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RE: Surface Combat Sux

 
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RE: Surface Combat Sux - 9/8/2004 8:32:14 PM   
Nomad


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From: West Yellowstone, Montana
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Just to stick my toe in the water here, it seems( I have no real knowledge ) that each SHIP checks the DL when it is time for it to fire. That would explain why all ships seem to fire at one or two blazing ships. I would think it better if at the start of a combat round the entire TF select targets for each firing ship. You might still get most ships firing at a few targets but at least the DL levels should be fairly even at the start.

(in reply to ZOOMIE1980)
Post #: 181
RE: Surface Combat Sux - 9/8/2004 8:36:25 PM   
Ron Saueracker


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Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: Nomad

Just to stick my toe in the water here, it seems( I have no real knowledge ) that each SHIP checks the DL when it is time for it to fire. That would explain why all ships seem to fire at one or two blazing ships. I would think it better if at the start of a combat round the entire TF select targets for each firing ship. You might still get most ships firing at a few targets but at least the DL levels should be fairly even at the start.


Assuming none have taken any previous combat damage I'd guess.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Nomad)
Post #: 182
RE: Surface Combat Sux - 9/8/2004 9:05:56 PM   
Bradley7735


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Joined: 7/12/2004
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Hi Tristanjohn, Sorry, my response wasn't directed to you. I can only peek at the forum from work, so my responses come in slower than I'd like. It was really a general response to many.

Ron, I agree with you re unloading transports. They should be hit repeatedly if spotted. But remember the battle in early 42 when US flushdeckers found some AP's unloading. I think long after the war it was decided that the Jap defenders did more damage to AP's than the US DD's did. Either way, they didn't sink the entire invasion force. But, in an unloading case, I'd agree that more than 50% of the AP's could get decimated.

bc

(in reply to Tristanjohn)
Post #: 183
RE: Surface Combat Sux - 9/8/2004 9:34:06 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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Hi all,

I haven't ready every single post in this thread, but I've scanned through and gotten the gist of things. I understand that, historical examples aside, those results can seem too weak if they are consistent. However, if you are concerned with surface combat, trying to convert other posters or argue with testers or developers won't help move things along.

The best way to present the case is to set up a test save in the tutorial scenario and run it quite a few times (say more than 20) in both night and day and cautious and aggressive commanders to prove the normal result. Then post the save and the results here. With all due respect, that will help move things along much more quickly than revisiting just one or a few cases. My understanding is that this is already being looked into by the testers, but the above is a way to help constructively with that process.

Regards,

- Erik

_____________________________

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to velkro)
Post #: 184
RE: Surface Combat Sux - 9/8/2004 9:44:55 PM   
Tristanjohn


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From: Daly City CA USA
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quote:

ORIGINAL: Ron Saueracker

I'm with you on the reality vein, buddy. That's why this thread exists.


I'm not so sure that's why this thread exists, Ron . . . but I'd like to believe it does.

(in reply to Ron Saueracker)
Post #: 185
RE: Surface Combat Sux - 9/8/2004 11:22:54 PM   
neuromancer


Posts: 627
Joined: 5/30/2002
From: Canada
Status: offline
quote:

ORIGINAL: kaiser73
And please guys, let's be realistic. why defending always everything in WITP. i love this game, but this doesn't mean we have to defend the undefendable.


That is the definition of a fanboy. When you are a fanboy of X, X is perfect, and can do no wrong, ever.

Its not just the guys willing to come up with the thinnest explanations possible to support something in WitP - and no matter what you tell them, they will never change their minds. No I've seen it many, many, many, many... (etc.) times before.

Some people are like that, never figured out why.

"I like something. Its good, therefor it is PERFECT!"

I've never figured out how A leads to B.

There are quite a few things in my life that I like, or even love, but under no circumstances are they perfect.

My girlfriend for example. Great lady. Probably most important person or thing in my life. But she ain't perfect, no chance. There are things about her I would change if I could (for instance, her frequent use of the phrase 'kit and kaboodle').

