ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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ORIGINAL: tabpub Off the tutorial, I ran some quickies: First one, is a large SC going in at night against some AK’s(7k variety) For this one, I had forgotten to start as HTH, so the Jap air was active, but should not be a factor in the night combat results that are here. Since the AI was on, for some reason it had split off the Genoa Maru on its own. Thus the two combats. AFTER ACTION REPORTS FOR 06/12/44 -------------------------------------------------------------------------------- Night Time Surface Combat at 58,70 Japanese Ships AK Genoa Maru, Shell hits 16, and is sunk Allied Ships BB North Carolina BB Washington CA Baltimore CA Boston DD Anthony DD Aulick DD Charles Ausburne DD Charles Badger DD Beale DD Bell DD Bennett DD Bennion -------------------------------------------------------------------------------- Night Time Surface Combat at 58,70 Japanese Ships AK Getuyo Maru, Shell hits 12, and is sunk AK Glasgow Maru, Shell hits 5, on fire AK Gosyu Maru AK Goyo Maru, Shell hits 19, Torpedo hits 1, on fire, heavy damage AK Hague Maru, Shell hits 58, and is sunk AK Hakkai Maru AK Hakodate Maru, Shell hits 12, Torpedo hits 1, on fire, heavy damage AK Hakonesan Maru AK Hakubasan Maru, Shell hits 22, and is sunk Allied Ships BB North Carolina BB Washington CA Baltimore CA Boston DD Anthony DD Aulick DD Charles Ausburne DD Charles Badger DD Beale DD Bell DD Bennett DD Bennion All in all, fair dispersion, the 2 unhit and the Glasgow were the only survivors (Glasgow with 18/2/4 damage from her 5 alleged hits (I say alleged because of the FOW, later on, there are ships that are said to have been hit, but have no damage) Hague got riddled by DD’s as the ranges varied from 8 to 6 thru 4 rounds (8.7,6,7) Round 2: Same ships, broken into 2 TF; 1BB, 1CA and 4 DD per. AFTER ACTION REPORTS FOR 06/12/44 -------------------------------------------------------------------------------- Night Time Surface Combat at 58,70 Ranges 6,4,2,9 (kyds) Japanese Ships AK Genoa Maru AK Getuyo Maru AK Glasgow Maru AK Gosyu Maru, Shell hits 19, Torpedo hits 1, and is sunk AK Goyo Maru, Shell hits 2 damage of 19/0/0 AK Hague Maru, Shell hits 11, Torpedo hits 1, on fire, heavy damage damage 89/72/28 AK Hakkai Maru, Shell hits 12, and is sunk AK Hakodate Maru, Shell hits 14, on fire, heavy damage(sank during turn) AK Hakonesan Maru AK Hakubasan Maru, Shell hits 1, on fire (28/14/13) believed to be a 16” hit Allied Ships BB Washington CA Boston DD Anthony DD Charles Ausburne DD Bell DD Bennett -------------------------------------------------------------------------------- Day Time Surface Combat at 58,70 Ranges 24,21, 15,10 (kyds) Japanese Ships AK Genoa Maru AK Getuyo Maru, Shell hits 1, on fire (31/17/19) another 16” hit AK Glasgow Maru AK Hakonesan Maru, Shell hits 18, on fire, heavy damage (28/14/13) 5”inchers Allied Ships BB Washington CA Boston DD Anthony DD Charles Ausburne DD Bell DD Bennett So, several sunk, several severe damages and a couple of light ones. It was the same group on patrol that hit twice you will notice. The other group with lesser captain didn’t engage at all. This group has the default Radm on board that comes with Washington. Round 3: I forgot to save the combat for 3. It was to be a day time action but I miscalculated somehow and ended up in a night one again, even though the movement rates should have precluded it. I had set the American on Cruise and it still covered 3 hexes during the “night” turn. Results were about the same…2 away clean, 1 slight damage, rest sunk. Again, there was a ship “hit” but with no damage on the TF screen next turn. Round 4: Crap, still got a night action, I must be tired. Small group, decent dispersion, this one got surprise! and I think that helped the dispersion of shot, most of the attackers pick on