Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BAd landing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> BAd landing Page: [1]
Login
Message << Older Topic   Newer Topic >>
BAd landing - 9/4/2004 5:02:27 PM   
admiral56


Posts: 23
Joined: 8/24/2004
Status: offline
Big transport TF unloading at Mersing, see horrible results!!!! (all in same day... and night)

What gives, Mersing doesnt even have a CD unit????

Is the fire coming from Singapore 60 miles away???

AFTER ACTION REPORTS FOR 12/08/41

--------------------------------------------------------------------------------
Coastal Guns at Mersing, 23,49, firing at TF 8
TF 8 troops unloading over beach at Mersing, 23,49


526 Coastal gun shots fired in defense.
Japanese Ships
AP Amakusa Maru

Japanese ground losses:
4362 casualties reported
Guns lost 6
Vehicles lost 1

Coastal Guns at Mersing, 23,49, firing at TF 8
TF 8 troops unloading over beach at Mersing, 23,49


285 Coastal gun shots fired in defense.
Japanese Ships
AP Kashi Maru, Shell hits 7, on fire
AP Hakutetsu Maru #13, Shell hits 2
AP Miike Maru, Shell hits 1

Japanese ground losses:
2891 casualties reported
Guns lost 1

_____________________________

Admiral56

"A military man can scarcely pride himself on having 'smitten a sleeping enemy'; it is more a matter of shame, simply, for the one smitten."
Post #: 1
RE: BAd landing - 9/4/2004 6:26:35 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Pg 99 of manual states "...shot at by Coast guns, artillery and other light weapons such as mortars and AA guns. .... in addition to shots at the ships, troops are shot at seperatly by all enemy weapons."

I'm guessing that you sent the transports in without any fire support. As in real life this is likely to produce a slaughter.

< Message edited by moses -- 9/4/2004 10:26:53 AM >

(in reply to admiral56)
Post #: 2
RE: BAd landing - 9/4/2004 10:53:22 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Mersing has an evil Aussie brigade there. One of the best units in Malaya. If you are going to hit Mersing, send a BB equipped bombardment group there too.

(in reply to moses)
Post #: 3
RE: BAd landing - 9/4/2004 11:03:00 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Just thought I'd mention the obvious since you would look to be a newcomer.

Any landings must be supported by combat ships to suppress the defender fire. Plan on at least 5 ships included with your transport ships to play this critical roll.

The manual doesn't really tell you how critical this is. A couple of ships can make the difference between 500 and 10000 losses.

The number shown is not real, it just gives you an indication of how well suppressed then defenders were. If you see a 4 digit number *ever*, you basically walked into a firing squad with blindfolds on.

Proper suppression will reduce that number into the low hundreds.

(in reply to 2ndACR)
Post #: 4
RE: BAd landing - 9/5/2004 12:58:28 AM   
admiral56


Posts: 23
Joined: 8/24/2004
Status: offline
Would PC's, PG's and MSW's be enough, or do I need DD's, CL's and CA's ???

I would have thought that airpower would suppress defendes enough.

_____________________________

Admiral56

"A military man can scarcely pride himself on having 'smitten a sleeping enemy'; it is more a matter of shame, simply, for the one smitten."

(in reply to admiral56)
Post #: 5
RE: BAd landing - 9/5/2004 1:26:00 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Would PC's, PG's and MSW's be enough, or do I need DD's, CL's and CA's ???


Depends what you are up against, but any ship with guns helps out. Try it out, experiment. One of the great things about computers is they don't mind if you do it again and again till you get it right

(in reply to admiral56)
Post #: 6
RE: BAd landing - 9/5/2004 1:29:02 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

I would have thought that airpower would suppress defendes enough.


Air power will reduce the defenders, it will not alter the outcome of a landing unless you are talking weeks of constant abuse. Air power is far more effective at preventing the ships from making it to the beaches then stopping the grunts from coming out of their fox holes after the aircraft leave and shooting at you. Very tough (even with today's weapons) to suppress grunts.

(in reply to admiral56)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> BAd landing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.717