And yet I'm supposed to attach the perfection label to a computer game?

I think not.

Now the nice thing about a game as opposed to a gf, is things can be changed. Alter so code, release a patch, ta da!

I don't think there is a Gloria 1.1 patch coming out any time soon. Fortunately, Gloria 1.0 doesn't have any serious bugs that I consider reason enough to leave her on the shelf for a while.




(Okay, neuro has lost it...)

Anyway, I must echo the sentiment. There is clearly a problem with the targeting routines in the UV and WitP surface combat routines. It is silly. It should be fixed.

That doesn't mean that you cannot still love the game. It just means you should stop providing the really thin 'real world' explanations for why the game does the same dumb things over, and over, and over (uncommon events in the real world becoming the norm in the game... strangely almost alwas centered around targetting, air to surface, and surface to surface).

(in reply to kaiser73)
Post #: 186
RE: Surface Combat Sux - 9/8/2004 11:43:00 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
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Well, In my game the dirty sons of.....the Rising Sun, have decided to invade the Canal months early (4/29/42). Fortunately, I had a US Cruiser/Destroyer TF present. Here are the combat Results.

Day Time Surface Combat, near Lunga at 67,97

Japanese Ships
AP Arizana Maru
AP Eiko Maru, Shell hits 2, on fire
AP Kisaragi Maru, Shell hits 2, Torpedo hits 1, on fire, heavy damage
AP Somedono Maru, Shell hits 48, on fire, heavy damage

Allied Ships
CA Minneapolis
CL Detroit
CL St. Louis
CL Phoenix
DD Mugford
DD Ralph Talbot
DD Henley
DD Dale
DD Aylwin
DD Allen
DD Litchfield

Japanese ground losses:
556 casualties reported
Guns lost 14

--------------------------------------------------------------------------------


The Somedono Maru was pounded into driftwood, by 8, 6 and 5 inch shells. However, as she became increasingly hit, the ships shifted targets, crippling 1 other merchie and damaging another. A Result like this, in a combat I didn't even expect, I can live with.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to neuromancer)
Post #: 187
RE: Surface Combat Sux - 9/9/2004 12:02:59 AM   
neuromancer


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Better I will agree. But still, that ship would have SUNK long before you got to 48 shell hits.

Which gets back to checking for sinking is done too infrequently.

(in reply to Tankerace)
Post #: 188
RE: Surface Combat Sux - 9/9/2004 12:21:19 AM   
Tankerace


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From: Stillwater, OK, United States
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That I'll agree with.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to neuromancer)
Post #: 189
RE: Surface Combat Sux - 9/9/2004 1:29:21 AM   
ZOOMIE1980

 

Posts: 1284
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quote:

ORIGINAL: Tankerace

Well, In my game the dirty sons of.....the Rising Sun, have decided to invade the Canal months early (4/29/42). Fortunately, I had a US Cruiser/Destroyer TF present. Here are the combat Results.

Day Time Surface Combat, near Lunga at 67,97

Japanese Ships
AP Arizana Maru
AP Eiko Maru, Shell hits 2, on fire
AP Kisaragi Maru, Shell hits 2, Torpedo hits 1, on fire, heavy damage
AP Somedono Maru, Shell hits 48, on fire, heavy damage

Allied Ships
CA Minneapolis
CL Detroit
CL St. Louis
CL Phoenix
DD Mugford
DD Ralph Talbot
DD Henley
DD Dale
DD Aylwin
DD Allen
DD Litchfield

Japanese ground losses:
556 casualties reported
Guns lost 14

--------------------------------------------------------------------------------


The Somedono Maru was pounded into driftwood, by 8, 6 and 5 inch shells. However, as she became increasingly hit, the ships shifted targets, crippling 1 other merchie and damaging another. A Result like this, in a combat I didn't even expect, I can live with.


This is VERY typical of what I have consistantly seen. It's a bit excessive.

