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Macro Game? - 6/3/2000 1:28:00 AM   
Foley

 

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Joined: 4/4/2000
From: USA
Status: offline
I'm considering the possibility of running a Macro Campaign and I was wondering if there was any interest in it. Basically each player would command a battalion size unit. These units would move on a Macro campaign map (1 km per hex). In each Macro turn a unit could move or attack adjacent enemy units. Combat would be resolved using SPW@W PBEM. Each Macro turn would represent about 4 hours. PBEM games would be allowed 3 weeks to finish, and then the next Marco turn would be done. Given 6 months of real time, a campaign could cover 2 to 3 days in Game Time. There would be some basic rules covering the Macro portion of the game; movement, zone of control, overall victory conditions, and maybe supply and fatigue. There would also be overall commanders to give orders and parcel out arty and stuff. I would post maps that were side specific so there would be some FOW on the Macro level also. This idea comes from Panzer Blitz / Panzer Leader games, (boy that was awhile ago). They had some rule so that you could setup some really big games. I also play a Macro game (Hot War) over at the General's Guild that was a lot of fun. So 1. Are you interested in playing 2. Do you have any ideas on how the Marco side should be run 3. Should we try to set up a historical battle (if yes do you have the OOBs) or not, the size of the battle will be limited by how long players are willing to play, 6 months is a long commitment, and the number of players. For example the whole of the D-Day invasion is out, but the a 2 or 3 day battle around Caan could be done 4. And any thing else you would like to add.

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S Foley
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- 6/3/2000 3:04:00 AM   
Drake666

 

Posts: 313
Joined: 4/22/2000
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I think its a good idea. Would take some work to get it to work right and everything. I would say a historic battle with non-hictoric formations would be the best. A number of things you could do are 1. Have each side buy their army at the start with a points spread for units. Ex. 30% for armour, 40% for infantry, 20% for arty and 10% for other. 2. Have the overall commander deside were the forces will be placed. 3. At the end of ench battle depending on the number of kills a unit could gane experince. Their is a lot more you could do to. Send me a E-mail if you need any help with putting it togethere. I could help with maps and stuff.

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(in reply to Foley)
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- 6/4/2000 7:55:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
Check with Spartacus! IHe helped run something we called the Battlefest. It was run with teams on the same side. With the new map sizes once the patch comes out, you effectively will have 3 maps vertically and can set up a seperate battle on each map. 6 players in two teams would fight 1 on 1 on each of the 3 maps. A referee would keep an eye on things and be able to add reinforcemtns or other wise tweak the game (keeping it an unsecure save - not an encrypted secure game). Each player would play his turn and save and forward to the next player and the umpire, who could look to see if someone always seemed to be avoiding that ambush or minefield. It was loads of fun in SP2 :-)

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(in reply to Foley)
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