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RE: disapointing Victory

 
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RE: disapointing Victory - 9/2/2004 6:28:40 PM   
steveh11Matrix


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quote:

ORIGINAL: Mr.Frag

Yikes, talk about a runaway thread.

Here ... lets make it real clear:

Playing the AI on other then VERY HARD is not valid for other then training purposes.

Now, if you want to complain about the AI's performance on VERY HARD, that is quite acceptable, but complaining about it when you are not playing it at it's top form is really rather pointless and beyond silly. If and when you beat the AI on a game run on VERY HARD, you most certainly have a valid case to say the AI is not good enough.

So far, I see people complaining about the AI yet unwilling to play it at it's full level. Whats the problem? Afraid you will loose?
OK, so why isn't it called "Historical" level then?

Let's see if I've got this right:

Easy: the player gets to cheat with better numbers to hit etc.
Historical: No advantage for either side
Hard: ai gets intelligence information, but no other help.
Very Hard: ai gets intelligence info AND gets to cheat as well.

Sounds to me like "Hard" should be the "Historical" level, sorry to contradict - the ai gets to 'intuit' some of the player's moves, but all else is even.

Steve.

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Mr.Frag)
Post #: 61
RE: disapointing Victory - 9/2/2004 6:28:51 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:

ORIGINAL: Adnan Meshuggi

Look,
i fi understood the game right (i am still a beginner) the allies will get all early losses back (in CV and Cruisers)... so, if the AI loose all these ships in 1942 (and as the japanese i hope to reach this result) he can still get em back. As the allied, if i try to test the KB earlier as historically and i loose my ships, i get em back...too.

These damned VPs can kill such game too early... Esp. for the japanese player, who would have tons of new enemies in 43 and 44 this problem can destroy the fun of the game.

Maybe it is cause of BtR, but all these games are time consumpting... a signal for high motivation and game fun. But if we have "stupid" AI, the gamestopping VP solution make it even worse...

You give the allies heavy losses (but a capable player could take over in 44 and still kick the japanese butt out of nirvana) but you can´t fight it out.

If you could conquer china and india and invade the west coast, this is not the guilt of the player, but of the game engine.

PBEM is fine for many people, but not for me - cause i can´t play so much at times other people have time. So, what should i do ? I try to "force" my brother to buy the game so we can play it against each other, but untill now he want to test it (and he can´t cause i play it and give not the game to him (piracy is for me, if more people play the game at the same time... if i do not want to play it, i can give it to him and later he can give it back. For PBEM, he would buy it, but he fear that it will not work on his computer... otherwise i could order it NOW for him).
So i had one pbem-partner, but all others out there would be not happy with my turns... and i would not be happy with their turns (if i have time, i want to play the game) - and i think the game should be able to help me to play the game, not me to help the game to redo historical events (as the allied i want to win "better", as the japanese i want the allies pay much more as they did for reconquering)

if another beginner would play a pbem against me (me allied side (i think it is much easier)) he is welcome.... but i bet, nobody will play in seldom intensive phases of the game. So, what should i do ? PBEM is not realistic, and against the AI it is no fun cause you "cheat" or win easily... (okay, i will not win easily, bad players need more time )

As i wrote, more statistics would be great and a point system, too... but no game stopping system.... thank you


I think on the Victory Screen the game should say in addition to "Game Over .... blah, blah blah... " Should be a button on the bottom, "Do you wish to continue, anyway?"

Problem is, will the AI still play if you say yes?

(in reply to Adnan Meshuggi)
Post #: 62
RE: disapointing Victory - 9/2/2004 6:31:09 PM   
tsimmonds


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quote:

Problem is, will the AI still play if you say yes?


The AI always wants to play. Didn't you see "Wargames"?

"Shall we play a game?"

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(in reply to ZOOMIE1980)
Post #: 63
RE: disapointing Victory - 9/2/2004 6:48:07 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: Mogami

Hi, No I think the real issue is the designers decides what victory is. Persons who play a game that produces a winner always know in advance what consitutes victory. What is the point of playing chess after you have mated the other player? When the gun sounds the end of the 4th quarter a football game is over.
There are rules in baseball/softball (not the majors) where 10 run lead ends the game.
You can ignore the auto victory if you want but it is still how victory in WITP is decided. The only way to end a game other then running out of turns is one side gets the required ratio for the period of the war the game has reached. When you begin play your ultimate objective is very simple.
4-1 in 1943, 3-1 in 1944 or 2-1 in 1945/46 If yuo don't want to end the game stop racking up the points beating up the idiot AI. It's just as simple for a player to edit Tokyo and San Francisco to 50k VP as it is for the programmers to insert a toggle and all the other changes the code would need. Do you think the AI would then understand what it was fighting to gain? It's already being exploited now we want to confuse it even more.

