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New scenario maker units in upcoming V8.x patch

 
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New scenario maker units in upcoming V8.x patch - 3/8/2004 5:29:28 PM   
RockinHarry


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This one got lost in the "poisoned" thread somehow, so here it´s once more again.

As mentioned before, upcoming V8.x OOB set will include a special version of norway OOB 86, containing numerous "custom" units meant to be used by scenario makers to get certain things to work.

Attached below is a file (V8 custom Norway OOB 86.txt) that contains a zipped WORD file describing the new scenario maker toys in OOB86. The file should open nicely in Word or Windows Wordpad (or other compatible apps).

Please check this one out, let me know what you think of it and whether you have ideas for adding even more "custom" stuff to norway OOB86!

please rename the file from *.txt to *.zip file extension. This one then can be unzippeed and loaded into a word processor!

Attachment (1)

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RE: New scenario maker units in upcoming V8.x patch - 3/9/2004 2:36:13 PM   
Warrior2


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This download doesn't work for me. Why won't a zip attachment work?

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RE: New scenario maker units in upcoming V8.x patch - 3/9/2004 3:53:40 PM   
Resisti


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From: Livorno, Italy
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quote:

ORIGINAL: Warrior

This download doesn't work for me. Why won't a zip attachment work?

Actually the forum (after the hacker attack, I mean) it doesn't support zip attachments..
The .zip format is one of the most used and useful one, and so many of us have repeatedly asked Matrix to reintroduce this feautre, that they must have a VERY good reason not to do so; I would just curious to know it..

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Federico "Resisti" Doveri

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Post #: 3
RE: New scenario maker units in upcoming V8.x patch - 3/10/2004 5:34:47 PM   
RockinHarry


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Please do as described! Click the "Attachment(1)" link, download and then just replace the *.txt extension with *.zip! File the should open in Winzip normally! Unzip the file, load up in Word compatible application and have fun reading! Don´t forget giving some feedback as well!

Darn,, the more I work in this "new" style forum, the more I hate it.

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RE: New scenario maker units in upcoming V8.x patch - 3/11/2004 5:24:31 AM   
tracer


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Great job Harry/OOB team! From the descriptions, these 'new' units sound like excellent additions to the game.

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Jim NSB

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RE: New scenario maker units in upcoming V8.x patch - 3/11/2004 2:31:53 PM   
Warrior2


Posts: 237
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quote:

ORIGINAL: RockinHarry

Please do as described! Click the "Attachment(1)" link, download and then just replace the *.txt extension with *.zip! File the should open in Winzip normally! Unzip the file, load up in Word compatible application and have fun reading! Don´t forget giving some feedback as well!

Darn,, the more I work in this "new" style forum, the more I hate it.


Nope, the file downloads somwhere but disappears. I can't find it to change the name. Drop me the zip file by email if you get a chance, OK?

< Message edited by Warrior -- 3/11/2004 7:37:39 AM >


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RE: New scenario maker units in upcoming V8.x patch - 3/12/2004 2:57:29 PM   
RockinHarry


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quote:

ORIGINAL: tracer

Great job Harry/OOB team! From the descriptions, these 'new' units sound like excellent additions to the game.


Glad you got the file downloaded and opened, Jim!

Btw, I´m still open for suggestions on more "add ons" to the norway file!

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Post #: 7
RE: New scenario maker units in upcoming V8.x patch - 3/12/2004 3:04:47 PM   
RockinHarry


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quote:

ORIGINAL: Warrior

quote:

ORIGINAL: RockinHarry

Please do as described! Click the "Attachment(1)" link, download and then just replace the *.txt extension with *.zip! File the should open in Winzip normally! Unzip the file, load up in Word compatible application and have fun reading! Don´t forget giving some feedback as well!

Darn,, the more I work in this "new" style forum, the more I hate it.


Nope, the file downloads somwhere but disappears. I can't find it to change the name. Drop me the zip file by email if you get a chance, OK?


Guess it downloaded to your default download folder!?

I can not find you in my current email address list, so would you please PM me your email?

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Post #: 8
RE: New scenario maker units in upcoming V8.x patch - 3/13/2004 6:55:49 PM   
Grenadier


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Great job as usual, Harry The mine dogs are a fun little unit? Not if yoy are one of the dogs
The only thig I could think of adding would be the self propelled Karl Mortars. I thought we had put them in for LV but I do not see them in the Norway OOB.

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Post #: 9
Here lassy - 3/13/2004 8:36:40 PM   
mine_field


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Poor poor dogs... Couldn't you just make a suicide bomber... or a mine drunkard... or a mine automation....
what did the poor dog do to deserve this?