(in reply to Tankerace)
Post #: 190
RE: Surface Combat Sux - 9/9/2004 12:14:53 PM   
Culiacan Mexico

 

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From: Bad Windsheim Germany
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quote:

ORIGINAL: Oleg Mastruko
Once again, it's not 26 ships!!

Only the ships that are "named" during the combat animation are seen! Others remain unseen, undetected. Your little virtual AI admiral thought he was engaging 3 or 4 ships. He, for example, sunk 2 outright, and left other two in what he believed was "sinking state". He never knew there were another 22 AKs in that TF or hex.

Now you may complain about *detection* routines, but *combat* routines themselves seem generally OK to me. A small tweak here and there would be welcome perhaps, but it's not a show stopper.

O.
Velkro - In addition, I spotted about 18 of the 26 ships during the surface action (the names appeared on the combat display).


The surface fleet spotted 18 out of the 26 and was only able to hit 2 of that 18. Some of these 18 ships were already damage and unable to move at full speed (restricted to 6 knots), while the intercepting task force had ships able to travel at 30 knots.

Maybe the subroutine is working correctly, but such results are interesting don’t you think?

_____________________________

"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig

(in reply to Oleg Mastruko)
Post #: 191
RE: Surface Combat Sux - 9/9/2004 12:21:57 PM   
Culiacan Mexico

 

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quote:

ORIGINAL: Bradley7735
I haven't seen results in my games that seem rediculous when looking at surface battles (non-PT). If I had the results of the combat that started this thread, I'd write it off as: The transports took an awful beating by air. So, they were completely scattered throughout 60 square miles because of the air attacks. I was pretty damn lucky to kill 2 to 4 of them with my surface force
Velkro - In addition, I spotted about 18 of the 26 ships during the surface action (the names appeared on the combat display).

The intercepting task force intercept 2 out of 18 ships spotted (not dispersed over 60 miles).

I could understand someone arguing that it was just extremely poor luck… fair enough. We could thing discuss if it was 1 in 100 or 1 in 1000, but for you to claim 2 out of 18 was “pretty damn lucky”. Interesting.

_____________________________

"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig

(in reply to Bradley7735)
Post #: 192
RE: Surface Combat Sux - 9/9/2004 5:38:33 PM   
Tristanjohn


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From: Daly City CA USA
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TTT

(in reply to Culiacan Mexico)
Post #: 193
RE: Surface Combat Sux - 9/9/2004 5:56:09 PM   
Mike Scholl

 

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quote:

ORIGINAL: ZOOMIE1980

quote:

ORIGINAL: Tankerace

Well, In my game the dirty sons of.....the Rising Sun, have decided to invade the Canal months early (4/29/42). Fortunately, I had a US Cruiser/Destroyer TF present. Here are the combat Results.

Day Time Surface Combat, near Lunga at 67,97

Japanese Ships
AP Arizana Maru
AP Eiko Maru, Shell hits 2, on fire
AP Kisaragi Maru, Shell hits 2, Torpedo hits 1, on fire, heavy damage
AP Somedono Maru, Shell hits 48, on fire, heavy damage

Allied Ships
CA Minneapolis
CL Detroit
CL St. Louis
CL Phoenix
DD Mugford
DD Ralph Talbot
DD Henley
DD Dale
DD Aylwin
DD Allen
DD Litchfield

Japanese ground losses:
556 casualties reported
Guns lost 14

--------------------------------------------------------------------------------


The Somedono Maru was pounded into driftwood, by 8, 6 and 5 inch shells. However, as she became increasingly hit, the ships shifted targets, crippling 1 other merchie and damaging another. A Result like this, in a combat I didn't even expect, I can live with.


This is VERY typical of what I have consistantly seen. It's a bit excessive.


Let me get this straight. Four unescorted 12-knot merchants sailing directly towards
eleven 30+ knot combat vessels in broad daylight and none are sunk? One isn't even
engaged? And you call that "excessive"??? What would you view as "normal"??? Do
you think one of the AK's should have rammed a DD? I would charicterize the results
above as pitifully dissappointing from the Allied side; and a cause for joyous celebration
by the Japanese.