(Personally I think you are just breaking the AI when you assign a value of 50k to any base because then the AI will see that it can win the game by capturing 1 base rather then fighting a the war. But if you instead tell the AI points do not matter because there is no victory the AI will like as not simply stop fighting)


I am reluctant to make this post because I hang on most everything that you post as a great learning tool. I do believe that you are one of the several more knowlegable people on these board regarding the game and the subject. I do not fault your opinion in this instance either, as your personal preference. I can live with the extra point values (but not sure how to do it).

Having said that, I find it somewhat disappointing that since your more or less offical tie to Martrix you have changed from consumer to company man since the early days of UV. Back then you fought like a wounded tiger for a rather minor issue (I believe in was related to mine reloads but no matter the point is not the specific issue) and now you are on the edge of being insulting regarding others personal desires to get the most fun out of the game (and this isn't the only instance). Try getting back to what you do best and stop being a defense attorney .

(in reply to mogami)
Post #: 64
RE: disapointing Victory - 9/2/2004 6:50:49 PM   
steveh11Matrix


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quote:

ORIGINAL: irrelevant

quote:

Problem is, will the AI still play if you say yes?


The AI always wants to play. Didn't you see "Wargames"?

"Shall we play a game?"
"Tic-Tac-Toe"


_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to tsimmonds)
Post #: 65
RE: disapointing Victory - 9/2/2004 7:30:48 PM   
Mr.Frag


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quote:

OK, so why isn't it called "Historical" level then?

Let's see if I've got this right:

Easy: the player gets to cheat with better numbers to hit etc.
Historical: No advantage for either side
Hard: ai gets intelligence information, but no other help.
Very Hard: ai gets intelligence info AND gets to cheat as well.

Sounds to me like "Hard" should be the "Historical" level, sorry to contradict - the ai gets to 'intuit' some of the player's moves, but all else is even.

Steve.


Since *you* obviously are *not* following historic use of *your* forces, I don't see how you can expect to hold the AI to a higher standard.

If you wish to play on the Historical level, you too mush be bound by *historical* use of your forces. Impose some restraints or take the leash off the AI. If you don't want to wear a leash, why should you put one on the AI?

It's like the historical first turn. You could move all your ships out of PH if you wanted to, but who's cheating now? You or the AI?

(in reply to steveh11Matrix)
Post #: 66
RE: disapointing Victory - 9/2/2004 7:37:11 PM   
Charles2222


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quote:

ORIGINAL: Mogami

Hi, Joel said days ago they would do that. After that I've just assumed the debate was philosophical. But it will not sell more games. The people with the issue already own the game. No where on the box do I find "Allows you to beat the dead horse"


A couple of things you have to wonder about though, is would the USA concede with an armistice for an auto-victory, and if they were willing, IOW, 'they' brought up the subject to the Japanese, would the Japanese be willing to stop at that point? It's not so much wanting to beat a dead horse, that one in that situation would want to play longer, but that why would you want to stop when you're dominating? You're in a situation where you accomplished more than the historic counterpart, so you just might be more willing to see if you could continue to thrive or at least holdout. The Japanese in 43 had no idea that the A-bombs would be dropped, nor that the USSR would attack them, such that they would have less reasons to seek peace than we now know. Besides, the JA player may know he's won the early game, such that continuing it and thereby reaping a greater reward for the long haul is more intriguing.

< Message edited by Charles_22 -- 9/2/2004 11:38:19 AM >

(in reply to mogami)
Post #: 67
RE: disapointing Victory - 9/2/2004 7:40:56 PM   
steveh11Matrix


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Um. I can't see how you got that from my post?

No offence - but the ability of the ai to see some of what I'm doing is exactly what I'd like to see - simulating military intelligence. So far as I can see that's exactly what I get at Hard level, and what's more it's more than capable of giving me a surprise or two.

Steve.

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Mr.Frag)
Post #: 68
RE: disapointing Victory - 9/2/2004 7:50:04 PM   
Mr.Frag


Posts: 13410
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quote:

ORIGINAL: Charles_22

quote:

ORIGINAL: Mogami

Hi, Joel said days ago they would do that. After that I've just assumed the debate was philosophical. But it will not sell more games. The people with the issue already own the game. No where on the box do I find "Allows you to beat the dead horse"


A couple of things you have to wonder about though, is would the USA concede with an armistice for an auto-victory, and if they were willing, IOW, 'they' brought up the subject to the Japanese, would the Japanese be willing to stop at that point? It's not so much wanting to beat a dead horse, that one in that situation would want to play longer, but that why would you want to stop when you're dominating? You're in a situation where you accomplished more than the historic counterpart, so you just might be more willing to see if you could continue to thrive or at least holdout. The Japanese in 43 had no idea that the A-bombs would be dropped, nor that the USSR would attack them, such that they would have less reasons to seek peace than we now know. Besides, the JA player may know he's won the early game, such that continuing it and thereby reaping a greater reward for the long haul is more intriguing.



