Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Changing AI Level

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Changing AI Level Page: [1]
Login
Message << Older Topic   Newer Topic >>
Changing AI Level - 11/13/2001 7:38:00 PM   
Royal Warwicks

 

Posts: 14
Joined: 10/27/2001
From: Coventry, England
Status: offline
How much difference will improving the AI rating make to game play, set to standard things seem a little surreal at times. Or am I barking up the wrong tree and should I try playing head to head instead?

_____________________________

It only hurts if they hit you!
Post #: 1
- 11/13/2001 8:19:00 PM   
gnoccop

 

Posts: 162
Joined: 7/26/2001
From: Cento, Italy
Status: offline
try some scenarios or buy and try Mega Campaigns. And try with all option activated. Random Generated battles and long campaigns are not so difficult especially if AI attack.

_____________________________

"Violence is the last resource of incompetents". (I. Asimov)

(in reply to Royal Warwicks)
Post #: 2
- 11/13/2001 8:36:00 PM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
I've never messed with the AI setting much, but as I understand it, the AI will get more troops in ratio to yours as the setting goes up. Doesn't make it smarter, however. I played the game for nearly a year against the AI before trying PBEM. It truly IS different with a human opponent.

_____________________________

Retreat is NOT an option.



(in reply to Royal Warwicks)
Post #: 3
- 11/14/2001 9:20:00 PM   
Uglykid

 

Posts: 14
Joined: 4/12/2001
From: Helsinki, Finland
Status: offline
Hi
If I remember rigth the AI setting will increase the AI troops morale and experience as many points you set.

_____________________________

Im not crazy - I am Animator

(in reply to Royal Warwicks)
Post #: 4
- 11/14/2001 10:29:00 PM   
Mikimoto

 

Posts: 511
Joined: 11/6/2000
From: Barcelona, Catalunya
Status: offline
quote:

Originally posted by Uglykid:
Hi
If I remember rigth the AI setting will increase the AI troops morale and experience as many points you set.

Yes, UglyKid. You can raise the experience and morale of the AI troops beyond any mesure, and you still win all the time. Another thing is playing scenarios, user-made campaigns and the Megacampaign-NA... then you have a more challenging enemy and missions. But this wargame is shinning when you play against a human opponent. PBEM/online is a different, genial story. [ November 14, 2001: Message edited by: Mikimoto ]



_____________________________

Desperta ferro!
Miquel Guasch Aparicio

(in reply to Royal Warwicks)
Post #: 5
- 11/15/2001 2:28:00 AM   
kutalik

 

Posts: 56
Joined: 3/6/2001
From: austin,tx,usa
Status: offline
Yeah I've played around with these settings too. Currently have the AI set at 100 and still manage to kick its butt in random battles a good 90% of the time. It just adds more not really better. I think as a player you reach a "plateau" point after obessively playing this game for a few years. The AI is just plain too dumb (especially in its deployment) without a devious human mind behind it to really create much of a challenge. Stick to games with human opponents or scenarios and campaigns that are well crafted (which there are many -- thanks guys).

_____________________________


(in reply to Royal Warwicks)
Post #: 6
- 11/15/2001 2:29:00 AM   
kutalik

 

Posts: 56
Joined: 3/6/2001
From: austin,tx,usa
Status: offline
Yeah I've played around with these settings too. Currently have the AI set at 100 and still manage to kick its butt in random battles a good 90% of the time. It just adds more not really better. I think as a player you reach a "plateau" point after obessively playing this game for a few years. The AI is just plain too dumb (especially in its deployment) without a devious human mind behind it to really create much of a challenge. Stick to games with human opponents or scenarios and campaigns that are well crafted (which there are many -- thanks guys).

_____________________________


(in reply to Royal Warwicks)
Post #: 7
- 11/15/2001 2:49:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Howdy Learn the mechanics of the game before hitting your head against other human (?) head IE play scenarios and campaigns. Buttons are not all you need to know, neither is tactics and weaponry; its also knowledge of how your men behave in given situation as well what is capabilities of hostile units. mosh

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to Royal Warwicks)
Post #: 8
- 11/17/2001 1:54:00 PM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
Wellsaid, Skukko. Amen I'll drink to that. etc

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to Royal Warwicks)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Changing AI Level Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.688