_____________________________


(in reply to ZOOMIE1980)
Post #: 194
RE: Surface Combat Sux - 9/9/2004 6:24:12 PM   
Mr.Frag


Posts: 13410
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From: Purgatory
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Sorry, just not seeing that.

Night Time Surface Combat at 61,74

Japanese Ships
AK Hakkai Maru, Shell hits 28, and is sunk
AK Hakodate Maru, Shell hits 48, and is sunk
AK Hakonesan Maru, Shell hits 14, Torpedo hits 1, on fire, heavy damage (sinks immediately after combat ends)
AK Hakubasan Maru, Shell hits 59, Torpedo hits 1, and is sunk

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

I really think you guys need to be putting aggressive commanders in your surface fleets.

(in reply to Mike Scholl)
Post #: 195
RE: Surface Combat Sux - 9/9/2004 6:26:56 PM   
Bradley7735


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Hi Frag,

I think what they're saying is that daylight surface combats are messed up. (only one or two ships fired at.)

Your example is night combat. Unfortunately, in WITP, I haven't had enough daylight combats to really give an opinion. I personally think night combats are being done well. But, I think the gist of this thread is daylight surface combats vs unescorted AP's.

bc

(in reply to Nomad)
Post #: 196
RE: Surface Combat Sux - 9/9/2004 6:33:52 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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quote:

Your example is night combat. Unfortunately, in WITP, I haven't had enough daylight combats to really give an opinion. I personally think night combats are being done well. But, I think the gist of this thread is daylight surface combats vs unescorted AP's.


Daylight on the way ...

Day Time Surface Combat at 61,74

Japanese Ships
AK Hakkai Maru, Shell hits 30, and is sunk
AK Hakodate Maru, Shell hits 27, on fire, heavy damage (sunk immediately after combat ended)
AK Hakonesan Maru
AK Hakubasan Maru

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

< Message edited by Mr.Frag -- 9/9/2004 11:37:12 AM >

(in reply to Bradley7735)
Post #: 197
RE: Surface Combat Sux - 9/9/2004 6:44:57 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Mike Scholl

quote:

ORIGINAL: ZOOMIE1980

quote:

ORIGINAL: Tankerace

Well, In my game the dirty sons of.....the Rising Sun, have decided to invade the Canal months early (4/29/42). Fortunately, I had a US Cruiser/Destroyer TF present. Here are the combat Results.

Day Time Surface Combat, near Lunga at 67,97

Japanese Ships
AP Arizana Maru
AP Eiko Maru, Shell hits 2, on fire
AP Kisaragi Maru, Shell hits 2, Torpedo hits 1, on fire, heavy damage
AP Somedono Maru, Shell hits 48, on fire, heavy damage

Allied Ships
CA Minneapolis
CL Detroit
CL St. Louis
CL Phoenix
DD Mugford
DD Ralph Talbot
DD Henley
DD Dale
DD Aylwin
DD Allen
DD Litchfield

Japanese ground losses:
556 casualties reported
Guns lost 14

--------------------------------------------------------------------------------


The Somedono Maru was pounded into driftwood, by 8, 6 and 5 inch shells. However, as she became increasingly hit, the ships shifted targets, crippling 1 other merchie and damaging another. A Result like this, in a combat I didn't even expect, I can live with.


This is VERY typical of what I have consistantly seen. It's a bit excessive.


Let me get this straight. Four unescorted 12-knot merchants sailing directly towards
eleven 30+ knot combat vessels in broad daylight and none are sunk? One isn't even
engaged? And you call that "excessive"??? What would you view as "normal"??? Do
you think one of the AK's should have rammed a DD? I would charicterize the results
above as pitifully dissappointing from the Allied side; and a cause for joyous celebration
by the Japanese.

quote:

Somedono Maru


I have a feeling that by "excessive" Zoomie meant all those redundant hits on Somedono Maru.

