoke screen barrage. Then, open the scenario, and let turn one resolve - the smoke will be fired. save the game as normal. Now, open the SPWAW editor,and load the save game. Change the game turn from 1 to zero, and save it as a Scenario (scen) file. You can now open the scenario in your regular SPWAW editor, and save or use the map as you would any other. I've been told not to put to much fog on a map, as it supposedly bogs down older machines. Hope this helps.

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- 8/8/2001 1:52:00 AM   
RockinHarry


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You might want to take a look into the V5.0 SPWAW manual. There you find additional info on how to make/simulate smoke (..or fog) in SPWAW battlefields. ______ Harry

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- 8/8/2001 1:54:00 AM   
ectizen

 

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From: melbourne, australia
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There will soon be an easier alternative to this ;)

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ectizen's SP:WaW Tools - Map Thing (1.0a), Scenario W

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- 8/8/2001 2:02:00 AM   
RockinHarry


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...means "Terraformer" is in its Beta state? :D Cooool! :) ________ Harry

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- 8/8/2001 2:35:00 AM   
ectizen

 

Posts: 139
Joined: 2/24/2001
From: melbourne, australia
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Not quite... Terraformer is still firmly in the planning stages. What I'm doing is fixing all of the Quickies, improving the interface, adding a few new ones, and packing them all into one tool. Kinda like a Baby Terraformer ;) Coming soon...

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ectizen's SP:WaW Tools - Map Thing (1.0a), Scenario W

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- 8/8/2001 2:48:00 AM   
A_B

 

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Joined: 4/11/2001
From: San Jose, CA
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On the subject of terra, how hard is it, or would it be to have vastly different terrain of the same type? for instance, a 'swamp' can vary quite a bit. Wouldn't it be nice to make a swamp that has a vehicle movment of 6 points around the perimeter, but 18 points out in the middle? All the same graphics, of course, but programable values for movement, defense, etc. I think this could be immensly valuable, and at the same time, shouldn't be very difficult for the computer to handle from a computational point. This is for CA/CL, wanted to make that clear before people accused me of SPWAW bashing. [ August 07, 2001: Message edited by: A_B ]

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