Tenzan
Posts: 101
Joined: 6/5/2004 Status: offline
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One thing I'm seeing (I've set up a small test scenario) In 'deep water' fighting, PT boats perform how you'd expect them to-from what I've seen so far. I can really appreciate Kid's example in the toipc, now! I haven't seen anything close to them doing that well, yet.. .............but, at a base PT boats turn into torpedo slinging fools! It's a stark contrast..I had 25 PT boats with a worse leader than their IJ counterpart sink Yamato, Nagato, Tone, Chikuma, and 3 DD's out of the task force(total was 2 BB div's, 1 CA div, 2 DD Div's with CL Leader=25 ships) Npw, I know they're taking CD gun hits as well at a base, but..why so many more torpedo hits? I'll keep testing it, but, it's a huge difference that I can see already. Hmm..in open hexes combat (when listed) is listed as starting at 5000m! Ouch, that's...well...interesting, but, in a base hex it's 2000m! So, there's all the torp hits... Just about every time, I'm losing a major part of the combat fleet at the base-in daylight-to PT boats at 2000m... The troubling part is that essentially, from what I'm seeing-TB's make bases virtually unassailable if a player was to 'spam' them with TB's. I don't know about anyone else, but, I wouldn't throw away an entire surface force and an invasion force at the hopes of getting past 20 TB's...I think, this is an issue for modification in a future upgrade...
< Message edited by Tenzan -- 7/13/2004 8:11:19 AM >
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