The problem is that a 4:1 level is not Japan doing better, it's Japan winning the war. If the Victory conditions were a 2:1 or 3:1 level, I could see your point ... thats Japan doing better or really good. 4:1 is not a really good, it's the Yanks are now discussing surrender terms, Britain is lost the war with Germany, China no longer exists, etc.

It is *not* recoverable from. It technically is *impossible*. It was put in as a trap to end games that have gone seriously wrong. It's not a Victory condition test. It is to allow a completely unrealistic game to end.

Anyone here who really thinks Japan could *win* the war is just being beyond silly. The 4:1 ending to the game is Japan *winning* the war, not the game. It is a check to close out a beyond silly game.

(in reply to Charles2222)
Post #: 69
RE: disapointing Victory - 9/2/2004 8:41:39 PM   
Charles2222


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I'll accept that, but if someday I manage to do it and it proves relatively consistently attainable, without doing a lot of radical things, then I won't understand how the JA's I'm playing would have to stop their aggression.

(in reply to Mr.Frag)
Post #: 70
RE: disapointing Victory - 9/2/2004 9:14:55 PM   
mogami


Posts: 12789
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From: You can't get here from there
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"I am reluctant to make this post because I hang on most everything that you post as a great learning tool. I do believe that you are one of the several more knowlegable people on these board regarding the game and the subject. I do not fault your opinion in this instance either, as your personal preference. I can live with the extra point values (but not sure how to do it).

Having said that, I find it somewhat disappointing that since your more or less offical tie to Martrix you have changed from consumer to company man since the early days of UV. Back then you fought like a wounded tiger for a rather minor issue (I believe in was related to mine reloads but no matter the point is not the specific issue) and now you are on the edge of being insulting regarding others personal desires to get the most fun out of the game (and this isn't the only instance). Try getting back to what you do best and stop being a defense attorney . "




Hi, The issue has already went in favor of those wanting to play past the designed conditions. There is no need for me to defend Matrix/2by3 What I post I post from my own belief and I do not mean ever to be insulting. I was never opposed to such a toggle as long as it had no impact on the game. Introducing anything can result in unintended results. It was never up to me to decide.
Any convincing of Matrix I would do in private (and have not posted anything in private other then "will it hurt?"
I'm not afraid to post my opinion where it does not coincide with the designers but I would not do this on the public forum.

I am somewhat proud of WITP and my small contribution to it, but I accept it warts and all. My main effort in this and many similair threads is to help people in possion of the game to understand it for what it is and not make it what it is not. WITP is not a game of Empire building or world conquest executed by Japan. It is a game of Operational level planning. Japanese players need to come to terms with this.
The object from Japans point of view is to take a small somewhat elite force and hold at bay the worlds greatest super power and it's allies. If by chance they are able to achieve the victory conditions established at the start they have done no small thing. Continuing the game past that is pointless they have already proven that
A. they played too weak an opponent
B. They know how to exploit the AI.

That they are/be allowed to do so is undisputed by me.

< Message edited by Mogami -- 9/2/2004 2:17:16 PM >


_____________________________






I'm not retreating, I'm attacking in a different direction!

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Post #: 71
RE: disapointing Victory - 9/2/2004 9:24:33 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:

ORIGINAL: Mr.Frag

quote:

ORIGINAL: Charles_22

quote:

ORIGINAL: Mogami

Hi, Joel said days ago they would do that. After that I've just assumed the debate was philosophical. But it will not sell more games. The people with the issue already own the game. No where on the box do I find "Allows you to beat the dead horse"


A couple of things you have to wonder about though, is would the USA concede with an armistice for an auto-victory, and if they were willing, IOW, 'they' brought up the subject to the Japanese, would the Japanese be willing to stop at that point? It's not so much wanting to beat a dead horse, that one in that situation would want to play longer, but that why would you want to stop when you're dominating? You're in a situation where you accomplished more than the historic counterpart, so you just might be more willing to see if you could continue to thrive or at least holdout. The Japanese in 43 had no idea that the A-bombs would be dropped, nor that the USSR would attack them, such that they would have less reasons to seek peace than we now know. Besides, the JA player may know he's won the early game, such that continuing it and thereby reaping a greater reward for the long haul is more intriguing.



The problem is that a 4:1 level is not Japan doing better, it's Japan winning the war. If the Victory conditions were a 2:1 or 3:1 level, I could see your point ... thats Japan doing better or really good. 4:1 is not a really good, it's the Yanks are now discussing surrender terms, Britain is lost the war with Germany, China no longer exists, etc.

