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All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> . Page: [1]
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. - 5/8/2004 12:57:51 AM   
StCyr

 

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< Message edited by StCyr -- 4/3/2007 1:27:23 PM >
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RE: Goodbye to u and EIA - 5/8/2004 1:09:56 AM   
pasternakski


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< Message edited by pasternakski -- 5/23/2004 7:00:06 PM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to StCyr)
Post #: 2
RE: Goodbye to u and EIA - 5/8/2004 2:15:59 AM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
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What an idiot...it's a game fool, grow up already!

(in reply to pasternakski)
Post #: 3
RE: Goodbye to u and EIA - 5/8/2004 4:39:06 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
I think the point is that Matrix is shown a committment to publishing quality games for a small Grognard market, and they do not let themselves get pressured to release a "coaster" too early due to commercial concerns or excessive whining from potential patrons (like you, for example).

I have no doubt that the game will be much better if the time is taken to do it right in the intial programming and testing, than wandering through a series of umpteen thousand patches (see Paragon games).

I have nothing other than admiration for the Matrix mantra that the game will be released when it is finished and not before then.

I respect that and, in fact, find it refreshing from the common practices in the computer gaming community of releasing buggy, unfinished products.

Don't let us slow your exit. Your impatience does nothing to ensure a quality product is delivered. There are many people who have contributed from this forum at the request of Marshall and programming crew, in an attemtpt to make it better. That is called productive dialogue.

Sniveling that "it is not out yet, waaaaaaaaaaaa" is not.


quote:

ORIGINAL: J P Falcon

What an idiot...it's a game fool, grow up already!


_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Hanal)
Post #: 4
RE: Goodbye to u and EIA - 5/8/2004 7:22:01 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Bye

_____________________________


(in reply to StCyr)
Post #: 5
RE: Goodbye to u and EIA - 5/8/2004 1:44:11 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
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The longer the time spent developing the game, the better IMO.

(in reply to David Heath)
Post #: 6
RE: Goodbye to u and EIA - 5/8/2004 2:06:06 PM   
ffak


Posts: 41
Joined: 10/8/2003
From: Paris, France
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By the way when is the game released?



_____________________________

A boulet et à mitraille!
http://campaigns-france.org

(in reply to ASHBERY76)
Post #: 7
RE: Goodbye to u and EIA - 5/8/2004 3:59:26 PM   
9thlegere


Posts: 39
Joined: 5/8/2004
From: Scotland
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I can understand the sense of frustation many feel here. I too, feel it. But Matrix are caught between a rock and hard place here.

1) They release the game too soon full of bugs and it is slaughtered by the small base of likely customers and their hard work is a waste.

2) OR They keep working on it to get it right, but take ages to do it and bore people with the wait.

I think it is clear 2) is still the best option, as if the game is good, people who got fed up waiting are still very likely to end up buying it anyway.

I, for one still will buy this game, even if it does not arrive to next year.

But, like everyone else...........I really wan't it now!!

(in reply to ffak)
Post #: 8
RE: Goodbye to u and EIA - 5/8/2004 6:37:59 PM   
NeverMan

 

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This is the professionalism I have to come to enjoy from Matrix in regards to this forum.

(in reply to David Heath)
Post #: 9
RE: Goodbye to u and EIA - 5/8/2004 6:48:44 PM   
Von Rom


Posts: 1705
Joined: 5/12/2000
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I applaud the fact that Matrix is taking its time to build a superior game. It adds a lot of confidence that they will only release the game when they think it is fit to be released.

There are so many games and other things that can be enjoyed while players are waiting for this game to be released. :D

_____________________________


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Post #: 10
RE: Goodbye to u and EIA - 5/8/2004 7:05:08 PM   
Pippin


Posts: 1233
Joined: 11/9/2002
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And his last post was only his 8'th. :(

Poor old chap....

