Montrose
Posts: 72
Joined: 8/30/2003 From: Gloucstershire UK Status: offline
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The Beaufighters could use a tweak. Because they are classed as fighter bombers in the game the AI is flying them as ordinary fighters and dogfighting Zeroes with them. This is nothing like their actual role and they get creamed. The Fleet Air Arm website classes Beaufighters as "Long-range heavy attack/fighter, night fighter, torpedo bombers". A standard 18" torpedo was a common load out as an alternative to two 500lb bombs. I'm not sure if rockets are in the game but eight could also be carried in lieu of the machine guns, while retaining the four cannon. From what I know of the engine it would be difficult to get them to recreate their role as anti-shipping heavy fighters and night fighters. However, if they are left as fighter bombers they will be performing ahistorically with the WitP engine. Therefore I would ask the developers to consider re-classing them as torpedo bombers, and adding the one 18" torpedo as an alternative in addition to the two 500lb bombs. This way would see a more realistic performance and use of them by the AI at least. If it can be made so that they can act as nightfighters, torpedo planes, low level bombers and very low level anti ship strafers all at the same time then I'll be seriously impressed
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I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind. - Don Juan
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