It is *not* recoverable from. It technically is *impossible*. It was put in as a trap to end games that have gone seriously wrong. It's not a Victory condition test. It is to allow a completely unrealistic game to end.

Anyone here who really thinks Japan could *win* the war is just being beyond silly. The 4:1 ending to the game is Japan *winning* the war, not the game. It is a check to close out a beyond silly game.


This issue is defining "silly". That may be "silly" to you. But to someone else it is not "silly" at all!

(in reply to Mr.Frag)
Post #: 72
RE: disapointing Victory - 9/2/2004 9:33:51 PM   
mogami


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Hi, To test silly. Load scenario 15 into editor. Begin deleting Allied ships, LCU and Aircraft till you delete 48k worth of material. Load game and begin play as Allies.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to ZOOMIE1980)
Post #: 73
RE: disapointing Victory - 9/2/2004 9:36:45 PM   
Panzer76


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I find it ridiculous that you have to do the same *mistakes* as the historical counter parts to get any real fight from the AI. Is not the point og playing a historical game to see if you can do better than history, not replicate it?!

The more complex the game, the harder it is to make a decent AI. We can all agree that the AI in WitP, generally, sucks. The only counter point to this is "to play historical". And, Ive already expressed my opinion about that.

Imagine playing any other game, and complaining about the AI, and the respose was that you had to repeat mistakes over and over again.. sheesh, what a lame ass response.

Cheers,

Panzer

_____________________________

Cheers,
Panzer

"The man who trades freedom for security does not deserve nor will he ever receive either."

Benjamin Franklin

(in reply to ZOOMIE1980)
Post #: 74
RE: disapointing Victory - 9/2/2004 9:42:04 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

Hi, To test silly. Load scenario 15 into editor. Begin deleting Allied ships, LCU and Aircraft till you delete 48k worth of material. Load game and begin play as Allies.



You know what I liked about the original Red Alert RTS games? They were all "Take the Flag" games. Gary's original War In Russia for Amiga and Apple II was essentially a "take the flag" type game. Russia had to take Warsaw (on the west edge of the map) to win (reach "End of Game"). It didn't matter what the points were the game went until either the last city fell or the opponent was out of combat units, completely.

An analogy would be playing this game until all Japanese cities are taken or until that "US" base on the eastern edge of the map is captured by Japan. I don't really see anything wrong with that concept..... Just like players and that upgrade/production thread. What's the harm?

< Message edited by ZOOMIE1980 -- 9/2/2004 7:42:24 PM >

(in reply to mogami)
Post #: 75
RE: disapointing Victory - 9/2/2004 9:43:24 PM   
Panzer76


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quote:

ORIGINAL: Mr.Frag
Anyone here who really thinks Japan could *win* the war is just being beyond silly. The 4:1 ending to the game is Japan *winning* the war, not the game. It is a check to close out a beyond silly game.


What you are saying that any results other than the historical one is silly and should be artifically stopped. Then, please tell me, why am I playing this *game*, if not to change history?

From your posting history I see you have a tendancy to defend the game with claw and tooth, no matter how strange the behaviour. Your role as a beta tester plays an important role in your bias it would seem.

Cheers,

Panzer

_____________________________

Cheers,
Panzer

"The man who trades freedom for security does not deserve nor will he ever receive either."

Benjamin Franklin

(in reply to Mr.Frag)
Post #: 76
RE: disapointing Victory - 9/2/2004 9:47:26 PM   
mogami


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Hi, I guess Mr Frag and I are swinging but no chips are flying.
You do not have to make any mistakes.

But as Japan realize

Every factory set to RD of aircraft does not exist. They are present for AI use as Japan. To make it accurate if you want to play Japan and be master of industry delete these factories.

Do not exploit the game. Japanese turn 1 extended movement is so PH strike can reach Pearl not so Japanese TF can reach Noumea on turn 1. Just use the Historic turn 1 or refrain from exploiting the move. (Move TF between your own bases) If you exploit the turn 1 extended movement you break the AI on turn 1.

Do not bait the AI. By this I mean do not reach behind his front line by moving without air cover and take a Allied rear base. You can't do this against a human without being whacked (you lose the TF and the Allies score the points not you)

In short play against the AI the same way you would play against a human who you feel is more experianced.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Panzer76)
Post #: 77
RE: disapointing Victory - 9/2/2004 9:49:07 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Panzer76

I find it ridiculous that you have to do the same *mistakes* as the historical counter parts to get any real fight from the AI. Is not the point og playing a historical game to see if you can do better than history, not replicate it?!

