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Headquarters Benefits of partial units

 
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Headquarters Benefits of partial units - 6/7/2004 7:48:54 PM   
nerod

 

Posts: 20
Joined: 5/24/2002
From: Santa Ana, Ca
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You can create separate units by using less shipping or air transporting than required to move a unit. In this way one can create tiny sub headquarters units. Do these small parts of a headquarters provide the same 10% and 20% combat bonuses and help with air operations (in the case of an air HQ's) as the whole headquarters unit would?
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RE: Headquarters Benefits of partial units - 6/7/2004 8:19:47 PM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
In WitP, I don't know.

In UV, you have no control over what parts of the unit load if loading a partial unit. The different parts of the HQ units work together.

I find it more of a pain than it's worth trying to do the unit split thing. It is easier to do with the support units than it is with the combat units.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to nerod)
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