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Post #: 10
RE: Here lassy - 3/14/2004 12:15:38 AM   
Resisti


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quote:

ORIGINAL: mine_field

Poor poor dogs... Couldn't you just make a suicide bomber... or a mine drunkard... or a mine automation....
what did the poor dog do to deserve this?

Ask it to the Russki, who used them ;) :)

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Post #: 11
RE: New scenario maker units in upcoming V8.x patch - 3/16/2004 5:25:08 PM   
RockinHarry


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quote:

ORIGINAL: Grenadier

Great job as usual, Harry The mine dogs are a fun little unit? Not if yoy are one of the dogs
The only thig I could think of adding would be the self propelled Karl Mortars. I thought we had put them in for LV but I do not see them in the Norway OOB.


Was an idea for MCLV from Mosh (Simo Kukko) as you know Brent!...yes, the Karl mortars are (still) in as well, but I didn´t mention them as they´re not part of the new special scenario maker units.

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Post #: 12
RE: New scenario maker units in upcoming V8.x patch - 3/16/2004 7:33:23 PM   
Resisti


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From: Livorno, Italy
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quote:

ORIGINAL: RockinHarry

quote:

ORIGINAL: Grenadier

Great job as usual, Harry The mine dogs are a fun little unit? Not if yoy are one of the dogs
The only thig I could think of adding would be the self propelled Karl Mortars. I thought we had put them in for LV but I do not see them in the Norway OOB.


Was an idea for MCLV from Mosh (Simo Kukko) as you know Brent!...yes, the Karl mortars are (still) in as well, but I didn´t mention them as they´re not part of the new special scenario maker units.

Harry, the Karl mortar is indeed there, but Brent is talking about SELF PROPELLED version (?): the Karl which is showing in the Czech OOB has a movement of 0 (of course). So?

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Post #: 13
RE: New scenario maker units in upcoming V8.x patch - 3/17/2004 9:32:15 PM   
Sturmpionier


Posts: 99
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From: Jennings, FL, USA
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Wow! This looks gr8!

Couple of questions:

1) Some of the time bomb, bridge dc, etc. features say 'not for AI.' Does that mean I should plan on not assigning them to the AI to use to try and blow up a bridge in a human's face because the AI is too dumb to use correctly?

2) The Liberty Ship that needs to unload in a water AND a bridge hex. Having never tried this, will it work, or will the ship just smush the bridge hex? I wonder.

Any ETA on just this stuff's update?

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Post #: 14
RE: New scenario maker units in upcoming V8.x patch - 3/18/2004 1:28:45 AM   
Sergio Castaldi

 

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Harry,

please send me the file on my e-mail. J'm not to be able to change the.text file into .zip

Sergio

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Post #: 15
RE: New scenario maker units in upcoming V8.x patch - 3/19/2004 6:43:22 PM   
RockinHarry


Posts: 2963
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From: Germany
Status: offline
quote:

ORIGINAL: Sturmpionier

Wow! This looks gr8!

Couple of questions:

1) Some of the time bomb, bridge dc, etc. features say 'not for AI.' Does that mean I should plan on not assigning them to the AI to use to try and blow up a bridge in a human's face because the AI is too dumb to use correctly?

2) The Liberty Ship that needs to unload in a water AND a bridge hex. Having never tried this, will it work, or will the ship just smush the bridge hex? I wonder.

Any ETA on just this stuff's update?


1. Yes, these units are still artillery class units and the AI would just use (reassign) them as any normal artillery. Thus "Not for AI".

2. No it won´t smash the bridge, but I need to check this unit again to see whether it works as it should in every case.

thanks

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Post #: 16
RE: New scenario maker units in upcoming V8.x patch - 3/20/2004 4:31:24 PM   
Sergio Castaldi

 

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Harry,

this is a very good work ! It's important to have in our game these features. These open a lot of opportunity to build a very strong and realistic scenarios. The concept of "sabotage" enter in Spwaw ! All my appreciation my friend !


Sergio

(in reply to RockinHarry)
Post #: 17
RE: New scenario maker units in upcoming V8.x patch - 3/23/2004 7:38:40 PM   
RockinHarry


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From: Germany
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quote:

ORIGINAL: Sergio Castaldi

Harry,

this is a very good work ! It's important to have in our game these features. These open a lot of opportunity to build a very strong and realistic scenarios. The concept of "sabotage" enter in Spwaw ! All my appreciation my friend !


Sergio



Hope you´ll all like the stuff! Some of the "new" units aren´t in fact new, but my further intention also was to have scenario maker units all in a single place (norway OOB). Otherwise units are scattered along all of the OOBs and thus aren´t easy to be found!