Actually that is a central point in this game from the designers point of view. REPLICATION of history from an operational point of view. The challenge and really the apparent point of the game, is a demonstration of the complexity of planning and executing the historic war with all the factors and pressures the real commanders had to face.

They have repeatedly claimed that this is not even a game. It is a HISTORICAL SIMULATION. The AI has been programmed to follow a HISTORICAL script of sorts. Deviate from history and the AI gets lost in a hurry.

Just the way it is. Unfortunately for may purchasers, they seem to think this game is exactly what Mogami claims it is not. It is NOT a builder, conquest game as much as many of us wish it were.

< Message edited by ZOOMIE1980 -- 9/2/2004 7:53:17 PM >

(in reply to Panzer76)
Post #: 78
RE: disapointing Victory - 9/2/2004 9:49:44 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Panzer76

quote:

ORIGINAL: Mr.Frag
Anyone here who really thinks Japan could *win* the war is just being beyond silly. The 4:1 ending to the game is Japan *winning* the war, not the game. It is a check to close out a beyond silly game.


What you are saying that any results other than the historical one is silly and should be artifically stopped. Then, please tell me, why am I playing this *game*, if not to change history?

From your posting history I see you have a tendancy to defend the game with claw and tooth, no matter how strange the behaviour. Your role as a beta tester plays an important role in your bias it would seem.

Cheers,

Panzer


It's not a game.

(in reply to Panzer76)
Post #: 79
RE: disapointing Victory - 9/2/2004 9:55:22 PM   
samuraigg

 

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Hey guys, is it possible to change the difficulty level midgame against the AI? Or do you have to completely restart for the effects to take place.

Oh, and
quote:

It is a check to close out a beyond silly game.


Some people may want to keep playing. Its not silly to them. People are yelling for it.. why not give it to em.

< Message edited by samuraigg -- 9/2/2004 7:55:53 PM >

(in reply to ZOOMIE1980)
Post #: 80
RE: disapointing Victory - 9/2/2004 10:04:35 PM   
mogami


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Hi, My Momma says "Silly is what silly does"

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to samuraigg)
Post #: 81
RE: disapointing Victory - 9/2/2004 10:29:34 PM   
Sneer


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Hi I have good memory and follow this forum for a while.
As sb noticed before Beta testers are switching their statements.

I checked earlier posts and found some interesting quotes :
All of them from Mr Frag against AI thread - you can look and see that - it was one of few tests of AI against Human before release
very interesting so read till the end

it starts
1. about palying game
"Just to set the stage, I am not holding back on anything, using every dirty trick in the book to beat the AI. I have probably played upwards of 2,000 starts now. All settings are in their standard position except for Vary start."

2. about autovictory and finishing
" Sorry, but I have little interests in playing the end of the game without earning the right to be there. Perhaps one of the other guys can kick off the '43/'44 version where Japan can do nothing but die with style. "

3. about difficulty
"1) What difficulty setting are you playing at?
Historical "

4. about AI "historical" performance
"Glad *you* guys think I am doing very well. I am about to loose Singapore, PI is running out of supply. I am holding for the moment in Burma, but thats about it ... The one Brit CL got hammered because it was got hit hard right off and the AI decided to finish it off. Did a great job too because it went down the following turn.
Basically, I am getting kicked everywhere and fighting back as I pull out resources and oil to feed Oz, but I am running out of time.
That should give you an idea of how the AI plays as Japan. One month in and nothing I did really detracted it from it's goals. It is still expanding like a virus inspite of me breaking up 3 major invasion fleets. Not too shabby and there are 2 higher skill levels if you really want to get spanked. "

5.about historical performance - why Mr Frag did not surrendered Mandalay - it is not historical - does anybody lost Mandalay to AI????
"Japan lost 88 aircraft in an evil little base jump just outside Singapore. Japan has also lost a couple hundred aircraft at Mandalay, which would fall to most of you, but I knew what was coming so I had every unit there was in India already on the way. Had I not pulled two P-40B groups out of PI and stuck them there and managed to get them upgraded, Japan would have steam rolled over me. I am currently keeping at least two of the divisions unable to attack each turn with ground attacks with fighter-bombers. Had I not saved *every* base unit from Victoria Point all the way up, I would not be able to have the size of the air groups here and the AI would have killed me quickly.
The AI expected to win here, and it didn't. Based on the distances involved, it takes a *long* time to bring in more troops. In the mean time, I have a major advantage of supply, support, air support, constant bombing from multiple bases and range is most certainly on my side as I am attacking in the hex I am in. "

6. Final and best note from 6/7/2004
"#3 The higher level of difficulty is for Mogami only. I doubt anyone else could stand it"

I'm lazy so i did not checked what was written in second half of the thread

Shame , Mr Frag ,Shame

(in reply to mogami)
Post #: 82
RE: disapointing Victory - 9/2/2004 10:31:59 PM   
Mr.Frag


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From: Purgatory
Status: offline
Let me restate this as some of you just don't seem to get it:

You don't play with restrictions when you play against the AI. You handicap the AI by restricting it with other then "Very Hard". The AI plays 1 turn at a time. The AI can not plan in depth. You play multiple turns in advance. Allowing the AI to peek at what you are doing is the *only* way to simulate it playing multiple turns and planning what might seem to be obvious stuff.

