Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about Scouting

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Question about Scouting Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about Scouting - 9/29/2001 9:57:00 AM   
FunkyMonkey

 

Posts: 24
Joined: 8/24/2001
Status: offline
If you know that there are some enemies hiding in a certain forest but you can't see them, how can you detect them beside moving to the hex next to them? I found that indirect fire on the hexes can sometimes help. Is there any other way?

_____________________________

Post #: 1
- 9/29/2001 10:36:00 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
Use an experienced recon unit.

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to FunkyMonkey)
Post #: 2
- 9/29/2001 8:04:00 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
I think another tool that may play a major role, would be to remember that once you have a recon unit within some kind of range where it hopefully won't be spotted itself, but still spot infantry which are firing non-stop (I'm going through this problem now, as I'm campaigning Brit in France against Gerry, while I usually enjoy superiority of Gerry in my campaign attempts - it is funny though that I never recall having had infantry fire it's full turn on the very hectic AI when playing Gerry, from a range of 8, say, and that infantry of mine not get spotted), to let it sit a turn or two every once in a while. The tendency, for me anyway, is to constantly move infantry, and sometimes scouts (recon), at a one hex per turn clip. The problem with that though, is though they are still pretty good spotters with such a slow pace, they do pick up better when sitting for a small period.

_____________________________


(in reply to FunkyMonkey)
Post #: 3
- 9/30/2001 8:29:00 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
FunkyMonkey: Update here. I have a Brit scout unit (2 men), which has an experience of 61. with a moral of 75. He was fired on a bit about 5 turns ago, but has remained in that spot since, without returning fire, and he remains unspotted and unmoved for at least 4 turns now. Guess what? I hadn't moved him for the reasons that were achieved, though I hoped to scout deeper than he had, but he was just stuck, unless I wanted to back him out. There was a couple of hexes with mines in them, spotted via artillery falling earlier; one two hexes away and one three hexes away. That of course was another reason why I dared not move him so hopefully he could help spot that area for mines better. Well, turns out a full three or four turns later he finally spots a minefield. Guess where? In his very hex!!! Man, if that spotting didn't take forever!!! I was of the thinking that a scout would spot mines better than anyone because it spots units better, but now I wonder if engineers despite having less spotting ability, don't spot mines better than scouts. Bad thing is though, if the enemy are just behind the mines, the engineers will get it. Actually I'M VERY SUSPICIOUS that scouts can't spot mines AT ALL, because I believe they have no mining removal capabilities. Even if they do have mine clearing abilities, it seems obvious that spotting them and removing them go hand-in-hand so that larger amounts of men would remove them better, such as engineers typically would have. Makes me wonder how effective the Brit mine-clearing tanks are. If my theory holds, the tank will spot mines as effectively as it clears them. As well, it may clear them based on the number of men, and if so, it's probably basing that clearing ability on 2 'engineers' ability (it has a two man crew) to clear mines (although I would guess in RL the tank might be more effective than a full 10 man squad, given same optimal conditions). Then again, I doubt the programmer would put a mine-clearing tank's ratio based on just the ability of 2 engineers ability to do it. Perhaps Paul has some input?

_____________________________


(in reply to FunkyMonkey)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Question about Scouting Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125