fresh vessels in the first round. Ranges were 6, 3, 8 kyds AFTER ACTION REPORTS FOR 06/13/44 -------------------------------------------------------------------------------- Night Time Surface Combat at 60,70 Japanese Ships AK Genoa Maru, Shell hits 6, Torpedo hits 2, and is sunk AK Getuyo Maru, Shell hits 17, Torpedo hits 1, and is sunk AK Glasgow Maru AK Gosyu Maru AK Goyo Maru AK Hague Maru, Shell hits 1 (18/2/2) AK Hakkai Maru, Shell hits 37, and is sunk AK Hakodate Maru AK Hakonesan Maru, Shell hits 1 (1/0/0) FOW at work AK Hakubasan Maru, Shell hits 5, on fire (50/35/16) Allied Ships BB Washington CA Baltimore DD Anthony, Shell hits 1 DD Aulick DD Charles Ausburne DD Charles Badger Phase 5: Decided, the heck with it, just send in a DesDiv and see what they do. From the results, I don’t think I will bother with BB’s vs, merchies anymore. Ranges were 18,15,9 kyds and it stayed on 9 for a LONG time. AFTER ACTION REPORTS FOR 06/13/44 -------------------------------------------------------------------------------- Day Time Surface Combat at 58,70 Japanese Ships AK Genoa Maru AK Getuyo Maru, Shell hits 3 (3/6/3) AK Glasgow Maru AK Gosyu Maru, Shell hits 21, Torpedo hits 1, on fire, heavy damage (sunk) AK Goyo Maru, Shell hits 44, Torpedo hits 1, and is sunk AK Hague Maru, Shell hits 13, on fire, heavy damage (99/62/33) AK Hakkai Maru AK Hakodate Maru, Shell hits 2, on fire (40/12/22) AK Hakonesan Maru AK Hakubasan Maru, Shell hits 1 (11/0/0) Allied Ships DD Anthony DD Aulick DD Charles Ausburne DD Charles Badger What I really think is happening is that the BB’s with their “low” ammo load outs are prompting any non-hyper aggressive leader to withdraw from combat after the ammo levels go down past a third used. In addition, during daylight combat, inclusion of BB tends to be a force reducer. It prompts the firing to open at a greater distance and closure is not as swift nor sure. DD’s start closer and will get closer on their own. Both times that I had the BB division go in by itself followed by the DD’s, the DD’s found and attacked the merchants w/o BB commitment afterward. Actually, I don’t mind this, as if there WERE a enemy SC TF around, it would be nice to have the BB division ready to engage it with full mags and no wear on the barrel liners ( not that barrel liner wear is modeled, but I guess that is another possible never-ending debate…..) So, my suggestion to the players would be to leave the wagons back if you are merchie hunting and leave it to the littler guys; for the devs/programmers (if they care to listen) perhaps a simple line of : IF NO combat vessel in TF (ie DE or higher) then TF auto surprised, no matter the DL on the ATTACKING TF. Just some thoughts from a nut in the gallery. Frag mentioned something about a concept of DD's being "Leashed" to Capitial ships when they are in the same surface combat TF. He posted a daytime surface combat AAR where he had JUST DD's and seemed to get a very good hit spread across the AK TF. He mentioned the DD's in that case "scatter" to chase down the AK's, individually. Yet Mogami was quoted as stating just the opposite, that there is no "scatter and pursue" routine at all! So who is correct? Frag's AAR and your AAR seem to indicate Frag is right and Mogami missed that one. But it really does look like we have some sort "Capital ship leash" mechanism going on here. You get good scatter with JUST DD's but you get the "pummel one ship into Atomic Dust sydrome" when there is a CA or couple of CLs along with the DD's...... Maybe that could help the developers zero in better on seems to be a very narrowly scoped problem. Specifically, the problem seems to be only in DAYLIGHT action, and in addition seems to be limited to situations where the Surface Combat is a mix of Capital ships and DD's. DD's only seem to do as expected, even in daylight.
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