If you don't want to give the AI a chance, thats up to you. But don't come here and complain about the AI unless you are playing it on a level where it is not held back by historical constraints. It is completely unreasonable to complain when *YOU* are the one imposing the restrictions. Should you choose to play a game where the AI has no chance and win easy, the only thing you have accomplished is to show that you want to win. You didn't really win, you won with a handicap.

Now, after winning with a handicap, you want the developers to go in and modify the game so you can continue to play winning even more? Whats the point? It's like taking candy from a baby. The baby can't fight back. What exactly is the point of stealing candy from a baby? It make you feel good or you just like candy too much?

I don't really care whether you agree with me or not, but playing a game beyond where the game ends is just an ego trip. Grow up and find someone who fights back and quit picking on the baby. The AI is not going to exploit your weaknesses like even the greenest human player is. If you want something more then an ego trip, take the handcuffs off the AI. It's still not going to be up to human standards, but it is out of diapers at least.

This has nothing at all to do with history. This is about people wanting to play at baby level because they want to win at all costs. That's perfectly ok if thats what you want to do. Just don't expect some of us to sit here and like it as we see it in a different light. If you want to kid yourself into thinking you accomplished something, thats between you and your computer.

end of thread for me ... had enough of this one topic.

(in reply to samuraigg)
Post #: 83
RE: disapointing Victory - 9/2/2004 10:35:21 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Sneer

Hi I have good memory and follow this forum for a while.
As sb noticed before Beta testers are switching their statements.

I checked earlier posts and found some interesting quotes :
All of them from Mr Frag against AI thread - you can look and see that - it was one of few tests of AI against Human before release
very interesting so read till the end

it starts
1. about palying game
"Just to set the stage, I am not holding back on anything, using every dirty trick in the book to beat the AI. I have probably played upwards of 2,000 starts now. All settings are in their standard position except for Vary start."

2. about autovictory and finishing
" Sorry, but I have little interests in playing the end of the game without earning the right to be there. Perhaps one of the other guys can kick off the '43/'44 version where Japan can do nothing but die with style. "

3. about difficulty
"1) What difficulty setting are you playing at?
Historical "

4. about AI "historical" performance
"Glad *you* guys think I am doing very well. I am about to loose Singapore, PI is running out of supply. I am holding for the moment in Burma, but thats about it ... The one Brit CL got hammered because it was got hit hard right off and the AI decided to finish it off. Did a great job too because it went down the following turn.
Basically, I am getting kicked everywhere and fighting back as I pull out resources and oil to feed Oz, but I am running out of time.
That should give you an idea of how the AI plays as Japan. One month in and nothing I did really detracted it from it's goals. It is still expanding like a virus inspite of me breaking up 3 major invasion fleets. Not too shabby and there are 2 higher skill levels if you really want to get spanked. "

5.about historical performance - why Mr Frag did not surrendered Mandalay - it is not historical - does anybody lost Mandalay to AI????
"Japan lost 88 aircraft in an evil little base jump just outside Singapore. Japan has also lost a couple hundred aircraft at Mandalay, which would fall to most of you, but I knew what was coming so I had every unit there was in India already on the way. Had I not pulled two P-40B groups out of PI and stuck them there and managed to get them upgraded, Japan would have steam rolled over me. I am currently keeping at least two of the divisions unable to attack each turn with ground attacks with fighter-bombers. Had I not saved *every* base unit from Victoria Point all the way up, I would not be able to have the size of the air groups here and the AI would have killed me quickly.
The AI expected to win here, and it didn't. Based on the distances involved, it takes a *long* time to bring in more troops. In the mean time, I have a major advantage of supply, support, air support, constant bombing from multiple bases and range is most certainly on my side as I am attacking in the hex I am in. "

6. Final and best note from 6/7/2004
"#3 The higher level of difficulty is for Mogami only. I doubt anyone else could stand it"

I'm lazy so i did not checked what was written in second half of the thread

Shame , Mr Frag ,Shame


John Kerry has this problem too......in his case..... a voting record.....

