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Campaign Watcher v0.6 released ... - 2/6/2004 10:55:54 AM   
headhunter

 

Posts: 81
Joined: 5/8/2000
Status: offline
... and now that the forums are back, I can finally tell you about it.

Changes in v0.6

- chg: renamed tab Tabsheet to Roster
- new: added a new tab Personnel Files
- fix: fixed a overlapping issue in reports introduced in 0.53
- new: toggle display mode of Roster and Personnel Files between compare to 1st and compare to previous snapshot
- new: extract additional info from saves: day, hour, location, mission and opponent
- new: use this info for tabs Roster, Personnel Files, Report, Graphs
- new: filter graphs by unit classes
- fix: some graph drawing issues
- upd: manual

Available for download at http://campaignwatcher.go.dyndns.org.

- Arne
Post #: 1
Will old images work? - 2/6/2004 4:08:24 PM   
Sturmpionier


Posts: 99
Joined: 4/29/2002
From: Jennings, FL, USA
Status: offline
I currently have a campaign ongoing and am keeping track of my little grunts with CW. (GR8 BTW!) If I DL the new version, will it be able to use the old images from my current campaign? Or, should I just finish it and then get the new version, using it for a new camp?

Thanks

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Post #: 2
RE: Will old images work? - 2/6/2004 4:47:56 PM   
headhunter

 

Posts: 81
Joined: 5/8/2000
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quote:

ORIGINAL: Sturmpionier

I currently have a campaign ongoing and am keeping track of my little grunts with CW. (GR8 BTW!) If I DL the new version, will it be able to use the old images from my current campaign? Or, should I just finish it and then get the new version, using it for a new camp?

Thanks


Yes, you can use the new version with records from the previous version. While the format has changed, I included a small utility for converting old records to the new format. If you stored the records in the default path (<Campaign Watcher>\records), backup and conversion of old records will be done automatically on install. Otherwise, you'll have to do it manually (still quite easy).

< Message edited by headhunter -- 2/6/2004 2:50:06 PM >

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Post #: 3
RE: Campaign Watcher v0.6 released ... - 2/10/2004 1:12:09 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Gre tool, Headhunter. Thank you so much for this work...WB



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Post #: 4
RE: Campaign Watcher v0.6 released ... - 2/10/2004 2:21:25 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Yes, I will heartily second Bill's recommendation. I'm using this to follow the progress of my "Fighting Fifth" Marines, and to assist in testing the new OOBs. Arne Rossmanith is to be commended by all of us campaigners for continuing to update this. Bernie is also hosting this tool on his site http://spwaw.com.

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RE: Campaign Watcher v0.6 released ... - 2/13/2004 1:02:39 AM   
Jackk

 

Posts: 174
Joined: 6/2/2000
From: Charlotte, NC
Status: offline
Can I ask, what is the difference between kills and total kills?

Also, could someone please sticky the 'direct to forum' link?

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Post #: 6
RE: Campaign Watcher v0.6 released ... - 2/13/2004 2:33:54 AM   
headhunter

 

Posts: 81
Joined: 5/8/2000
Status: offline
@Wild Bill & KG Erwin:
Thank you both! I plan to continue to support CW as long as there's interest (any feature requests? ).

@Jackk:
total kills = all kills
kills = new kills since last snapshot

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Post #: 7
RE: Campaign Watcher v0.6 released ... - 2/13/2004 3:09:08 AM   
Jackk

 

Posts: 174
Joined: 6/2/2000
From: Charlotte, NC
Status: offline
quote:

ORIGINAL: headhunter
@Jackk:
total kills = all kills
kills = new kills since last snapshot


Ah, figures it'd be simple

Thanks for that! (and the prog, great piece of work)

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Jackk "Smile today cuz tomorrow may really suck"

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Post #: 8
RE: Campaign Watcher v0.6 released ... - 2/13/2004 9:13:57 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
thank you very much! I don´t play campaigns, but its a great testing tool!

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https://www.facebook.com/harry.zann

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Post #: 9
RE: Campaign Watcher v0.6 released ... - 2/16/2004 10:30:35 PM   
Akmatov

 

Posts: 495
Joined: 7/26/2000
From: Tucson, AZ, USA
Status: offline
Many, Many thanks Headhunter!!!!

CW is a HUGE addition to SPWaW if you ever play a campaign, wouldn't roll out of the Kasern without it!

(in reply to headhunter)
Post #: 10
RE: Campaign Watcher v0.6 released ... - 2/17/2004 9:27:34 AM   
returnfire

 

Posts: 50
Joined: 6/13/2003
Status: offline
I think I found a few more bugs:

1. When playing MCNA/DF, the units may sometimes be switched around (e.g. F3 becomes G3, etc.) Currently, the program compares the old G3 with the new G3, which leads to incorrect results.

(A possible solution to this program is to check the units by leader name before checking the unit number. Unfortunately, this solution won't work if there is a replacement... )


2. Also in a Desert Fox: Replacements for a lost unit has no name or rank and its rally and commanding skills are set to zero. The replacement unit does improve over time, though. The problem is, CW still marks it as KIA.


3. IIRC the "force composition" graph won't work if you have 100% infantry in your core force.


4. The "value" feature in graphs only work for the "average." Max and min are still shown in hex (plus it's incorrect ).

(in reply to headhunter)
Post #: 11
RE: Campaign Watcher v0.6 released ... - 2/17/2004 12:41:43 PM   
headhunter

 

Posts: 81
Joined: 5/8/2000
Status: offline
@RockinHarry & Akmatov: Your kind words are greatly appreciated.

@returnfire:
Thanks for your comments. The first point is a bit tricky and I lack the time at the moment, so it will have to wait. For now, I will only adress the other three:

quote:


2. Also in a Desert Fox: Replacements for a lost unit has no name or rank and its rally and commanding skills are set to zero. The replacement unit does improve over time, though. The problem is, CW still marks it as KIA.


This is a bug in DF. As it currently works (and as it is handled in generated campaigns), a unit without rank is considered KIA and apparently DF sometimes fails to assign a rank to replacements.
Hm, thinking about it, I probably could use the # of men instead ... ok, will do that in the next version.


quote:

3. IIRC the "force composition" graph won't work if you have 100% infantry in your core force.


Could you please elaborate? I tried a 100% infantry core and could not see any problem.

quote:


4. The "value" feature in graphs only work for the "average." Max and min are still shown in hex (plus it's incorrect ).

While the "value" displayed for "Avg" actually is the average value, "Max" and "Min" are not (hex) values, but the designations of the units with the highest/lowest values.

(in reply to returnfire)
Post #: 12
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