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Getting it clear on the AI

 
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Getting it clear on the AI - 3/16/2004 2:04:12 PM   
ZoomBoy27


Posts: 75
Joined: 8/13/2001
From: Vancouver BC Canada
Status: offline
Will the Matrix EiA have the AI opponents for e-mail play?
A buddy and I want to play by e-mail but don't think we'll have enough people for all 6 or 7 nations.
Can the AI handle the other nations?

My opponent is such a devious player, I bet there's going to be some AI abuse

ZoomBoy27
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources(abit out of date) at my WEB SITE

< Message edited by ZoomBoy27 -- 3/16/2004 1:01:25 PM >
Post #: 1
RE: Getting it clear on the AI - 3/17/2004 3:04:17 AM   
Le Tondu


Posts: 564
Joined: 10/2/2001
From: Seattle, WA
Status: offline
From what I have read, initially there will only be you against the computer. Hopefully, later on there will be TCP/IP internet play and PBEM. Now, how that all works out, I'm not too sure.

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Vive l'Empereur!

(in reply to ZoomBoy27)
Post #: 2
RE: Getting it clear on the AI - 3/17/2004 3:14:18 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
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I was under the impression that the first version would have PBEM, but not TCP/IP LAN Play. I could be wrong, but what would be the point of releasing this if all they had was 1 vs. computer play. How wrong would that be??

Hopefully Matrix will come here, see these posts, and fill us in (remind us cuz I think they have gone over this before) on what's going on.

(in reply to Le Tondu)
Post #: 3
RE: Getting it clear on the AI - 3/17/2004 5:10:31 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

There is an AI capability in the PBEM and it could be 2 vs 5 computer players or 3 vs 4 computer players. You pick the combo. Obviously 1 vs 6 computer players would not work on PBEM.

You could play 1 vs 6 computer players as a solitare option.

Hope this helps...

Thank you

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Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to NeverMan)
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RE: Getting it clear on the AI - 3/17/2004 8:42:54 AM   
ZoomBoy27


Posts: 75
Joined: 8/13/2001
From: Vancouver BC Canada
Status: offline
Thanks for the response.
AI on PBEM sounds good.

(in reply to Marshall Ellis)
Post #: 5
RE: Getting it clear on the AI - 3/17/2004 1:14:40 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Thanks Marshal we really apreciate your interest and posts, sounds reaaaaallly goood.

Regards.

(in reply to ZoomBoy27)
Post #: 6
RE: Getting it clear on the AI - 3/17/2004 5:00:52 PM   
Le Tondu


Posts: 564
Joined: 10/2/2001
From: Seattle, WA
Status: offline
Never mind.

< Message edited by Le Tondu -- 3/17/2004 7:03:33 AM >


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Vive l'Empereur!

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Post #: 7
RE: Getting it clear on the AI - 3/19/2004 8:28:32 PM   
mario vallee

 

Posts: 8
Joined: 10/2/2001
From: Montreal
Status: offline
That a great new. I did not read that before and it was a major point for me. Thank Marshall I am now back in the game. I hope I will play it soon.

Vive L'Empereur!

mario

_____________________________

Vive L'Empereur !

(in reply to Le Tondu)
Post #: 8
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