I´m still open for suggestions! Where are all the scenario makers gone????

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Post #: 18
RE: New scenario maker units in upcoming V8.x patch - 3/27/2004 7:40:06 PM   
Jamminji

 

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WOW... Super job... I really like the secret objective messages. I can not wait to play a senarion with NO victory hexes and a whole bunch of objective messages!

jam

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Post #: 19
RE: New scenario maker units in upcoming V8.x patch - 3/30/2004 6:29:52 PM   
RockinHarry


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quote:

ORIGINAL: Jamminji

WOW... Super job... I really like the secret objective messages. I can not wait to play a senarion with NO victory hexes and a whole bunch of objective messages!

jam


thanks for the kind words jam! Needs to be seen whether scenario makers will make use of the new toys, in particular the message units! Guess it´s more for the people who like to play with CC set on.

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RE: New scenario maker units in upcoming V8.x patch - 3/31/2004 4:43:22 PM   
Sturmpionier


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From: Jennings, FL, USA
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quote:


1. Yes, these units are still artillery class units and the AI would just use (reassign) them as any normal artillery. Thus "Not for AI".


That's too bad. I was hoping for something for a scen like in Market-Garden where the human has X amount of time to cross a bridge before it blows.

New Question:

I tried to follow exactly on the file how the objective messages work. Is it fairly open-ended as to what message can be displayed? How exactly can I tie in points in a scen?

BTW, if this new feature works out, it could change the way we play SP. I am looking forward to it.

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Post #: 21
RE: New scenario maker units in upcoming V8.x patch - 3/31/2004 5:03:28 PM   
Resisti


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From: Livorno, Italy
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quote:

ORIGINAL: Sturmpionier

quote:


1. Yes, these units are still artillery class units and the AI would just use (reassign) them as any normal artillery. Thus "Not for AI".


That's too bad. I was hoping for something for a scen like in Market-Garden where the human has X amount of time to cross a bridge before it blows.

Hi Sturm.

Harry will be able to confirm/deny this, better than me, but I do still envision a way to make the AI blow up a bridge at a given turn, in a designed scenario.

You must buy a “target” unit for human player, and a “bridge demolition charge” for AI.
Make the “target” appear, at the desired turn, in the hex where the to-be-blown bridge is located, using a reinforcement hex(you can do it using Chandla’s WawEd, too, if you don’t want to “spend” a reinf.hex for this, but it’s a bit more complicated), and in the same turn, make the “bridge DC” unit appear next to the “target” one.
The “bridge DC” should attack the “target” and makes the bridge blow up, too, at the same time.

The real draw back is that the “bridge DC” unit must be the only one with a Line of Sight to the “unit” one; differently, it could happen that another AI’s unit fires at “target” and kill it, before the “bridge DC” one is able to make its job..

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Post #: 22
RE: New scenario maker units in upcoming V8.x patch - 4/1/2004 5:35:03 PM   
RockinHarry


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quote:

ORIGINAL: Resisti

quote:

ORIGINAL: Sturmpionier

quote:


1. Yes, these units are still artillery class units and the AI would just use (reassign) them as any normal artillery. Thus "Not for AI".


That's too bad. I was hoping for something for a scen like in Market-Garden where the human has X amount of time to cross a bridge before it blows.

Hi Sturm.

Harry will be able to confirm/deny this, better than me, but I do still envision a way to make the AI blow up a bridge at a given turn, in a designed scenario.

You must buy a “target” unit for human player, and a “bridge demolition charge” for AI.
Make the “target” appear, at the desired turn, in the hex where the to-be-blown bridge is located, using a reinforcement hex(you can do it using Chandla’s WawEd, too, if you don’t want to “spend” a reinf.hex for this, but it’s a bit more complicated), and in the same turn, make the “bridge DC” unit appear next to the “target” one.
The “bridge DC” should attack the “target” and makes the bridge blow up, too, at the same time.

The real draw back is that the “bridge DC” unit must be the only one with a Line of Sight to the “unit” one; differently, it could happen that another AI’s unit fires at “target” and kill it, before the “bridge DC” one is able to make its job..


I´ll help with all that in great detail when the V8.2 files are released! In the meantime you should check out my "Stockheim Clash" scenario (Arsenal scenario page, probably also in the scenario depot). This scen makes use of AI blown bridge without use of the new units in V8.2. In fact this scenario served as a template for some of the new units in norway OOB! Best you play the scen and then open in the editor to see what was done to get it work! I´ll help with details if necessary later on.

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Post #: 23
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