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to Von Rom)
Post #: 11
RE: Goodbye to u and EIA - 5/8/2004 7:09:30 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
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< Message edited by pasternakski -- 5/23/2004 6:59:32 PM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Pippin)
Post #: 12
RE: Goodbye to u and EIA - 5/8/2004 7:58:44 PM   
ravinhood


Posts: 3891
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What is EIA anyways? ;)

(in reply to pasternakski)
Post #: 13
RE: Goodbye to u and EIA - 5/8/2004 8:08:27 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
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quote:

ORIGINAL: ravinhood

What is EIA anyways? ;)


AIE spelled backward, funny guy.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to ravinhood)
Post #: 14
RE: Goodbye to u and EIA - 5/9/2004 2:00:50 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
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quote:

The game will be published when it is published


Careful, that is sounding a lot like "It will be done when it is done"... Flashbacks here of the Nuke Nukem Forever scam....

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to pasternakski)
Post #: 15
RE: Goodbye to u and EIA - 5/9/2004 11:35:42 PM   
Billy2003s

 

Posts: 12
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From: Airdrie, Scotland
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quote:

ORIGINAL: pasternakski

Don't let the doorknob hit you in the @$$ on the way out.



What has his ass got to do with it? I am sure it has more understanding and patience than he does, so why have a go at his ass?

Perhaps he should JUST GET A LIFE. I bet his name is short for Richard

Ah well on to more important things

Billy

(in reply to pasternakski)
Post #: 16
RE: Goodbye to u and EIA - 5/9/2004 11:50:56 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
.

< Message edited by pasternakski -- 5/23/2004 6:58:41 PM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Billy2003s)
Post #: 17
RE: Goodbye to u and EIA - 5/10/2004 4:25:22 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
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Your SO witty pasternakski, I wish I was just like you.

(in reply to pasternakski)
Post #: 18
RE: Goodbye to u and EIA - 5/10/2004 6:26:09 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
.

< Message edited by pasternakski -- 5/23/2004 6:57:50 PM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to NeverMan)
Post #: 19
RE: Goodbye to u and EIA - 5/23/2004 11:15:58 PM   
rodo_benzo

 

Posts: 23
Joined: 5/23/2004
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I'm waiting for quite long time (5 years ?) ... it used to be called "the wars of Napoleon" :lol:
But like in love, it's good to wait ;)

(in reply to pasternakski)
Post #: 20
RE: Goodbye to u and EIA - 5/24/2004 6:32:17 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
hmmmm


kinda reminds me of UV

no seriously

how much time was spent develpoing UV?

shouldnt the bugs have shown up in alpha testing?

_____________________________


(in reply to rodo_benzo)
Post #: 21
RE: Goodbye to u and EIA - 5/25/2004 8:18:34 PM   
mrgodo


Posts: 19
Joined: 2/19/2004
From: Ottawa, Ontario
Status: offline
Shhh!
I don't think he's really gone yet.

(in reply to marky)
Post #: 22
RE: Goodbye to u and EIA - 5/27/2004 4:26:24 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
If MG suddenly claimed that EIA was being terminated, I have a feeling he would suddenly happen to make his presence known again.

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to mrgodo)
Post #: 23
RE: Goodbye to u and EIA - 5/27/2004 6:32:45 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
quote:

ORIGINAL: ASHBERY76

The longer the time spent developing the game, the better IMO.


Shrapanel Game's 82nd Airborne is pushing 5 years. The reason for that delay is not quality. They simply do not work on it.

_____________________________


(in reply to ASHBERY76)
Post #: 24
RE: Goodbye to u and EIA - 6/23/2004 12:27:51 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: marky

hmmmm


kinda reminds me of UV

no seriously

how much time was spent develpoing UV?

shouldnt the bugs have shown up in alpha testing?


Still trying to get the game running? You are the only one so I think perhaps the problem is on your end.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to marky)
Post #: 25
RE: Goodbye to u and EIA - 6/23/2004 7:38:07 PM   
max_h

 

Posts: 187
Joined: 10/18/2002
Status: offline
I love EiA and am willing to wait some more

(in reply to Ron Saueracker)
Post #: 26
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