(in reply to Mike Scholl)
Post #: 198
RE: Surface Combat Sux - 9/9/2004 6:47:47 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

Your example is night combat. Unfortunately, in WITP, I haven't had enough daylight combats to really give an opinion. I personally think night combats are being done well. But, I think the gist of this thread is daylight surface combats vs unescorted AP's.


Daylight on the way ...

Day Time Surface Combat at 61,74

Japanese Ships
AK Hakkai Maru, Shell hits 30, and is sunk
AK Hakodate Maru, Shell hits 27, on fire, heavy damage (sunk immediately after combat ended)
AK Hakonesan Maru
AK Hakubasan Maru

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell


I'd run that test with 1) 3x as many transports 2) twenty times or so. And just to be complete I'd run it from both sides with similarly rated Allied and Japanese surface-combat commanders.

(in reply to Mr.Frag)
Post #: 199
RE: Surface Combat Sux - 9/9/2004 6:55:54 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Same test ... better weather.

--------------------------------------------------------------------------------
Day Time Surface Combat at 61,74

Japanese Ships
AK Hakkai Maru, Shell hits 32, Torpedo hits 1, on fire, heavy damage (sunk immediately after)
AK Hakodate Maru, Shell hits 2
AK Hakonesan Maru, Shell hits 42, and is sunk
AK Hakubasan Maru, Shell hits 8, on fire, heavy damage (88/42/30)

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

(in reply to Tristanjohn)
Post #: 200
RE: Surface Combat Sux - 9/9/2004 6:57:00 PM   
Nikademus


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From: Alien spacecraft
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I ran similar tests a long time ago. My findings are generally similar to the thread originator. In general comprable sized or larger sized transport TF's will escape with only light or at best moderate losses regardless of circumstances. Primary reason for this is that the engine treats Surface TF vs Transport TF 'as' Surface vs Surface. i.e. they exchange a few rounds of fire, then mutually break off.

An exception can be when a large surface TF engages a small transport TF...under those circumstances you can achieve a large degree of damage vs the TF.

Based on my test findings, the recommendation i forwarded (and currently on the wish list) is that it be made that surface TF vs transport TF be made more aggressive to simulate a commander's realization that he has in a sense, "hit the jackpot" and realizes he has achieved the goal of breaking through to a vulnerable transport fleet, instead of treating said TF as a combat TF with comprable firepower (and a chance to sig damage you in return)

_____________________________


(in reply to Tristanjohn)
Post #: 201
RE: Surface Combat Sux - 9/9/2004 6:59:54 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Mr.Frag

Same test ... better weather.

--------------------------------------------------------------------------------
Day Time Surface Combat at 61,74

Japanese Ships
AK Hakkai Maru, Shell hits 32, Torpedo hits 1, on fire, heavy damage (sunk immediately after)
AK Hakodate Maru, Shell hits 2
AK Hakonesan Maru, Shell hits 42, and is sunk
AK Hakubasan Maru, Shell hits 8, on fire, heavy damage (88/42/30)

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell


Again, my advice is to change your test criteria according to my suggestion above.

For what it's worth I haven't had one of these engagements yet in WitP so I've no particular ax to grind here. But I can't imagine people fabricating their results--what would be the point? Soooo . . . I remain with food for thought and doubt re the WitP naval model. It sure seems to be performing no better then it did in UV.

(in reply to Mr.Frag)
Post #: 202
RE: Surface Combat Sux - 9/9/2004 7:03:27 PM   
Tristanjohn


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From: Daly City CA USA
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quote:

ORIGINAL: Nikademus

I ran similar tests a long time ago. My findings are generally similar to the thread originator. In general comprable sized or larger sized transport TF's will escape with only light or at best moderate losses regardless of circumstances. Primary reason for this is that the engine treats Surface TF vs Transport TF 'as' Surface vs Surface. i.e. they exchange a few rounds of fire, then mutually break off.

An exception can be when a large surface TF engages a small transport TF...under those circumstances you can achieve a large degree of damage vs the TF.

