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- 5/26/2000 3:18:00 AM   
Paul Vebber


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Joined: 3/29/2000
From: Portsmouth RI
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A couple other quickies: Getting shot at slows you down "friction" so shoot SOMETHING at everything. Getting shot at costs you a shot (friciton again) so again the advantage will tend to be with he who gets teh first shots off, even if they "don't do anything" they have slowed teh enemy down and made him contemplate his mortality at least for a bit:-) A lot of comments about things being effective or not are often biased by your point of view - try "playing yourself" and you may get some different insight into what is going on. Tanks and bunkers for instance do get suppressed, but if the tank has an exceptional leader with 90% rally , it will seem "unaffected" becasue it keeps rallying back, unti the tme it doesn't an it becomes a sitting duck...

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Post #: 31
- 5/26/2000 4:14:00 AM   
Voriax

 

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Joined: 5/20/2000
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quote:

Originally posted by Paul Vebber: Tanks and bunkers for instance do get suppressed, but if the tank has an exceptional leader with 90% rally , it will seem "unaffected" becasue it keeps rallying back, unti the tme it doesn't an it becomes a sitting duck...
Hmm...does this mean that during computers turn, when it fires at my bunker it causes some disruption but there is an automatic and unseen rally immediately? If this is the case then I raise my hat to that Japanese bunker commander that shrug off 100+ shots from small arms Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

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Post #: 32
- 5/26/2000 4:23:00 AM   
Wild Bill

 

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Don't raise it too high, VOriax, or he'll part your hair! Banzai! The kunel ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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Post #: 33
- 5/26/2000 10:17:00 PM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
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There is no secret rally, but the AI does rally in its turn. IF you get a hit on a fort, it will take a couple suppression points, but would rifle fire on teh outsde of heavy concrete walls, distrub you that much? It took 100's of turns and whole gun lines of battleships to root out many of those caves and bunkers, that it can't easily be done in 10 or 15 minutes by infantry doesn't seem too outlandish to me :-) The cure for bunkers is smoke in front of then and skirt around to the flanks and either ignore them from that point on or blow them up with demo charges. Often it takes couple trys! Blind and bypass then let teh engineers follow up and take then out...that my tactic for forts!

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Post #: 34
- 5/26/2000 11:14:00 PM   
Voriax

 

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From: Finland
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quote:

Originally posted by Paul Vebber: There is no secret rally, but the AI does rally in its turn. IF you get a hit on a fort, it will take a couple suppression points, but would rifle fire on teh outsde of heavy concrete walls, distrub you that much?
Not at all, remember I was playing the Japanese With the rally i meant besides the normal rally phase where you see who rallies and whether he succeedes or not.
quote:

It took 100's of turns and whole gun lines of battleships to root out many of those caves and bunkers, that it can't easily be done in 10 or 15 minutes by infantry doesn't seem too outlandish to me :-)
I think I posted some strength ratings of finnish bunkers to some other thread...if you ever visit Finland I'll show you them in rl. We actually have one bunker as clubhouse. Good soundproofing, don't disturb neighbours
quote:

The cure for bunkers is smoke in front of then and skirt around to the flanks and either ignore them from that point on or blow them up with demo charges. Often it takes couple trys! Blind and bypass then let teh engineers follow up and take then out...that my tactic for forts!
Yes, same here. I was just hoping that you could teach AI doing same instead of firing every available rifle shot at the bunker. Sometimes even from behind where the chances are that the bunker crew doesn't even notice it. Btw, in winter war many Finnish bunkers were destroyed by driving a tank in front of the mg's and then using flamethrowers. Lack of AT-weapons made this possible. Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

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Post #: 35
- 5/27/2000 12:46:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
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Your basic point that the AI is sort of dimwitted attacking is very fair! Most times the AI is best on defense against a human attacker where a crafty scenario designer can in part way make up for the AI's limitations in that regard! It has surprised me a couple times and made me scramble:-)

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Post #: 36
- 5/27/2000 1:33:00 AM   
Colonel Klink

 

Posts: 103
Joined: 4/9/2000
From: Northern California
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you can't please everyone all the time. You guys at matrix are a dream come true for true steel panthers fans. Great job and THANKS for all of your efforts. You are appreciated!

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Post #: 37
- 5/27/2000 1:54:00 AM   
Charles22

 

Posts: 912
Joined: 5/17/2000
From: Dallas, Texas, USA
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Hey CK, you forgot to say, "Diiiiiismissed".

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Post #: 38
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