(in reply to Sneer)
Post #: 84
RE: disapointing Victory - 9/2/2004 10:42:43 PM   
samuraigg

 

Posts: 44
Joined: 7/4/2004
Status: offline
quote:

You don't play with restrictions when you play against the AI. You handicap the AI by restricting it with other then "Very Hard". The AI plays 1 turn at a time. The AI can not plan in depth. You play multiple turns in advance. Allowing the AI to peek at what you are doing is the *only* way to simulate it playing multiple turns and planning what might seem to be obvious stuff.


Let me get this straight... unless we allow the ai TO CHEAT(in combat, I have no problem with using the Hard difficulty), we are handicapping it? What planet are you from?


quote:

Now, after winning with a handicap, you want the developers to go in and modify the game so you can continue to play winning even more? Whats the point? It's like taking candy from a baby. The baby can't fight back. What exactly is the point of stealing candy from a baby? It make you feel good or you just like candy too much?


Uhm, Im playing the game on Hard. If I win, it was without a handicap. Since it was without a handicap, give me my autovictory toggle.

quote:

I don't really care whether you agree with me or not, but playing a game beyond where the game ends is just an ego trip. Grow up and find someone who fights back and quit picking on the baby. The AI is not going to exploit your weaknesses like even the greenest human player is. If you want something more then an ego trip, take the handcuffs off the AI. It's still not going to be up to human standards, but it is out of diapers at least.


Pretty weak AI that you need to let it cheat in combat "to take the handcuffs off."

quote:

end of thread for me ... had enough of this one topic.


I'm glad. But before you go, get it through your head that NOT EVERYONE WANTS TO PLAY THE GAME THE SAME WAY YOU PLAY IT. Not all of us enjoy playing PBEM. Some of us like playing the AI at various difficulty settings. If a player wants to play on historical, or even EASY, and rape the AI... LET HIM.

There is something that you just don't get. And its that customers don't like being told what they like, or what they should like. WE know what we like.

Its like trying to order a hamburger ketchup only at a resturaunt and being told by the waiter that you really should have cheese and pickles on it. And instead of accepting the order for what it is, a request from the customer, you are argued incessantly about WHY you should have pickles and cheese on your burger.

I just don't get it.

< Message edited by samuraigg -- 9/2/2004 8:47:10 PM >

(in reply to Mr.Frag)
Post #: 85
RE: disapointing Victory - 9/2/2004 11:04:26 PM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
While I am a supporter of being able to disable the Auto Victory feature I feel the need to stand up for Mr. Frag here. Matrix is the only company I know of that gives players this much imput into how they want their games to be AFTER they are released. It is not a good idea to piss off and sap the dedication of the people who do so much for our enjoyment.

That being said I would like to say that I understand Mr. Frag's point about not breaking the AI by exploiting it. In the 80's I played on the tounament circiut for Task Force Games' Star Fleet Battles. I encountered many a "Rules Lawyer" who spent more time exploiting loopholes in the written rules than actually using any stratagy. Very annoying to spend more time agruing over the wording of a rule than playing the game. He has said that you don't have to play dumb, just don't do anything that a real commander would not do or that you would not do against a human opponant. I play at very hard and still whip the computer eventhough I have had my wings clipped by it a few times.

I think that the ability to disable the AI would solve this whole debate. However I would challenge anyone who uses it to save a file and then switch sides as soon as the auto victory would have been reached. This way they can finish their total conquest of the world but still have the balls to see if they could dig themselves out of the hole they put the AI into.

I saw earier that Mr. Frag has the ability to void out points. I am hoping that he will do this for me as I intend to do just what I have listed above.

While it is fun to totally smack the s@#t out of the AI it is a real challange to play against overwhelming odds and win. It is not fun if there is no chance of losing.

As to a smarted breed of AI I leave that to the programmers. Someday I would like to see one that has various personalities. You never know if you will be facing a suicially aggressive AI (Patton) or a cautious deliberate one (Montgomery).

So just give us the auto victory toggle and we agree not to play on less than very hard and to switch sides after we are done.

Mr. Frag, I appreciate your committment to the game and am sorry for the abuse you have recieved.

_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to Sneer)
Post #: 86
RE: disapointing Victory - 9/2/2004 11:15:08 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
quote:

ORIGINAL: ZOOMIE1980

quote:

ORIGINAL: Sneer

Hi I have good memory and follow this forum for a while.
As sb noticed before Beta testers are switching their statements.

I checked earlier posts and found some interesting quotes :
All of them from Mr Frag against AI thread - you can look and see that - it was one of few tests of AI against Human before release
very interesting so read till the end

it starts
1. about palying game
"Just to set the stage, I am not holding back on anything, using every dirty trick in the book to beat the AI. I have probably played upwards of 2,000 starts now. All settings are in their standard position except for Vary start."

