steveh11Matrix
Posts: 944
Joined: 7/30/2004 Status: offline
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quote:
ORIGINAL: Mogami [...] (To anyone reading this thread. Do I come accross as opposed for no reason? Hostile? or am I as I hope to be trying to explain why WITP exists as it does and what all besides merely throwing in a toggle will be impacted. ) Erm...aimed at me? (Ducks, looks around, doesn't see the shell-splash.. ) I'll say it again, I don't want to upset players who like the game as it is. I'll also say this: I'm watching this topic as a litmus test. Reasonable argument against the "totally free upgrade" has been made, and instead the 'pro-freedom' side appears to have more-or-less coalesced around the option of freedom to upgrade within service and class...so no replacing Oscars with A6Ms, and definitely no replacing Bettys with Franks! This is more than fine by me, and is reasonable. I find it unreasonable, however, to be presented with a production system that gives the appearance of allowing the player to vary Japanese aircraft production, but not the actuality, but (from the accounts I've read) allows the player instead to halt Yamato and Musashi and accelerate the production of CV's instead. If not the first, then not the second, and vice-versa. I have NOT seen a convincing argument that tells me why I, as the player, should not be rewarded for my efforts in increasing production, accelerating the development of better aircraft, and choosing where they are deployed...other than "They couldn't have done it, so we won't let you!" I agree 100% that the production system has to be in the game, as it's the whole point of the war. It now seems that the R&D system may be flawed - it can be accelerated too much without going throuigh intermediate points; and also that the production system is both complex and simultaneously simplistic. Complex in that there's a lot to find your way through as a player, and some have resorted to Excel spreadsheets! Simplistic in that there's too many ways for a player to scant one area to overproduce in another. To me, that means that there's two fixes required, one short term and simple, one longer term and more difficult: - Simple: Add the toggle that you deprecate above. You like the game as is: fine, you get to keep it; others don't, so they get it changed. I get to play both ways and decide which I like (Oh, and Matrix/2By3 get a sale. That may be inconsequential, or it may not.)
- Longer term: The production & R&D systems get some serious work to make them a closer fit to real-world capabilities. I actually don't expect this to be implemented, but it would certainly be good if it was, as it's the root cause of the dispute.
Finally: some people have brought up the bugbear of the allies also having many, many times more of the better aircraft of their own in the game. I'd venture to suggest that until some point in the Spring of 1945 the deployment of more than historic numbers of these should cost Political Points, much as you can 'buy' ships back from transfer to other theatres. Listening out, Steve.
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"Nature always obeys Her own laws" - Leonardo da Vinci
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