Galka
Posts: 129
Joined: 4/30/2000 From: Alberta, Canada Status: offline
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Yes, I'm experiencing the same difficulty.
The question was answered in depth by Paul Vebber last week, and can be found by trolling through the list (search seems to have been eradicated).
From what I gleaned of the problem, the solution is to save the game just before ending your turn. Back up the saved files, i.e. save them to winzip. Finish your turn. It will go through the motions and you should send your turn off to the opponent again; however if you add one step and check to see if you can open the file you will receive an error message. If its anything except 'saved game failed to load", send it, it encrypted fine.
If the dreaded message appears, simply extract your backed up file repeat until 'saved game failed to load' does not appear.
It's far less painfull then playing a 60min turn over again
[ January 28, 2002: Message edited by: Galka ]
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"In light of my experience, I consider that your conclusion that the attacker needs a three to one superiority is under the mark, rather than over it. I would say that, for success, the attacker needs six to one or seven to one against a well-knit defence
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