Based on my test findings, the recommendation i forwarded (and currently on the wish list) is that it be made that surface TF vs transport TF be made more aggressive to simulate a commander's realization that he has in a sense, "hit the jackpot" and realizes he has achieved the goal of breaking through to a vulnerable transport fleet, instead of treating said TF as a combat TF with comprable firepower (and a chance to sig damage you in return)


I hadn't read anything simlar from you, Frag, and so didn't realize this was your position. However, I would argue something of this magnitude ought not to have gotten out of beta, but have been put on the old "wish list" a year or so ago. And then screeeeeeamed! for incessantly ever since. (Behind closed doors, of course. )

(in reply to Nikademus)
Post #: 203
RE: Surface Combat Sux - 9/9/2004 7:10:11 PM   
Mike Scholl

 

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From: Kansas City, MO
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Certainly a more acceptable result, FRAG. But it still begs one big question.
ALL of the attacking ships have a MINIMUM 20-knot speed advantage over
any of the defenders; and they outnumber them over 2:1. Which means that
within a single hour of the daylight game phase, they can all move from over
the horizon to boarding distance. The defenders are virtually defenseless.
How do ANY of them survive? The game keeps making it happen virtually
every time..., but never supplies a rational for this "Houdini-like" ability. If
some of the defenders escaped maybe 1/4th to 1/3rd of the time you could
say it was unusual conditions (rain squalls, Islands, mix-up orders, etc) and be
in the realms of believability. But it seems to occur virtually EVERY time? And
that just doesn't make any sense.

_____________________________


(in reply to Mr.Frag)
Post #: 204
RE: Surface Combat Sux - 9/9/2004 7:18:08 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Day Time Surface Combat at 61,74

Japanese Ships
AO Hayasui, Shell hits 39, and is sunk
TK Choran Maru, Shell hits 3 (21/6/6)
TK Gen'yo Maru, Shell hits 66, and is sunk
TK Kyokuto Maru
TK Nihon Maru, Shell hits 6, on fire (42/13/49)
TK San Pedro Maru
AK Genoa Maru
AK Getuyo Maru, Shell hits 3, on fire (55/21/17)
AK Glasgow Maru
AK Gosyu Maru
AK Goyo Maru
AK Hague Maru
AK Hakkai Maru
AK Hakodate Maru
AK Hakonesan Maru
AK Hakubasan Maru
AO Medan Maru, Shell hits 12, on fire, heavy damage (83/72/49)
TK Kyokuho, Shell hits 4, on fire (42/26/36)

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

More ships ... only some ships spotted (weather Rain)

Here's my question ... do you expect more of those ships to be sunk? Like all of them?

I need to know what you expect to happen.

(in reply to Tristanjohn)
Post #: 205
RE: Surface Combat Sux - 9/9/2004 7:25:49 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Mr.Frag

Day Time Surface Combat at 61,74

Japanese Ships
AO Hayasui, Shell hits 39, and is sunk
TK Choran Maru, Shell hits 3 (21/6/6)
TK Gen'yo Maru, Shell hits 66, and is sunk
TK Kyokuto Maru
TK Nihon Maru, Shell hits 6, on fire (42/13/49)
TK San Pedro Maru
AK Genoa Maru
AK Getuyo Maru, Shell hits 3, on fire (55/21/17)
AK Glasgow Maru
AK Gosyu Maru
AK Goyo Maru
AK Hague Maru
AK Hakkai Maru
AK Hakodate Maru
AK Hakonesan Maru
AK Hakubasan Maru
AO Medan Maru, Shell hits 12, on fire, heavy damage (83/72/49)
TK Kyokuho, Shell hits 4, on fire (42/26/36)

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

More ships ... only some ships spotted (weather Rain)

Here's my question ... do you expect more of those ships to be sunk? Like all of them?

I need to know what you expect to happen.


That's an excellent question and really needs to be asked of everyone joining this thread.

I'm not sure how to answer it. I suppose it would depend on how much detail Gary were willing to add to the surface-combat routines, such as spotting information, what the weather is like "inside that hex" (squalls would mitigate possibly, just for example), whether the convoy scattered (we'd expect it to but at what range, and then how does the combat force react?), and then does the combat force send a parcel after one ship and another parcel after another? What?

