sabreman1966mcs
Posts: 180
Joined: 2/12/2004 From: Newcastle upon Tyne, UK Status: offline
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quote:
ORIGINAL: Black Cat Playing the US I have taken Lunga Base by late 1942 and mined the base and nearby entry hexs. The Japanese have set up 3 large CV TF`s with CA`s and DD`s and these sit about 20 hexs NW of Lunga. About every 10th turn, depending on my moving supply or troop TF`s toward lunga they come down about 7 hexs away and launch air strikes at my base, then during the Japanese Night Resolution phase and enter the base hex, do nothing. and then leave. Looks like the AI thinks they are either Surface Combat TF`s or Toyko Express runs. Of course they never hit the base hex mines.....my TF`s are set on withdraw so they always pull back when the Japs are coming South so there are none of my Ships in the hex.. This is starting to look really dumb, I wonder if anyone else has seen this stupid AI behavior with Version 2.30. Yes, I have experienced it as well with my base at Gilli gilli, the IJN TF sits between Woodlark and Gasmata, does a run in at night, does nothing and then pulls back, eventually I guess it runs short of fuel and heads off home. It's a nice way of disrupting any routine convoys heading for the base that are set to retire.
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Soldiers generally win battles; generals get credit for them. Napoleon Bonaparte
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