Culiacan Mexico
Posts: 8348
Joined: 11/10/2000 From: Bad Windsheim Germany Status: offline
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quote:
ORIGINAL: pasternakski …The game intended to put you into the role of strategic military (including logistical) command, not political or economic command… How did you arrive at this conclusion? How can you successfully model the Japanese Empire that went to war to secure economic resources without including Japanese production? Political Points – Some troops are restricted in deployment. Australian troops must be release from home defense, for instance, before they can be shipped off to fight in New Guinea. And, Admirals can’t be everywhere, at once. Each day, each player accumulates political points which can be used to reassign assets to the various headquarters or to change leaders. Japanese Production – Groups cannot fly without planes, ships need to be built and tanks have to come from somewhere. The Japanese player will never have enough industry to build all he needs. He can choose to increase the size of factories or change what they are building at the cost of retooling. He can also speed up or retard the building of specific ships to the possible detriment of the shipbuilding schedule. He will need oil and resources to make industry run and will want to capture locations with such materials as quickly as possible. Much of this gathering can be automated, but the player will be able to fine tune the procedure or manually order the loading and destination of his ships. quote:
ORIGINAL: pasternakski …, with the goal of making the most of what you were given. That's the game I wanted, but the drift has been toward (a) turning the player's role into something entirely different and (b) pandering to those who want the game bastardized to give the Japanese an ahistorical chance to win the war (not just the game)… I never understood this philosophy for a game of the scope. Who care?! I want the best modeling possible so I can enjoy the system. quote:
ORIGINAL: pasternakski I pretty much remain silent because I got tired a long time ago of getting into fruitless arguments with people who just don't understand the game design or, for that matter, wargaming in general. I think the reality is that you are in agreement with a much larger segment of Matrix's wargaming market than these forums would lead you to believe.
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