2. about autovictory and finishing
" Sorry, but I have little interests in playing the end of the game without earning the right to be there. Perhaps one of the other guys can kick off the '43/'44 version where Japan can do nothing but die with style. "

3. about difficulty
"1) What difficulty setting are you playing at?
Historical "

4. about AI "historical" performance
"Glad *you* guys think I am doing very well. I am about to loose Singapore, PI is running out of supply. I am holding for the moment in Burma, but thats about it ... The one Brit CL got hammered because it was got hit hard right off and the AI decided to finish it off. Did a great job too because it went down the following turn.
Basically, I am getting kicked everywhere and fighting back as I pull out resources and oil to feed Oz, but I am running out of time.
That should give you an idea of how the AI plays as Japan. One month in and nothing I did really detracted it from it's goals. It is still expanding like a virus inspite of me breaking up 3 major invasion fleets. Not too shabby and there are 2 higher skill levels if you really want to get spanked. "

5.about historical performance - why Mr Frag did not surrendered Mandalay - it is not historical - does anybody lost Mandalay to AI????
"Japan lost 88 aircraft in an evil little base jump just outside Singapore. Japan has also lost a couple hundred aircraft at Mandalay, which would fall to most of you, but I knew what was coming so I had every unit there was in India already on the way. Had I not pulled two P-40B groups out of PI and stuck them there and managed to get them upgraded, Japan would have steam rolled over me. I am currently keeping at least two of the divisions unable to attack each turn with ground attacks with fighter-bombers. Had I not saved *every* base unit from Victoria Point all the way up, I would not be able to have the size of the air groups here and the AI would have killed me quickly.
The AI expected to win here, and it didn't. Based on the distances involved, it takes a *long* time to bring in more troops. In the mean time, I have a major advantage of supply, support, air support, constant bombing from multiple bases and range is most certainly on my side as I am attacking in the hex I am in. "

6. Final and best note from 6/7/2004
"#3 The higher level of difficulty is for Mogami only. I doubt anyone else could stand it"

I'm lazy so i did not checked what was written in second half of the thread

Shame , Mr Frag ,Shame


John Kerry has this problem too......in his case..... a voting record.....



Hi, I think it is pretty mean and rotten to clip from a BETA TEST AAR and pass it off as Mr Frags opinion of the finished product. His last comment seems to be right on. People would rather beat up the lower levels of the AI for 1600 turn then play the hard level. The AI does not "cheat" The help the AI gets in WITP hard level is the same help AI's get in most games when you select the harder levels. The AI does not get combat bonus per say but because it cannot manage forces as well as a human it has lower fatigue and disruption. This allows it to be more vigilant. Also in the AAR Mr Frag is not exploiting the AI that is why the AI is doing as well as it is. He is playing in that test exactly the way he is telling you to play here. And I bet when you first loaded WITP the hard AI level was beyond most of you.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to ZOOMIE1980)
Post #: 87
RE: disapointing Victory - 9/2/2004 11:15:26 PM   
John B

 

Posts: 100
Joined: 6/7/2004
Status: offline
It seems that we probably have two conflicting approaches here. 1) those who want to play a competitive contest. 2) Those who want primarily a historical simulation. Both are valid reasons for playing WitP, but both need a different approach. For 1) PBEM is really the only satisfactory answer. For 2) Play against the AI set at at "Historical" or "Hard" , the player using a realistically "historical" approach (which doesn't mean replicating every action as and when it occurred historically, but not doing anything which was unrealistic historically). For this approach, a player needs to read up a bit on the war first, though I guess anyone opting for 2) is a Pacific War buff to at least some extent anyway.

Playing option 2, as I am, the AI on "Hard" is plenty capable of providing an enjoyable and educating contest- which is all I'm after, really

(in reply to RUPD3658)
Post #: 88
RE: disapointing Victory - 9/2/2004 11:26:35 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
There is also a third type, the sandbox gamer, for whom WitP is a very elaborate set of toy tanks, ships and planes. The game also includes a little boy to play with, the AI (he looks kinda like Macauley Culkin). You can beat him up and he won't complain, and after they patch in the option to disable the auto-victory, he won't even pick up his toys and go home.

/joking

_____________________________

Fear the kitten!

(in reply to John B)
Post #: 89
RE: disapointing Victory - 9/2/2004 11:26:57 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, It might be something much simpler. Both Mr Frag and Myself have played the game many thousands of turns. Maybe we have to just sit back and relax and let other players catch up. An adult can tell a young person what the world is like and give advice but unless the young person lives and learns he will not agree or understand.
As players who want to go past AV do so and grow bored they will raise the level play PBEM or find another past time. We are not trying to belittle the other players but in our excitment and passion get them to where we are now. It's lonely here and we want someone to play with.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to John B)
Post #: 90
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