ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: Mr.Frag If you actually *ran* that scenario, you would see that the TF would divert around the base with the high Air Bal number. It will not show the turn you actually gave the order as the path is updated as the turn runs. Look at the path AFTER the turn. You'll notice some really strange zigzags in it. This is the AI stepping in and trying to route around danger. The ability to do this is based on the level of intel available. The more the intel, the higher the safety factor. I also seem to remember you or someone else stating that this new problem with overly aggressive transport TF AI thing was a direct result of your Mandalay test that resulted in wratchetting up the overall agressiveness of the AI. If so, there goes that law of unintended consequences again. Push in on the ameoba on one side, and it bulges out, unpredictably, somewhere else..... Anyway, there is an overall problem, quite obviously, that too many computer controlled TF's are blindly moving into enemy AZOC's. Not sure what, if anything, can be done about short of segmenting out computer controlled transport TF's from the overall aggresiveness setting and putting them under some sort of alternate control mechanism that is much more sensative to known enemy force concetrations.
< Message edited by ZOOMIE1980 -- 7/30/2004 2:48:49 PM >
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