It gets involved fast.

I'd think the fewer the merchies the less likely any would escape. That strikes me as superficially correct. Agree on that?

Thanks for taking the time, Frag. This is a system wrinkle that needs ironing.

< Message edited by Tristanjohn -- 9/9/2004 9:27:23 AM >

(in reply to Mr.Frag)
Post #: 206
RE: Surface Combat Sux - 9/9/2004 7:26:15 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
Given poor visability (rain) and an excess in defender numbers, the only real problem I
have with the result's you show is that the ships that were sighted and hit should have
taken a worse beating. With Nine attackers concentraiting on those 7 defenders, the
rest excaping makes some sense..., but those that were being "Run Down" and shot
up should probably have suffered more sinkings.

_____________________________


(in reply to Mr.Frag)
Post #: 207
RE: Surface Combat Sux - 9/9/2004 7:26:39 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Mr.Frag

Day Time Surface Combat at 61,74

Japanese Ships
AO Hayasui, Shell hits 39, and is sunk
TK Choran Maru, Shell hits 3 (21/6/6)
TK Gen'yo Maru, Shell hits 66, and is sunk
TK Kyokuto Maru
TK Nihon Maru, Shell hits 6, on fire (42/13/49)
TK San Pedro Maru
AK Genoa Maru
AK Getuyo Maru, Shell hits 3, on fire (55/21/17)
AK Glasgow Maru
AK Gosyu Maru
AK Goyo Maru
AK Hague Maru
AK Hakkai Maru
AK Hakodate Maru
AK Hakonesan Maru
AK Hakubasan Maru
AO Medan Maru, Shell hits 12, on fire, heavy damage (83/72/49)
TK Kyokuho, Shell hits 4, on fire (42/26/36)

Allied Ships
CA Minneapolis
CL Cleveland
CL Montpelier
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale
DD Bell

More ships ... only some ships spotted (weather Rain)

Here's my question ... do you expect more of those ships to be sunk? Like all of them?

I need to know what you expect to happen.


What exactly does radar do again? I'm beginning to wonder if it does anything at all besides detect aircraft and maybe increase accuracy of gunfire. All these ships are SG equipped (exception maybe Minneapolis) yet the APs remain undetected.

Which Americanships were "undetected" during the battle? Does anyone not find this strange that ships in a TF, especially the aggressor force, would be somehow unable to participate because they are undetected?

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Mr.Frag)
Post #: 208
RE: Surface Combat Sux - 9/9/2004 7:27:56 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Mike Scholl

Given poor visability (rain) and an excess in defender numbers, the only real problem I
have with the result's you show is that the ships that were sighted and hit should have
taken a worse beating. With Nine attackers concentraiting on those 7 defenders, the
rest excaping makes some sense..., but those that were being "Run Down" and shot
up should probably have suffered more sinkings.


You forget that the Americans have SG radar.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Mike Scholl)
Post #: 209
RE: Surface Combat Sux - 9/9/2004 7:30:54 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

I hadn't read anything simlar from you, Frag, and so didn't realize this was your position. However, I would argue something of this magnitude ought not to have gotten out of beta, but have been put on the old "wish list" a year or so ago.


Then you completely fail to understand our role. We simply test what we are given to see if it is broken. If broken, we report what is broken. Don't assume I have *any* position on things. I look for problems and note them then pass them on. It seems a lot of folks are under the impression that we control the game developers

As to the magnitude ... thats subjective.

If there is a problem, the problem needs to be localized better because not all agreeing that there is actually a problem.

Very few naval battles that I am aware of were fought to the death. Ships are far too precious for that.

From what I have been able to gather from these types of posts ... there are two separate complaints.

a) completely unescorted ships should be getting murdered. They are not currently.

b) large formations of ships don't parse out well with damage done.

(in reply to Tristanjohn)
Post #: 210
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