dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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quote:
ORIGINAL: Mr.Frag Day Time Surface Combat at 61,74 Japanese Ships AO Hayasui, Shell hits 39, and is sunk TK Choran Maru, Shell hits 3 (21/6/6) TK Gen'yo Maru, Shell hits 66, and is sunk TK Kyokuto Maru TK Nihon Maru, Shell hits 6, on fire (42/13/49) TK San Pedro Maru AK Genoa Maru AK Getuyo Maru, Shell hits 3, on fire (55/21/17) AK Glasgow Maru AK Gosyu Maru AK Goyo Maru AK Hague Maru AK Hakkai Maru AK Hakodate Maru AK Hakonesan Maru AK Hakubasan Maru AO Medan Maru, Shell hits 12, on fire, heavy damage (83/72/49) TK Kyokuho, Shell hits 4, on fire (42/26/36) Allied Ships CA Minneapolis CL Cleveland CL Montpelier DD Anthony DD Aulick DD Charles Ausburne DD Charles Badger DD Beale DD Bell More ships ... only some ships spotted (weather Rain) Here's my question ... do you expect more of those ships to be sunk? Like all of them? I need to know what you expect to happen. IMHO. I would expect: The Gen'yo Maru to have either sunk or no longer be a target long before being hit 66 times. The Hayasui to be sunk or no longer a target before being hit 39 times. If the Medan Maru was an AK or TK, to see it sunk or obviously about to sink and therefore no longer a target at about this number of hits. (As an AO with a more military crew and better damage containment construction its probably about right.) To see many/most of the excess shot fired at Gen'yo Maru and Hayasui fired at otherwise unengaged ships. Those results would be more intuitively reasonable to me personally, but at this point I haven't seen enough of these types of actions myself to form a strong opinion. (Hence why I've not posted to this thread before now. Will post results of any similar engagements from my own game if/when they occur.) The gist of the complaint(s) seem to boil down to two issues. 1) Excessive concentration of fire on a small number of targets. 2) Civilian vessels surviving what appear to be an excessive number of hits by large size rounds (which exasperates #1, if they sank faster then fire could not be excessively concentrated on them). Possible changes to address this. a) Reduce how much damage civilian vessels can withstand (see Merchant Durability thread). b) Change surface combat routines to spread fire out more. c) Change surface combat routines so that warships do not treat civilian/merchant ships as the same kind of targets as other warships. Gut feeling. Try small changes first. No basis for the feeling, but suspect that it would not take much to cause significantly different outcomes.
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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