mattbirra
Posts: 30
Joined: 8/10/2004 From: Madrid, Spain Status: offline
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This that I think about how the rules try to simulate reality: When in campaing, armys used to take little battles all along the month, in an area, as armies moved back and foward in an area along one month, so, how to to this in a game, and make a game playable ??? a player moves, finishes moving, makes just one battle and then another player moves, this is the first think we have to deal with... In terms of game, when an army is completily encircled, gets us far from real world (i think) because those moves could be far seen by the enemy, specially when at home nation, so, this is allowed only in game, and those encirclements had to be in a real short period of time and absolutely sinchronized to be profitable, that's why in game, a retreating army can go though enemy corps, because rules assume it is not possible to encircle an army , but, other point would be if this encirclement is possible, then two battles in a moth may be assumed because we could imagine those battles are distant in time from each other (i.e. one week). As a playable simulation this game is, we have to deal with the issues, and choose between the worst and the most playable ... but this is what i think ... and i am not Napo
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