Goblin
Posts: 5547
Joined: 3/29/2002 From: Erie,Pa. USA Status: offline
|
In honesty, I cannot speak for before this versions OOB, as I thought the others were decent. I speak specifically of changes made to this one, before release of it. I assumed that the OOB changes were going to be fixing things like the ATG errors that Orzel pointed out, or the errors you pointed out, etc on and on, leaving stuff that was near to correct, or correct, alone. Instead, well, you know instead. I personally think that this minor stuff should just have been fixed on the 7.1 OOB, and then released. Now pricing is involved in rarity enforcement, numbers are being made up for feel, etc etc. OOB team members have admitted to not even having 7.1 anymore. How can anything ever be reset or fixed? By listening to input, quoted sources, and admittedly, some educated guesswork where there exists no numbers. I still am baffled by some of the changes. We are told 'game code' constantly, but some of the changed things were working and accurate before the changes, so how can it be a code thing? I dunno. I design scenarios now, so I worry less about stuff than I did. I simply change things when I design. Play is mostly ruined for me. One problem I have encountered now, is some numbers are not changable in the design editor. You can change FC for instance, but not RF. Thats bad when you look at the new .30 cal LMG. You can change the number of men in a unit, but not the ROF of weapons in it. Thats bad with the planned arty changes. You can change these things, but only if you package your own OOB's up and send them with your scenarios, and no player is going to go thru the hassle. These are a few reasons I am so nervous about this release. They seem set on getting it out quickly, too. Goblin
< Message edited by Goblin -- 2/27/2004 6:16:50 PM >
_____________________________
|